Jump to content

Question

6 answers to this question

Recommended Posts

  • 0
Posted

otan exei kapios castle px giran pos ginete na fenonte sta npc to crest tis giran? kai episeis pos ginete otan mpenei o leader na vgenei announcment? 3erei kaneis?

 

Npc Crest

Announce Clan Leader αν και ο Frozen το έχει !

 

Πάνε gameserver/config/head/other.properties

 

# Announce castle lords on enter game. default = false

AnnounceCastleLords = True

  • 0
Posted

kai ta crest ta exei to frozen psa3e..pata find crest se ola ta config

Δεν έχει κάτι τέτοιο ο Frozen .

Φίλε μου πρέπει τον κώδικα να τον κάνεις addapt και να τον περάσεις στον project αν δεν γνωρίζεις πως ρίξε μια ματιά εδώ

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • All links at http://akumu.ru return 503 and most  mega upload dont exist. Any idea if this will get fixed?
    • You make me laugh... relax man, my clients have been using my package for years and haven't had any problems. Cheers!  
    • yes travor? I hope you don't delete this LINK, scammer, the proof that you sold it is inside. HASH MD5: F1B3722977A7E3720DC91D56203D4E39 https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file   I'm uploading it again because I'm sure you'll delete it. https://www.mediafire.com/file/h51kz9vlbj9tk8a/travor-source.rar/file L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in ext2025-main.zip Modified 2025-07-15 L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in  travor-source.rar Modified 2026-03-09 Explain this to the community, you damn scammer! YOUR PC IS: DESKTOP-I4LDE28 VERIFY: HASH CRC32 in two files. GG. <?xml version="1.0" encoding="windows-1250"?> <VisualStudioUserFile     ProjectType="Visual C++"     Version="8,00"     ShowAllFiles="false"     >     <Configurations>         <Configuration             Name="Debug|Win32"             >             <DebugSettings                 Command="$(TargetPath)"                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>         <Configuration             Name="Debug|x64"             >             <DebugSettings                 Command=""                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>         <Configuration             Name="Release|Win32"             >             <DebugSettings                 Command="$(TargetPath)"                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>         <Configuration             Name="Release|x64"             >             <DebugSettings                 Command=""                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>     </Configurations> </VisualStudioUserFile> I HOPE YOU GET BANNED FROM THE FORUM, YOU'RE A SCAMMER AND A LIAR.  
    • Here we go again to teach!  The source code he mentions (backdoor) is from the leaked Travor files. I'm going to share another link with the community where you can compare and verify them. Source Travor files: https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file It should also be clarified that the person using this source can only comment on that and it will have no effect. Regards!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..