I've tried quite a few different compilations of different servers, so version is not very important as problems is most likely is not with server itself.
I did found few messages in event viewer concerning mysql, though it does not matches times with times when errors was received.
The description for Event ID 100 from source MySQL cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer.
If the event originated on another computer, the display information had to be saved with the event.
The following information was included with the event:
C:/Program Files/MySQL/MySQL Server 5.6/bin\mysqld: ready for connections.
Version: '5.6.12' socket: '' port: 3306 MySQL Community Server (GPL)
The critical error in question is identical for everybody, except the hardware details of course.
2013.7.31 23:50:50
OS : Windows7(32) 6.1 (Build: 7600)
CPU : GenuineIntel Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz @ 3512 MHz 4095MB RAM
Video : AMD Radeon HD 7900 Series (1191)
PosCode : LS1(273) 0:0:0 8/0 [531]
General protection fault!
History: UpdateEnvironment <- VolumeFog <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- ViewportLock1 <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
error started happening in the middle of server session, without any prior changes to server files or database.
Steps taken so far - reinstalled windows, tried clean database, tried four different compilations of servers.
As error happens for all players,not just for me, that eliminates client problem possibility.
So... any ideas what's wrong and how to fix this?...
Hello, I need help with this:
When I paste the skilldata in the skilldata of the program, when I click generate show a error:
See the end of this message for details on how to invoke Just-In-Time (JIT) debugging instead of this dialog box.
Just-In-Time (JIT) debugging instead of this dialog box.
************** Exception text **************
System.ArgumentOutOfRangeException: Length cannot be less than zero.
Parameter name: length
in System.String.Substring(Int32 startIndex, Int32 length)
in L2OFFGMPanel.Editor.pchMK.ex0fw1kAOte16pCJFCj(Object , Int32 , Int32 )
in L2OFFGMPanel.Editor.pchMK.tW0WWWF2JnU(Object , EventArgs )
in System.Windows.Forms.Control.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.ButtonBase.WndProc(Message& m)
in System.Windows.Forms.Button.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded assemblies **************
mscorlib
Assembly version: 4.0.0.0.0
Win32 version: 4.8.4614.0 built by: NET48REL1LAST_B
Base code: file:///C:/2/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
_
Assembly version: 0.0.0.0.0
Win32 version: 4.8.4614.0 built by: NET48REL1LAST_B
Base code: file:///C:/2/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
L2OFFGMPanel
Assembly version: 4.7.1.0
Win32 version: 4.8.4614.0 built by: NET48REL1LAST_B
Base code: file:///C:/2/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
System
Assembly version: 4.0.0.0.0
Win32 version: 4.8.4605.0 built by: NET48REL1LAST_C
Base code: file:///C:/2/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly version: 4.0.0.0.0
Win32 version: 4.8.4550.0 built by: NET48REL1LAST_C
Base code: file:///C:/2/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly version: 4.0.0.0.0
Win32 version: 4.8.4390.0 built by: NET48REL1LAST_C
Base code: file:///C:/2/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly version: 4.0.0.0.0
Win32 version: 4.8.4190.0 built by: NET48REL1LAST_B
Base code: file:///C:/2/Micros
Hello everyone, my problem is:
that when adding the .wav or .uax to sound in unrealED "Patched" is added, but the sound is not heard, you press play and nothing.
But if I do the same process in unrealruntime2 if the audio is heard in the animation created in notify,
but it is not patched and it does not create the .ukx correctly.
what do i need to solve this problem?
Could anyone help me?
(I will need a different UrealED)
I also tried unrealedpostal and neither.
A greeting and I hope to answer.
Question
chuliganas
I've tried quite a few different compilations of different servers, so version is not very important as problems is most likely is not with server itself.
I did found few messages in event viewer concerning mysql, though it does not matches times with times when errors was received.
The critical error in question is identical for everybody, except the hardware details of course.
error started happening in the middle of server session, without any prior changes to server files or database.
Steps taken so far - reinstalled windows, tried clean database, tried four different compilations of servers.
As error happens for all players,not just for me, that eliminates client problem possibility.
So... any ideas what's wrong and how to fix this?...
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