Jump to content

interlude [L2j] L2DarkShadows x20 Mid Rate Server (with Gracia Final Graphs!!!)


Recommended Posts

Posted

Its a home made server man..where's your host located ? Hardware ? I doubt you can afford decent ddos protection or anti-bot etc.

And why did you choose GF for Interlude project ? Can't you realize that GF buff system doesn't work for Interlude ? This will be one

more custom pvp server with no class balance whatsoever. Don't open a server if you can't afford it (that's my advice for you)

Posted

Its a home made server man..where's your host located ? Hardware ? I doubt you can afford decent ddos protection or anti-bot etc.

And why did you choose GF for Interlude project ? Can't you realize that GF buff system doesn't work for Interlude ? This will be one

more custom pvp server with no class balance whatsoever. Don't open a server if you can't afford it (that's my advice for you)

I think he speaks only about texture that looks a bit as gf.
Posted

Its a home made server man..where's your host located ? Hardware ? I doubt you can afford decent ddos protection or anti-bot etc.

And why did you choose GF for Interlude project ? Can't you realize that GF buff system doesn't work for Interlude ? This will be one

more custom pvp server with no class balance whatsoever. Don't open a server if you can't afford it (that's my advice for you)

 

Read features in website man :)

 

------------------------------------- Machine -------------------------------------

 

Processor: Intel i7 3.2GHz

Ram: 8GB

Connection: 50MB

 

Now server is in Greece, we re not waiting 1000+ ppl in grand opening so we will not pay 100 euro per month from now...

When the server start's have some lag, we will upload it in Germany, till then our new Machine is good enaugh...

 

anti-ddos attack is enable, you can try it, i can send you ddos programs to test if you want :)

antibot protection is waste of time, you will never stop l2 tower premium edition, fair game to all, if someone can bot, all must bot for me.

 

Gracia final has better graphs, bettter data, better geodata, better fight calculator, but it is like pokemons, firestone,thunderstone :D kamael pfff, Interlude is the best gameplay for me (and for the most ppl if you check it) but it is full of bugs / unbalances / you fix 1 think and you get 100 problems more, this is not data, this a bad joke!

 

About balance, we have test everything, we decreases curses chances cause they were very very high, we make epic to work, not bullshits! and more more more things...

 

Anyway, beta is open, you haven't log in adn you haven't even download system, i think that you must 1st try it, and after that i am ready to hear 1-1 the problems and customs that you re' saying, but for now, i think that you re just a hater that has his own server or he want to advertise an other one..

 

without test, you have no for what re you talking about, this is my opinion. check first, and after say whatever you like. Best Regards

Posted

I love it when server submitters call you hater or spammer when you post something negative about their project!

ddos attack is enable, you can try it, i can send you ddos programs to test if you want

You're on mxc forums, be careful what you're posting...someone just might take you up on that.

antibot protection is waste of time, you will never stop l2 tower premium edition, fair game to all, if someone can bot, all must bot for me.

You might as well put l2tower and other similar bot links on your website. Better put all gear and scrolls in gm shop and make it pure pvp project!

As for me, I don't have a server and I never will! Only experienced devs with knowledge (not coder wannabes that just know how) should

attempt to open a project imo. Pls don't talk about balance when you have GF buffs on Interlude, and many prefer Interlude interface better!

Posted

I love it when server submitters call you hater or spammer when you post something negative about their project! You're on mxc forums, be careful what you're posting...someone just might take you up on that.You might as well put l2tower and other similar bot links on your website. Better put all gear and scrolls in gm shop and make it pure pvp project!

As for me, I don't have a server and I never will! Only experienced devs with knowledge (not coder wannabes that just know how) should

attempt to open a project imo. Pls don't talk about balance when you have GF buffs on Interlude, and many prefer Interlude interface better!

you haven't seen the project! you haven't loged in you haven't tested the server... you re just a hater

Maybe you have donate for premium tower too and for that you want antibot protection, anyway, this post is for serius ppl, ofc GM's will put in jail the latern light botters, but we will never give avadance to donators like you, fair game for all

 

so plz spammer, get out of here, we speak for a serius project, check 1st, and after that we will be here to solve your problems.

 

You didn't check, you will not check, you just spam without reason, like a normal hater...

Posted

i cant down your server ? hm i like your style say no good pc no bla bla no lie ppl but ... say never get ddos or brute your server or l2 tower ..... i have info l2tower staff work hard make anti lame guard program  usa and japan boys work it !

Posted

Oh yeah I'm a hater right, because you can't make a proper Interlude !  Oh yeah, botting is ok coz you prolly never really farmed in your life  w/o a bot program. Yeah its balanced, but we have GF buff system with Interlude skills/gameplay! One more server where mages are zero (only good for farming, oops I meant botting) and daggers/archers rule with full resists, yeah great balance ! Keep it up champ!

Of course I won't waste my time on crappy projects like this..take care

Posted

i cant down your server ? hm i like your style say no good pc no bla bla no lie ppl but ... say never get ddos or brute your server or l2 tower ..... i have info l2tower staff work hard make anti lame guard program  usa and japan boys work it !

we will not lie to anyone, i was clan leader in the best clan Shadows in more than 7-8 servers from 2006 till now. This was the biggest problem in every server, gm chars, gm help to friends, donations under the table etc etc. I hate them, we play a game to have fun, and the gm every time destroy it. For that i decide to start this project, 3 months of my life for to make a fair mid rate server, and i will do it!

 

I beleave that our pc is good enaugh for the beggining, but if it is not, i will upload it in Germany. I can afford it for more than 3 months in Germany with zero donations and i will do it if it must, but for now this pc and connection is pretty good. Best Regards :)

 

 

p.s. try to down it :) one more test for my anti-ddos protection :)

Posted

Oh yeah I'm a hater right, because you can't make a proper Interlude !  Oh yeah, botting is ok coz you prolly never really farmed in your life  w/o a bot program. Yeah its balanced, but we have GF buff system with Interlude skills/gameplay! One more server where mages are zero (only good for farming, oops I meant botting) and daggers/archers rule with full resists, yeah great balance ! Keep it up champ!

Of course I won't waste my time on crappy projects like this..take care

Mages zeroes? what you think is here? starter l2 interlude project? I will say it again, spend 10min from your life, not for spamming but for checking, and you will see that you re totally wrong! Everything is balanced, you dont beleave it? check it! check it now man, beta is open, and write here the problems that you found.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock