Assassina Posted July 20, 2008 Posted July 20, 2008 It's me again. :P Thanks to someone who digs old topics, I found a video and I solved my problem, I created my own .utx file, but I have another problem now. I drag my .utx file to L2Decrypt to crypt it. I save it with the algorithm 121, I delete the .crypt.utx and I drag it in my SysTexTureS folder. For example I've edited Arcana Mace and I've added it in my xXx.utx file, that I created using UnrealEd. I go to weapongrp lines and I edit the Arcana Mace from LineageWeapons.arcana_mace_t00_wp, I make it xXx.arcana_mace_t00_wp. [Where xXx my .utx file] When I login to the game it shows this Critical Error: 2008.7.20 10:55:03 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Unknown processor @ 3194 MHz with 1534MB RAM Video : RADEON 9550 (6614) Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory. History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1549556816 FArray <- FArray::Realloc <- -1953789046*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.SkeletalMesh xXx.arcana_mace_m00_wp NULL) <- IsLoadedResource <- User::SetPawnResource <- NCPawnSelectWnd::AddPawn <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop What should I do?
Madboy Posted July 20, 2008 Posted July 20, 2008 sorry for rong section but i need hurry some healp I try to edit 1 weapon end when i am finish i add on lineage2 end when i try to creat a new caracter i get this eror Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory. History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1768515936 FArray <- FArray::Realloc <- 757935404*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Noble® Posted July 20, 2008 Posted July 20, 2008 Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory. this says all,same for both of you
Madboy Posted July 20, 2008 Posted July 20, 2008 Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory. this says all,same for both of you man i can play other server ...Only when i try to connect at my server(Sorry for my english) I edit a weapon end when i try to creat a new caracter i get thet error.
Madboy Posted July 21, 2008 Posted July 21, 2008 do you run your server from your own pc? yes (Thet is the problem?)Scz for my english.
CriticalError Posted July 22, 2008 Posted July 22, 2008 LineageWeapons.arcana_mace_t00_wp***** this is wrong Assassina because this is animation not texture texture is LineageWeaponsTex.arcana_mace_t00_wp and u fix it enjoy :)
Assassina Posted July 24, 2008 Author Posted July 24, 2008 The file I used is not LineageWeaponsTex. I wanna create MY files and add some customized weapons there, but I get this error. What should I do?
CriticalError Posted July 24, 2008 Posted July 24, 2008 The file I used is not LineageWeaponsTex. I wanna create MY files and add some customized weapons there, but I get this error. What should I do? its ok but when u finished XXX.UTX need encrypt texture because when u create item ingame give corrupt file and u just need rename LineageWeaponsTex.xxx_wp with ur name asigned in UNREAL you understand?ok i hope u can fix ur problem bb
Assassina Posted July 24, 2008 Author Posted July 24, 2008 As I understood you said I must encrypt the file {using L2Decrypt I suppose). You don't get me... Let me say it again. I have a file named LineageWeaponsTex.utx in my SysTexTuReS folder. I decrypt this file and I make it readable with UnrealEN. I open the file using UnrealEN and then I export the _ori textures of the weapons I wanna edit. I edit the .dds files and everything is alright till now. Now I want to add these .dds files in a NEW .utx file. Since the weapons I wanna create are named Purity Weapons, I wanna have a file named PurityWeaponsTex.utx, including ONLY the weapons I created. All your custom items are created with this way: You've created a new .utx file to add them inside. I wanna do the same. I hope now you got me...
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