1) Exei tsekarei kapoios Developer se server tou auta ta stat, se char na dei an teriazoune? (java server)
2) Auta ta stat einai official?
3) Oso allazoun ta client allazoun kai ta stat se chars?
p.x. Ean ta sigekrimena stat einai apo class pou vriskode se Freya official server, ta stat se class se ena Interlude server einai ta idia an eksaireseis ta kamael?
4) As poume oti xtuzei kapoios to balance se enan Interlude server, (kai stin sigekrimeni periptosi egw) me auta ta stat 8a uparxei balance?
kai an nai, se poia class 8a ta allaza? 1o 2o i 3o class?
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
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Erorr™
H parapano fotografeia einai apo to pmfun.com!
Merikes erwtiseis:
1) Exei tsekarei kapoios Developer se server tou auta ta stat, se char na dei an teriazoune? (java server)
2) Auta ta stat einai official?
3) Oso allazoun ta client allazoun kai ta stat se chars?
p.x. Ean ta sigekrimena stat einai apo class pou vriskode se Freya official server, ta stat se class se ena Interlude server einai ta idia an eksaireseis ta kamael?
4) As poume oti xtuzei kapoios to balance se enan Interlude server, (kai stin sigekrimeni periptosi egw) me auta ta stat 8a uparxei balance?
kai an nai, se poia class 8a ta allaza? 1o 2o i 3o class?
Opoios gnwrizei 8a i8ela ti gnwmi tou.
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