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Questions about drop quest Chance!


Question

Posted

Quest: relics of the old empire I would change the chance to drop item: Broken Relic Part ! I kill 3 monsters to get 1 item! would like it to be 100%.

 

I see ai.obj but I do not know the line!

 

Thx for help !!

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  • 0
Posted

create an int questKills=0;

 

onKill() check by monster IDs questKills++;

if (questKills==3)

questKills=0;

addItem(...)

 

  • 0
Posted

I have no idea how to do this!

 

then you dont question, u want the code given to you ready, its 5 minute work or less, but I wont do it, because all expect ready codes, plus if you dont try you will never learn and u will flood the sections for more help. We all started from 0 so you have to give a try too, if you cant then its your problem

  • 0
Posted

Java? I use l2off ....!

 

fck me man sry, saw this on unreaded posts just saw it was off, sry again

 

still the code is the same, but I dont know off to guide you where yo put it, GL

  • 0
Posted

You need to find something like this in the AI.

 

push_const XXXX
push_const 1
func_call 184746111	// func[GiveItem1]

 

where XXXX is the Item_ID.

  • 0
Posted

You can't, at least not without an extender.

 

what about 100% chance but u need 3000 relics? logicaly seems legit

  • 0
Posted

That's just retarded sighed.

 

Of course he can change the drop chance - find the rand call and change the max vars and cmp to match your percentage.

It's just really really annoying when each quest has 3 to 10 mobs - and takes time.

 

 

 

Secondly - there's no way to do it by ext unless i've completely lost it.

 

AI Code does not differentiate from givingitems by quest, by newbie, or anything else.

If you change ammount by direct function calls (l2npc or l2server) everything would be changed.

 

Same for trying to hook the AI engine or changing the RAND func in l2npc.

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