Morghul Posted March 15, 2013 Posted March 15, 2013 Hello everybody! My name is Annie and I live in the UK. Yesterday I was having a look on some private lineage forums about L2 God database and how to set up a L2 God private server. I found a guy named RusDev and I downloaded his datapack RusDev_rev_51. I installed MySQL 5.1 and I configured the server with password as I found on youtube tutorials how to set up MySQL! Then I installed Navicat and I added the database successfully. The server is running normaly with no errors ( At least I think there is no error, because the login server and gameserver runs as normal ) Then I configured my ipconfig.xml and gameserver config with login config as well. I opened the ports 2009,9014,7777,80 and 2106 on my router ( I am useing a Netgear WGR616 v9 and my Internet Provider is Virgin Media ) I am sending you my configs: Please don't hesitate to ask me to support you with any information you need to know about my server :) I will be glad to share everything! This is my Ipconfig.xml <?xml version="1.0" encoding="UTF-8"?> <!-- Externalhost here (Internet IP) or Localhost IP for local test --> <gameserver address="xx.xx.xxx.xxx" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="10.0.0.0/8" address="10.0.0.0" /> <define subnet="172.16.0.0/19" address="172.16.0.0" /> <define subnet="192.168.0.0/16" address="192.168.1.2" /> </gameserver> My host file # Copyright © 1993-1999 Microsoft Corp. # # This is a sample HOSTS file used by Microsoft TCP/IP for Windows. # # This file contains the mappings of IP addresses to host names. Each # entry should be kept on an individual line. The IP address should # be placed in the first column followed by the corresponding host name. # The IP address and the host name should be separated by at least one # space. # # Additionally, comments (such as these) may be inserted on individual # lines or following the machine name denoted by a '#' symbol. # # For example: # # 102.54.94.97 rhino.acme.com # source server # 38.25.63.10 x.acme.com # x client host 127.0.0.1 localhost 127.0.0.1 l2authd.lineage2.com PS: I'm trying to play localy, server and client runs at the same PC GAMESERVER CONFIG # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2rd (default) # URL = jdbc:hsqldb:hsql://localhost/l2rd # URL = jdbc:sqlserver://localhost/database = l2rd/user = sa/password = URL = jdbc:mysql://localhost/l2rd # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = 1234 # Default: 100 MaximumDbConnections = 100 # Cleans up the server database on startup. # The bigger the database is, the longer it will take to clean up the database(the slower the server will start). # Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup. # If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time. # Default: True DatabaseCleanUp = True # The time before a database connection closes (in miliseconds) # If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error. # If you get often this error message, try increasing this. # Default: 60000ms ConnectionCloseTime = 60000 # --------------------------------------------------------------------------- # Misc Server Settings # --------------------------------------------------------------------------- # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = True # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. #DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server. # Default: 100 MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect. # Delimiter is ; # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 389;392;393 AllowedProtocolRevisions = 389;392;393;415 <---------- I added 415 because I was having an error to my client ''You have been disconected from the server'' # --------------------------------------------------------------------------- # Misc Player Settings # --------------------------------------------------------------------------- # Character name template. # Examples: # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* # The above setting will allow names with first capital letter, next three small letters, # and any letter (case insensitive) or number, like OmfgWTF1 # CnameTemplate = [A-Z][a-z]* # The above setting will allow names only of letters with first one capital, like Omfgwtf # Default .* (allows any symbol) CnameTemplate = .* # This setting restricts names players can give to their pets. # See CnameTemplate for details PetNameTemplate = .* # Maximum number of characters per account. # Default: 7 (client limit) CharMaxNumber = 7 LOGINSERVER CONFIG # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Bind ip of the LoginServer, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) LoginserverHostname = * # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) LoginHostname = * # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # Default: True LogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 10 LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 600 (10 minutes) LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots # Default: False AcceptNewGameServer = True # Flood Protection. All values are in MILISECONDS. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2rd (default) # URL = jdbc:hsqldb:hsql://localhost/l2rd # URL = jdbc:sqlserver://localhost/database = l2rd/user = sa/password = URL = jdbc:mysql://localhost/l2rd # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = 1234 # Default: 10 MaximumDbConnections = 10 # --------------------------------------------------------------------------- # Misc. # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: False ShowLicence = False # Default: True AutoCreateAccounts = True # --------------------------------------------------------------------------- # Restart LS every 24 hours? # --------------------------------------------------------------------------- # Default: False, 24 LoginRestartSchedule = False LoginRestartTime = 24 # --------------------------------------------------------------------------- # Developer Settings # --------------------------------------------------------------------------- # Default: False Debug = False My problem is that I am able to run the bat files ( both StarLogIn and StarGameserver ) I open my L2 God client, successfully creating an account ( username shows on LogIn.bat and in my database Accounts table on Navicat ) then I log in and I can see my registered gameserver as Liona with Light status, Then I'm trying to click ok to log in to the characters page and nothing happenes :( I don't know why this is happening, maybe something I did wrong, I have no idea! Please somebody help me :( PS: I'm trying to run a test server first, and then I want to share it with same of my friends Thanks in advice, Annie :-* Quote
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