GsL Posted March 26, 2013 Posted March 26, 2013 I wanna take some monsters skills and add it to my char but when i cast that skill do only dmg i dont see anything , wht i have to fix ? Interlude
dpbBryan Posted March 26, 2013 Posted March 26, 2013 The client probably doesn't have animations for certain enemy skills. For example Antharas tail attack or something, player models don't have these animations because they don't use a dragon skeleton. You probably have to adjust somewhere in the client .dat files the animation the skill uses.
GsL Posted March 26, 2013 Author Posted March 26, 2013 The client probably doesn't have animations for certain enemy skills. For example Antharas tail attack or something, player models don't have these animations because they don't use a dragon skeleton. You probably have to adjust somewhere in the client .dat files the animation the skill uses. some1 know wht i have to adapt?
dpbBryan Posted March 26, 2013 Posted March 26, 2013 Ask the people over in client modding, you have to modify the client.
LightFusion Posted March 27, 2013 Posted March 27, 2013 That not actually lack of Animation problem, that is class miss-function, player class won't work with a effect that is made for monster class that is why it is impossible to use it, for example bl_wyvern_breath_Fl on Human or any other race. And the only way to hang this is to change the class of the effect.u I did this long time ago, but realesed for server use not so long ago It is a lot of Hex Editing & thinking, itself.
DONALD TRUMP 2016 Posted March 27, 2013 Posted March 27, 2013 The client probably doesn't have animations for certain enemy skills. For example Antharas tail attack or something, player models don't have these animations because they don't use a dragon skeleton. You probably have to adjust somewhere in the client .dat files the animation the skill uses. Uhm in skillgrp you can kinda guess it with skill.id Monster skills have it hardcoded in usk's. You can guess it out like if the Antharas thing was 3500 you can do skill.3500 or something like that. Hex Workshop is a OK editor and you can look inside the usk file for the effect bindings to its id's
GsL Posted March 27, 2013 Author Posted March 27, 2013 Uhm in skillgrp you can kinda guess it with skill.id Monster skills have it hardcoded in usk's. You can guess it out like if the Antharas thing was 3500 you can do skill.3500 or something like that. Hex Workshop is a OK editor and you can look inside the usk file for the effect bindings to its id's can i have any exable how can i do it? also rally i wanna see this If you remember Lilith Minions from lilith Cast one dark spell while that mages casting appears one effect on their hanbs how can i add that effect to soul shots? can i do it?
Eneru Posted March 27, 2013 Posted March 27, 2013 24500 1 0 0 400 700 7 3.59999990 0 i 4289 icon.skill4289 0 0 0 a,none\0 0 -1 -1 0 a,none\0 add it on freya client and u can see wyvern breath casted by all races as about lilith skills find somewhere on ur skillgrp this 0 4289 icon.skill4289 and just add an i there check the above example and u will be fine
GsL Posted March 27, 2013 Author Posted March 27, 2013 add it on freya client and u can see wyvern breath casted by all races as about lilith skills find somewhere on ur skillgrp this 0 4289 icon.skill4289 and just add an i there check the above example and u will be fine i have Interlude only :/
DONALD TRUMP 2016 Posted March 27, 2013 Posted March 27, 2013 this is a random skill 4224 1 1 0 -1 1 1.10000002 0 icon.skill0000 0 0 0 0 -1 -1 you can make it like 4224 1 1 0 -1 1 1.10000002 1 D skill.wh.1044 icon.skill0000 0 0 0 0 -1 -1 and see what happens
GsL Posted March 28, 2013 Author Posted March 28, 2013 this is a random skill 4224 1 1 0 -1 1 1.10000002 0 icon.skill0000 0 0 0 0 -1 -1 you can make it like 4224 1 1 0 -1 1 1.10000002 1 D skill.wh.1044 icon.skill0000 0 0 0 0 -1 -1 and see what happens i will test it soon and i will reply , i found some bugs on frozen and i have to fix it so :@
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