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[move]http://la2warfrenzy.ucoz.com/[/move]

»Server Rates:

 

• RateXp = 8000.00

• RateSp =8000.00

• RatePartyXp = 8000.00

• RatePartySp = 8000.00

• RateDropAdena = 5000.00

 

 

 

»Enchant Rates:

 

• Safe Enchant = +3

• Weapon Max Enchant = +16

• Armor Max Enchant = +16

• Jewels Max Enchant = +16

• Normal Scroll Enchant Rate = 75%

• Blessed Scroll Enchant Rate = 100%

 

 

»Buffs:

 

• 50 Buff Slots

• 24 Song Dance Slots

• 12 Debuff Slots

 

 

»Custom Npcs:

 

• Full GM S

• Full Buffer

• Global Gate Keeper

• PvP Gate Keeper

• Augmenter

• Skill Enchanter

• Class Manager

•Class Info Npc

•Freight Warehouse

• PvP/PK Color Info•

•Server Info

•Pet Manager (rent strider & Wyvern

•Walker (Npc Polymorphed)

• Anti PK

 

 

»Olympiad:

 

• Retail Like

• Olympiad Cycle = 2 Week

 

 

»Custom Features:

 

• Tattoos (Only P.def)

•Apella Armors

• Unique PvP Area/System

•Many client modifications

•Augment skill 1active/1 passive for Balance

• Farm Zones Retail (Added custom drop)

• Custom Currency

• PvP Color System

• Killing Spree System

• Offline Trades

• Vote Reward System

•Custom Community Board Mod (Top PvP/Pk,Repair,richest players,boss status,statistics,castle owners,announcements)

 

 

 

»Features:

 

• C4/C5/Interlude Features/Skills are working

• Fishing

•custom starting level

•Disable grade & Weight Penalnty

•Easy Farm

•100% Uptime

•Buff time is 3hrs

•Auto Restarts every 12 hours

•No death penalnty

•Don't Destroy ss & auto activate

•Clan leader name color

•Dualbox Allowed

•Custom PvP/Pk Protector

•Chat social actions

•Siege reward system (Gold & Blue)

•Clan reputation Item

•2 different Gb

•Multilanguage system (en,ru for now)

•Offline traders

•Wedding system

•Remote class master 20/40/76

•Alt+Shift view mob's drop etc.

•Larger inventory slot

•Run boost +6 for everyone

•Custom starting settings (Zone & Items)

•Karma Drop rate=OFF

•Party Duel Works

•Global chat ON

•Trade chat ON

•Drop Protection is 3 sec

•Allow discard items

•Allow keyboard movement (W,A,S,D Keys)

•Custom Welcome.Htm

4 Farming Zones 1 safe 3 PvP/PK

•Custom community board

•Screen Critical Hit

•Run speed Limit

•Augmentation Rate 11%

• Seven Signs

• Castle Sieges

• Clan Hall Sieges

• Noblesses & Heroes System

• Max Level 80

• All Quests

• Clan Wars

• C5/Interlude Clan System

• Subclans (Academy,Royal Guards,Order of Knights)

• Cursed Weapons

• Wepon Augmentations

• Accessories Augmentations

• Shadow Weapons

• Dueling System

• All C4/C5/Interlude Skills

• All Raid Bosses + Grand Bosses + Frintezza

• Olympiad 100% Retail like

• DualBox allowed (Not in event`s and Olympiad)

• Flawless Geodata & Pathnodes

• Active and Experienced development/GMteam!

• International Community

 

 

»Commands:

•.changepassword

•.info

• .withdraw

• .deposit

•.bank

• .online

 

 

 

»Events:

 

  • Events are Turned off for now

 

 

 

»Protection:

 

• Gameguard

•Anti-Phx system

•anti-hlapex

•olympiad dualbox restriction

•clan feed protection

•L2Walker protection

•Enchant Protection

•Flood protector

•Added anti corruption settings

•Check skills on login

•Chat Filter

•Ingame Full Protection

 

More Online !!

 

L][WarFrenzy Team*

 

 

[move]http://la2warfrenzy.ucoz.com/[/move]

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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