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First of all, these skills that you`ll obtain via leveling subclasses are usable only for the main class. There are lots of options so chosing the right configuration for your class is more complicated and implies a more complex thinking.

 

Learning Abilities:

It was mentioned before:

- Subclass lvl 65: Main class can obtain a passive that increases atk/defensive strength

- Subclass lvl 70: Main class can obtain a passive that increases atk/defensive strength

- Subclass lvl 75: Main class obtains a skill , choice depends on subclass class-type.

- Subclass lvl 80: Main class obtains a transformation, transformation type depends on subclass class-type.

 

Application/Learning the skills:

Each subclass can apply for the skills 4 times, 3 subclasses have a total of 12 skills, after application you will obtain a subclass skill book (untradable), you can then learn the skills on your main class accordingly.

 

NOTES

1) "Applying for skills" will determine the skills you get according to class-type (of subclass), "learning skills" will allow you to choose from that list.

2) "Applying for skills" cannot be changed or reverted (note: this means that once you've applied for the skill on subclass that's it... no more changing the class-type... for this particular subclass anyway), "learning skills" can be undone/relearnt (note: you can re-choose the skills, but only within the allowed skills set by your subclass's class-type)

 

If you have 3 subclasses it means you can apply for skills 12 times, after application, for example if my second subclass is a knight, level to lvl 75 and apply for skill, then I've chosen a knight-type application for skill and obtain a knight-type skill book, using this book you can learn a knight-type subclass skill, if you do not like the skill you've chosen you can unlearn the skill and choose from another skill from the knight-type skill list, but your "second lvl 75 subclass skill" is now set for knight-type skills, even if you remove the subclass you cannot apply for another set of skills (note: so if you removed the knight subclass and get a new subclass to lvl75, you won't be allowed to apply for skill again, although your main class can still learn and relearn the knight-type subclass skills)

 

Class types:

Subclasses are divided into 7 groups, the group also determines the type of transformation the main will get

 

Warrior: Gladiator, Warlord, Warsmith, Bounty Hunter, Destroyer, Tyrant, Soul Breaker, Berserker

Rogue: Silver Ranger, Phantom Ranger, Hawkeye, Plains Walker, Abyss Walker, Treasure Hunter, Arbalester

Knight: Temple Knight, Shillien Knight, Paladin, Dark Avenger

Summoner: Elemental Summoner, Phantom Summoner, Warlock

Wizard: Spellsinger, Spellhowler, Sorcerer, Necromancer

Healer: Bishop, Elven Elder, Shillien Elder

Enchanter: Prophet, Warcrier, Overlord, Sword Singer, Bladedancer

 

Lvl 65, 70:

The skills you can learn at these 2 levels are the same, only 4 skills are available, you can choose the same skill at both levels the effects stack, you can even learn the same skill on other subclasses, potentially making a skill learnable for 6 times.

 

Increase Patk:

Tested with lvl 81 character base patk 937

lvl 1 - +22

lvl 2 - +20

lvl 3 - +18

lvl 4 - +15

lvl 5 - +14

lvl 6 - +10

 

Increase Matk:

Tested with lvl 81 character base matk 1708

lvl 1 - +11

lvl 2 - +9

lvl 3 - +9

lvl 4 - +8

lvl 5 - +6

lvl 6 - +5

 

Increase Pdef:

Tested with lvl 81 character base pdef 780

lvl 1 - +9

lvl 2 - +9

lvl 3 - +8

lvl 4 - +9

lvl 5 - +9

lvl 6 - +9

 

Increase Mdef:

Tested with lvl 81 character base mdef 918

lvl 1 - +15

lvl 2 - +15

lvl 3 - +15

lvl 4 - +16

lvl 5 - +18

lvl 6 - +12

 

 

Lvl 75:

There are many skills available at this level, regardless of whether the skill is a common skill or a class specific one, you can only choose *one* lvl 75 skill, with 3 subclasses you can choose 3 in total.

 

Common skills:

- Increase patk

- Increase Pdef

- Increase Matk

- Increase Mdef

- Increase Critical Rate

- Increase casting speed

 

Enchanter:

- Counter Celestial: Chance of getting a 10s celestial shield when under attack

- Increase MP: Increase max MP

- Increase MP regen

 

Wizard:

- Resist magic: Increase chance to resist magic (works against normal nukes too)

- Increase Recharge rate: Increase amount of MP recharged by recharge skill

- Chance MP steal: Chance of MP being recovered when attacking

 

Warrior:

- Increase CP

- Chance Haste: Chance of increasing attack speed when attacking

- Resistance: Increase resistance against paralyse, root, sleep, trance, cancel...etc (i.e. debuffs)

 

 

Summoner:

- Counter .... : slightly increases patk, matk and casting speed

- Increase HP/MP: increase max hp and mp

- Resist elements: increase resistance against elemental attacks

 

Knight:

- Counter defense: Chance of increasing pdef/mdef when under attack

- Increase HP: Increase max HP

- Resist critical damage

 

Healer:

- Divine Protection: Increase resistance against holy and dark attacks

- Counter Heal: Chance of healing yourself when under attack

- Prayer: Increase HP recovered from heals (on self)

 

Rouge:

- Increase evasion

- Chance critical: Chance of increasing critical rate when attacking a target

- Long shot: increase bow attack range

 

 

Lvl 80

Divine transformations

The transformation type is determined by the subclass. If all 3 subclasses are different class-types you get 3 different types of transformations; but if you have a same-type subclass, you can *level up* the transformation, up to level 3 (because there are 3 max subclasses).

 

 

Skill cancellation:

If a player dislikes the skill chosen, the player can remove the skill for a fee of 10,000,000

You can only redeem a new skill not the new skill book, so if you had a knight-type skill book, after removing a knight skill you can only choose a knight skill after that.

 

 

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