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interlude [L2J]L2Unborn


Zohan

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PS: Server is not mine!

 

Information

 

Server Version: Interlude

Server start date: 01.07.2013

 

Rates:

Experience: 9000x

Skill Points: 9000x

Adena Drop: 1000x

Item Drop: 20x

 

Safe Enchant : +5

Weapon Max Enchant : +20

Armor Max Enchant : +20

Jewels Max Enchant : +20

 

Normal Scroll - 66%

Blessed Scroll - 100% (Max+16)

Crystal Scroll - 60% (Max+20)

 

Server Features:

 

* Auto-Learn Skills

* Balanced Classes

* Wedding System

* Clan Hall System

* No Clan Penalty

* Castle Siege System

* No Weight Penalty

* No Grade Penalty

* New character start with 500kk adena

* Sub-Class Without Quest

* Start with Nobles Item

* Hero System

* Duel System

* Augmentation System

* Max Subclasses = 10

* Max Subclass level = 80

* Max Alliances = 3

* All Noblesse Skills

* All Hero Skills

* Augmentation Skills

* All Raid Bosses

* All flood protections

* Fully DDoS Protection

* Custom Start Zone - Giran

* Enchant Skills System

* Full Bufs 2 Hours

* C4 / C5 / Interlude Skills

* Interlude Skills 95% Working

* All C4 / C5 / Interlude Monsters

* All C4 / C5 / Interlude Locations

* Unstuck Command 20 seconds

 

Server Events :

 

* TvT Event Every 2 Hours

* CTF Event Every 2 Hours

* DM Event Every 2 Hours

* GM Event 2 Every Day

 

Custom Coins :

 

* Event Item Reward

* Vote Item Reward

 

Extra Edits :

 

* Custom Mask - 10% P.def/Mdef/Atk.spd/C.spd/HP/CP

* Custom Armor - Apella

 

Custom Npc's :

 

* Custom Buffer

* Gatekeeper

* GM Shop

* Class Manager

* Weding Manager

* Top Players List

* About Server NPC Info

* Siege Manager

* Skill Enchanter

* Augmender

* Symbol Maker

* Olympiad Manager

* Clan Manager

* Clan Hall Manager

* Whare House

 

 

Server Custom Command's :

 

* .online

* .ctfjoin

* .dmjoin

* .tvtjoin

* .repair

 

 

Custom Zones :

 

* Custom Farm Zones x3

* Custom PvP

 

 

Protection:

 

LameGuard

Full DDoS Protection by www.hyperfilter.com

 

For now they got only facebook link, till the website of serve will be ready.

https://www.facebook.com/events/144334242423932/?context=create

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  • Posts

    • Trustworthy person; hope you find what you're looking for!
    • Customs being added to systextures/animation/texture influences the increase in virtual ram by a very small amount, which means you won't have a headache in the future with critical error issues, unless it's a dubious custom, there are 2 custom weapon packs available for H5 that are "compromised", they didn't make a very good adaptation, one of the packages is the weapons from the goddess of destruction for H5, another is the hero weapons from the goddess of destruction for H5, avoid these customs for your H5 server if you see it on any forum.   Now coming back to your question; one thing that the NCSoft developers never did was add files to their system, probably because they were aware of what could happen when doing that, now think about one thing: the game's system retail itself is no more than 70MB, every time there was an update made by NCSoft they always added the equipment/items/cloaks etc. in their folders intended for that, so why do we do this? I still have my client containing a system with almost 1GB, 1-2h online is the time I can stay online before the ram memory limit, but I have already redone my entire client with customs being destined for textures/systexture/animations, almost all the customs that I had on that client containing a 1GB system I have on my current server, with the difference that I removed everything from the system and critical error is now nothing more than legends, my current server has a total of 220MB in the system folder And theoretically speaking, based on what I've seen, especially on many forums, I believe that the heavier the system folder is, the faster we accelerate the consumption of the client's virtual ram memory, causing countless different types of critical error in one short period of time, in many forums that I've seen on topics involving critical, the solution that stands out the most is about downloading a new clean "system"
    • Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt
    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
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