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Καλημέρα λοιπόν, πριν από λίγο είδα πολλά άτομα να ζητάνε τον παρακάτω κώδικα και είπα να τον δώσω.

 

aCis pack.

 

### Eclipse Workspace Patch 1.0
#P Coding Time!
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2MassSiegeManagerInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2MassSiegeManagerInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2MassSiegeManagerInstance.java	(working copy)
@@ -0,0 +1,70 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
+
+/**
+ * @author Debian
+ *
+ */
+public class L2MassSiegeManagerInstance extends L2NpcInstance
+{
+	
+	public L2MassSiegeManagerInstance(int objectId, L2NpcTemplate template)
+	{
+		super(objectId, template);
+	}
+	
+	public void showHtmlWindow(L2PcInstance activeChar)
+	{
+		 NpcHtmlMessage p = new NpcHtmlMessage(5);
+	         StringBuilder tb = new StringBuilder(""); 
+	     
+			tb.append("<html><head><title>Mass Siege Manager</title></head><body>");
+			tb.append("<center>");
+			tb.append("<img src=\"L2Font-e.replay_logo-e\" width=256 height=80>");
+			tb.append("<br>");
+			tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>"); 
+			tb.append("<br>");
+			tb.append("<font color=\"FFAA00\">Mass Siege Manager</font>");
+			tb.append("<br>");
+			tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
+	                tb.append("</center>");
+			tb.append("<center>");
+			tb.append("<button value=\"Giran Siege\" action=\"bypass -h siege_giran\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Aden Siege\" action=\"bypass -h siege_aden\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Rune Siege\" action=\"bypass -h siege_rune\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Goddard Siege\" action=\"bypass -h siege_goddard\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Dion Siege\" action=\"bypass -h siege_dion\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Shuttgart Siege\" action=\"bypass -h siege_shuttgart\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Innadril Siege\" action=\"bypass -h siege_innadril\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Oren Siege\" action=\"bypass -h siege_oren\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Gludio Siege\" action=\"bypass -h siege_gludio\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("</center>");
+			tb.append("<center>");
+			tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
+			tb.append("<br>");
+			tb.append("<font color=\"FFAA00\">by Debian</font>");  
+			tb.append("</center>");
+			tb.append("</body></html>");
+			
+			p.setHtml(tb.toString());
+			activeChar.sendPacket(p);
+			return;
+	}
+	
+}
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 270)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
@@ -22,11 +22,13 @@
import net.sf.l2j.gameserver.datatables.AdminCommandAccessRights;
import net.sf.l2j.gameserver.handler.AdminCommandHandler;
import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.actor.instance.L2OlympiadManagerInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.model.entity.Hero;
import net.sf.l2j.gameserver.model.olympiad.OlympiadGameManager;
import net.sf.l2j.gameserver.model.olympiad.OlympiadGameTask;
@@ -34,6 +36,7 @@
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
import net.sf.l2j.gameserver.util.GMAudit;

public final class RequestBypassToServer extends L2GameClientPacket
@@ -95,6 +98,64 @@
			{
				playerHelp(activeChar, _command.substring(12));
			}
+			
+			/** Siege Commands **/
+			
+			else if (_command.startsWith("siege_aden"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(5);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_giran"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(3);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_goddard"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(7);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_rune"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(8);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_shuttgart"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(9);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_oren"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(4);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_dion"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(2);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_gludio"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(1);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+		    else if (_command.startsWith("siege_innadril"))
+		    {
+		    	 Castle castle = CastleManager.getInstance().getCastleById(6);
+					if(castle != null)
+						sendPacket(new SiegeInfo(castle));
+		    }
+			
			else if (_command.startsWith("npc_"))
			{
				if (!activeChar.validateBypass(_command))

 

L2jFrozen pack.

