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levels 1 - 5

--------------------------------

 

keltirs... lots of keltirs

 

Starting equipment

squire shirt

squire pants

dagger / knife 5 p atk / 6 m atk v fast

guild club 6 p atk / 5 m atk fast

 

wear squire stuff

recommend club but at this level no diff really

(or use fists they do almost as much...)

 

you start off in quarry talk to miner maron (or other dwarf npc girl )

and get map quest

you need to get 5 keltir fangs

 

once you have the map yaah.. you now have one of the most useful item you

get for a while

 

go along road killing keltirs and look for elder longtail keltirs

these are the ones you want to hunt

 

if you're lucky you'll get some armor or a shield

save up till you get 1000a

 

buy either the club, short sword or short bow

they all do roughly the same damage over time

but bow does it in larger chunks

and is nice if you are in groups

buy cloth gloves boots and cap if you don't have them already

they cheap and somewhat effective

 

for low levels it is not recommended to group until 5th

also grouping xp is mobs +7% divided into number of levels in party and

shared

thus no xp sponging off higher level chars as they kill high level mobs

but it also allows a large group of chars to kill mobs very quick

 

if you get any recipes or such keep them... as well as any materials

 

one of the basic strategies to dwarven combat is

A: you are a slugger you don't kill fast

B: you have the hitpoints to slug for a lot

C: you do massive damage(second only to the orcs)

thus you do best for xp / sp on green mobs with the occasional white

notable each mob when you select will have a colored name in top where mob

hp / mp is shown

red: waay beyond you... attack only in large groups

yellow: very hard solo... medium with a group

white: fair fight bread and butter of groups

green: medium fight slaughterfest for groups

blue: easy fight

 

Quests:

none really worth doing other than map one... which isn't repeatable

 

--------------------------------

Lvls 5 - 10

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equipment

weapon basic 800a one... don't spend money on a upgrade not worth it armor

if you have cash get wood set (wood breastplate, gaiters and helm)

should run about 15,000a at most

wood set is BEST armor for low levels it gives decent protection is light

armor

so evasion is up and gives you a +65hp bonus when wearing all three pieces

misc

scroll of escape (purchased in magic shop in south end a MUST HAVE)

map of elmore (always useful)

potion of lesser healing (nice for those close fights)

misc recipes keep two copies of each sell rest to shopkeeper

misc materials keep these they weigh nothing

ideally you should save all materials you have so you get head start on

making a good weapon

recommend finding one of the 120ka weapons to make and save your materials

(short spear, bow of Forest are two common ones to make)

 

Skills

craft well.. you can make stuff

need recipies and materials

 

 

Quests:

Elder filaur: ore and map fragments

take this one and forget about going back to him for a while

this quest only makes good money if you spend lots of time on it

map fragments get turning to a map by one of the priests (1000a each)

ore gets 10a each

(notably quest items weigh nothing)

 

Mobs to kill

located on east road from north east entrance over the bridge

on a penisula where road goes down are the

elder longtail keltirs

black wolves

in the abandoned coal mine

utuku orcs these are social creatures

kill the grunts or basic ones and stay away from the archers

 

mobs to beware of goblins

any goblin will make short work of you

do not recommend gobbos except when on quest for lvl 10

 

--------------------------------

Lvls 10 - 15

--------------------------------

 

equipment

weapon basic 800a one to start

armor

wood.. you did get the set did you?

consider upgrading

gloves and boots

Misc same as above sell materials if you need cash otherwise only for good

price

 

Quests:

three good ones

"Fumble tumble," hammer quest started by collector gough in north end

invloves wandering around town for a bit then killing gobbo sub leaders(see

notes in mob section)

(non-repeatable)

 

Bat / weaver for lvl 11 these two quests you will do multiple times

first time gets you ring of raccoon and firefly which are mdef +11

then 2.4Ka each

you hunt magic weavers and blade or barbed bats

magic weaver is worst of the two they drop one or two quest items

bats drop 1 to 3 of them

you can make heavy cash of these and the mobs are nice to level up on

 

Skills

(sweep changed to search in retail)

spoil search 2200 sp two skill that go together allow you to get more

'stuff' off mobs

instructions for use

spoil (aggresive spell - 13mp) kill mob, if he turns blue search(3mp)

weapon mastery and armor mastery

get as they increase combat abilities slightly

without a shield in light armor your evasion should be around 50

 

mobs

coal mine

notable locations gobbo / bat bridge

 

orcs medium

garum werewolves hard

bats blade medium

barbed hard

magic weaver hard

all passive social

gobbo sub leaders these are very hard

they are aggressive social mobs and they tend to group attack espcially on

gobbo bridge in mine

they are the quest mob for first part of mob kill for frumble tumble

second is blade bats

do gobbo part in a group of three or four

 

--------------------------------

lvls 15 - 19

--------------------------------

 

equipment

silversmith hammer or if your lucky cedar staff / dwarven mace

buy a weapon in the 40-50k range that is 17+ patk and can do soulshot

or save up for 120K one

armor

wood or bone piece or bronze

wood is light and gives hp bonus

bone piece or bronze is heavy but costs alot more

bone piece can be made

neither bone piece or bronze gives set bonus

misc

soulshot

this wonderful stuff costs 8a each...

when used with a soulshot capable weapon eg (x2 on dwarven mace)

it does double damage

soulshot burning can go though medium level mobs like hot knife through

butter

get expensive mind you

on x2 it costs two soulshots a use

so buy in even amounts

warning weight sink antidotes

after each trip sell off till you have 10

(they weight 60 each... had almost 5000 worth of them)

(your healing speed goes down to half when you are over half weight)

 

Quests:

no new ones

of mention gatekeeper and spider one, not really worth doing

 

Skills

more weapon mastery and armor mastery..

all the skills at lvl 20 cost 36Ksp

save up

 

mobs

same as before except

gemstone beasts: hard to medium

gobbos now become less of a difficulty

 

if you feel adventurous go to mithril mines

watch out though most things are social

and skelelton soldiers are aggro socials and come in groups

watch out for opal beasts and bats

on upside skels drop and sweep iron

 

--------------------------------

lvl 19 at this point you reach a dilemma

--------------------------------

 

scavenger or artisan

ups to scavenger

you get smegloads of money

level faster

get lots of materials

can get equipment cheap from artisans

downs

can't craft anything other than low level stuff

combat skills really don't improve much

 

ups to Artisan

you can make anything

you get boom to bust money

you will get smegloads of money if you can get a scavenger material supplier

downs

level slower

material gathering can be a pain

you get lots of ppl asking you to make stuff...

you have recipies up to your eyeballs

 

  • 2 weeks later...

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