 

### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2MassSiegeManagerInstance.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2MassSiegeManagerInstance.java	(revision 0)
+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2MassSiegeManagerInstance.java	(working copy)
@@ -0,0 +1,69 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.gameserver.model.actor.instance;
+
+import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
+
+/**
+ * @author Debian
+ *
+ */
+public class L2MassSiegeManagerInstance extends L2NpcInstance
+{
+	
+	public L2MassSiegeManagerInstance(int objectId, L2NpcTemplate template)
+	{
+		super(objectId, template);
+	}
+	
+	public void showHtmlWindow(L2PcInstance activeChar)
+	{
+		 NpcHtmlMessage p = new NpcHtmlMessage(5);
+	         StringBuilder tb = new StringBuilder(""); 
+	     
+			tb.append("<html><head><title>Mass Siege Manager</title></head><body>");
+			tb.append("<center>");
+			tb.append("<img src=\"L2Font-e.replay_logo-e\" width=256 height=80>");
+			tb.append("<br>");
+			tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>"); 
+			tb.append("<br>");
+			tb.append("<font color=\"FFAA00\">Mass Siege Manager</font>");
+			tb.append("<br>");
+			tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
+	        tb.append("</center>");
+			tb.append("<center>");
+			tb.append("<button value=\"Giran Siege\" action=\"bypass -h siege_giran\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Aden Siege\" action=\"bypass -h siege_aden\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Rune Siege\" action=\"bypass -h siege_rune\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Goddard Siege\" action=\"bypass -h siege_goddard\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Dion Siege\" action=\"bypass -h siege_dion\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Shuttgart Siege\" action=\"bypass -h siege_shuttgart\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Innadril Siege\" action=\"bypass -h siege_innadril\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Oren Siege\" action=\"bypass -h siege_oren\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("<button value=\"Gludio Siege\" action=\"bypass -h siege_gludio\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
+			tb.append("</center>");
+			tb.append("<center>");
+			tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
+			tb.append("<br>");
+			tb.append("<font color=\"FFAA00\">by Debian</font>");  
+			tb.append("</center>");
+			tb.append("</body></html>");
+			
+			p.setHtml(tb.toString());
+			activeChar.sendPacket(p);
+			return;
+	}
+}
\ No newline at end of file
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
@@ -28,6 +28,7 @@
import com.l2jfrozen.gameserver.handler.AdminCommandHandler;
import com.l2jfrozen.gameserver.handler.IAdminCommandHandler;
import com.l2jfrozen.gameserver.handler.custom.CustomBypassHandler;
+import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2ClassMasterInstance;
@@ -41,8 +42,10 @@
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.event.VIP;
import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad;
+import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jfrozen.gameserver.network.serverpackets.SiegeInfo;
import com.l2jfrozen.gameserver.util.GMAudit;

public final class RequestBypassToServer extends L2GameClientPacket
@@ -125,6 +128,64 @@
			{
				playerHelp(activeChar, _command.substring(12));
			}
+			
+						/** Siege Commands **/
+						
+						else if (_command.startsWith("siege_aden"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(5);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_giran"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(3);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_goddard"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(7);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_rune"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(8);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_shuttgart"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(9);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_oren"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(4);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_dion"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(2);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_gludio"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(1);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+					    else if (_command.startsWith("siege_innadril"))
+					    {
+					    	 Castle castle = CastleManager.getInstance().getCastleById(6);
+								if(castle != null)
+									sendPacket(new SiegeInfo(castle));
+					    }
+			
			else if(_command.startsWith("npc_"))
			{
				if(!activeChar.validateBypass(_command))

 

Και για τα 2 pack, βάλτε type σε npc L2MassSiegeManager

  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...
Posted

I made some few changes because it wasn't working...anyway it may was my mistake

but now i know for sure it works because i tested it...i am using latest rev of jfrozen

and i just had the same problem with Visius....

i was targeting the npc and it was saying i have nothing to say to you.

 

i just changed from: StringBuilder tb = new StringBuilder("");

to: TextBuilder tb = new TextBuilder();

+package com.l2jfrozen.gameserver.model.actor.instance;
+
+import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
+import javolution.text.TextBuilder;
+
+public class L2MassSiegeManagerInstance extends L2NpcInstance
+{
+	
+	public L2MassSiegeManagerInstance(int objectId, L2NpcTemplate template)
+	{
+		super(objectId, template);
+	}
+	
+	@Override
+	public void showChatWindow(L2PcInstance player, int val)
+	  {
+	    NpcHtmlMessage msg = new NpcHtmlMessage(getObjectId());
+	    msg.setHtml(siegeWindow(player));
+	    msg.replace("%objectId%", String.valueOf(getObjectId()));
+	    player.sendPacket(msg);
+	  }
+	  private String siegeWindow(L2PcInstance player)
+	  {
+		 TextBuilder tb = new TextBuilder();
+	     
+		 tb.append("<html><title>Siege Manager</title><body><center>");
+		    tb.append("<br>");
+		    tb.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_1\" width=\"300\" height=\"32\"");
+		    tb.append("<br>");
+			tb.append("<button value=\"Giran Siege\" action=\"bypass -h siege_giran\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Aden Siege\" action=\"bypass -h siege_aden\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Rune Siege\" action=\"bypass -h siege_rune\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Goddard Siege\" action=\"bypass -h siege_goddard\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Dion Siege\" action=\"bypass -h siege_dion\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Shuttgart Siege\" action=\"bypass -h siege_shuttgart\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Innadril Siege\" action=\"bypass -h siege_innadril\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Oren Siege\" action=\"bypass -h siege_oren\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("<button value=\"Gludio Siege\" action=\"bypass -h siege_gludio\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">");
+			tb.append("</center>");
+
+		    tb.append("<center><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=295 height=32><br></center>");
+		    tb.append("</body></html>");
+			return tb.toString();
+	  }
+}

  • 2 weeks later...
Posted

Bro I appreciate your work but you could do it alot simplier, like:

 

package net.sf.l2j.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;

/**
* @author Tommy
* @version 1.00
*/
public class L2MultiSiegeInstance extends L2NpcInstance
{
public L2MultiSiegeInstance(int objectId, L2NpcTemplate template)
{
	super(objectId, template);
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{		
	if (command.startsWith("SiegeInfo"))
	{
		StringTokenizer s = new StringTokenizer(command);
		s.nextToken();

		Castle castle = CastleManager.getInstance().getCastleById(Integer.parseInt(s.nextToken()));

		if (castle == null)
		{
			mainHtm(player, true);
			player.sendPacket(ActionFailed.STATIC_PACKET);
		}
		else
			player.sendPacket(new SiegeInfo(castle));
	}
}

@Override
public void showChatWindow(L2PcInstance player)
{
	mainHtm(player, false);
}

private void mainHtm(L2PcInstance player, boolean nocastle)
{
	NpcHtmlMessage html = new NpcHtmlMessage(5);
	StringBuilder sb = new StringBuilder("");

	sb.append("<html><title>Tommy's Multi-Siege Manager</title>");
	sb.append("<body><center>");
	if (nocastle)
		sb.append("The castle you were searching is disabled.");
	else
	{
		sb.append("Choose which castle you wish to check:<br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 1\"><font color=\"LEVEL\">Gludio</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 2\"><font color=\"LEVEL\">Dion</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 3\"><font color=\"LEVEL\">Giran</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 4\"><font color=\"LEVEL\">Oren</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 5\"><font color=\"LEVEL\">Aden</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 6\"><font color=\"LEVEL\">Innadril</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 7\"><font color=\"LEVEL\">Goddard</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 8\"><font color=\"LEVEL\">Rune</font></a><br>");
		sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 9\"><font color=\"LEVEL\">Schuttgart</font></a><br>");
	}
	sb.append("</center></body></html>");

	html.setHtml(sb.toString());
	player.sendPacket(html);
}
}

 

For people who wants to give it a try - all you need is retype the npc to L2MultiSiege.

 

It works well with aCis.

  • 2 months later...
Posted

Φίλε έχω περάσει κανονικά τον κώδικα αλλά μετά δεν ξέρω τι να κάνω. Προσπάθησα να αλλάξω σε ενα οποιοδήποτε npc το type αλλά δεν έγινε κάτι. Μπορείς να μου πεις τι να κάνω ακριβώς;;

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