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Posted

l2gladiator.png

 

introgv.png

We are glad to present you a new Interlude PvP Custom Server: L2Gladiator. Our aim is clear: find the perfect balance between custom and retail. We have worked hardly in classes, custom items and economy to make almost all the classes playable. If you are bored of PvP servers with 2-3 classes owning the rest, give us a try, you wont regret! Here we show some of our main features.

 

In our server you will find a lot of custom items, moobs and zones; such as dynasty armors, weapons, tattos,GOD Hair Styles, custom Raid Bosses and farm moobs, reworked farming zones... Always with the  best balance to be sure that everybody, custom and non-custom lovers, enjoy our server the most!

 

We are currently running Oficial L2Gladiator server from 01-03-2013

 

ratest.png

XP: 1000x

SP: 1000x

Adena: 3x

Drop: 1x

Spoil: 2x

Party Xp-Sp: 2x

 

enchants.png

Safe enchant: +10

Blessed and normal scrolls max enchant: +20

Crystal scrolls max enchant: +25

 

Simple enchant scrolls chance: 66%

Blessed enchant scrolls chance: 100%

Crystal enchant scrolls chance: 100%

 

Blessed enchant scrolls can be obtained from GMShop & Mini Raid Bosses Zones

Crystal enchant scrolls can be obtained from from Valakas & Antharas

 

featurest.png

Custom dynasty armors, weapons, tattoo and hair styles (limited time item)...

NPC Buffer, GMShop, Augment Buffer, Npc Info, Global Gk, Skill Enchanter, Hair seller...

Grand Bosses tested and working 100%

TvT, CTF, DM Events the whole day [from 00:00 to 00:00]

When pk you will earn good rewards, but with an high risk of dropping

Players spawn protection

Enchant protection system

Unique moobs and Raid Boss located in our custom zones

Stackable Augments with low chance (7-12%)

No Weight/grade limit. Buff limit: 50 Subclass limit: 3

Custom Chat filter with karma as punishment (pk chars drop)

Killing spree pvp system with aura hero

Offline trade system

Dedicated server 24/7 online 99% uptime

Friendly and multilanguage staff

 

Do you want to know more about our features? Click here NOW!

 

olympiad.png

 

Olympiad time: 18:00 - 00:00

Olympiad period: 1 week

Max Enchant in Olympiad Games: 0

Restricted items: GOD Hair Style & Empowered Tattoo

Augment use allowed

 

webbi.png

Our website

Our forum

 

contactma.png

 

Skype: L2Gladiator

Facebook: L2Gladiator

Contact: http://l2gladiator.com

 

We would like you to join in and give a feedback about features, rates, items, balance...

 

Laggs fixed Thanks in advice

 

Posted

l2gladiator.png

 

introgv.png

We are glad to present you a new Interlude PvP Custom Server: L2Gladiator. Our aim is clear: find the perfect balance between custom and retail. We have worked hardly in classes, custom items and economy to make almost all the classes playable. If you are bored of PvP servers with 2-3 classes owning the rest, give us a try, you wont regret! Here we show some of our main features.

 

In our server you will find a lot of custom items, moobs and zones; such as dynasty armors, weapons, tattos,GOD Hair Styles, custom Raid Bosses and farm moobs, reworked farming zones... Always with the  best balance to be sure that everybody, custom and non-custom lovers, enjoy our server the most!

 

We are currently running Oficial L2Gladiator server from 01-03-2013

 

ratest.png

XP: 1000x

SP: 1000x

Adena: 3x

Drop: 1x

Spoil: 2x

Party Xp-Sp: 2x

 

enchants.png

Safe enchant: +10

Blessed and normal scrolls max enchant: +20

Crystal scrolls max enchant: +25

 

Simple enchant scrolls chance: 66%

Blessed enchant scrolls chance: 100%

Crystal enchant scrolls chance: 100%

 

Blessed enchant scrolls can be obtained from GMShop & Mini Raid Bosses Zones

Crystal enchant scrolls can be obtained from from Valakas & Antharas

 

featurest.png

Custom dynasty armors, weapons, tattoo and hair styles (limited time item)...

NPC Buffer, GMShop, Augment Buffer, Npc Info, Global Gk, Skill Enchanter, Hair seller...

Grand Bosses tested and working 100%

TvT, CTF, DM Events the whole day [from 00:00 to 00:00]

When pk you will earn good rewards, but with an high risk of dropping

Players spawn protection

Enchant protection system

Unique moobs and Raid Boss located in our custom zones

Stackable Augments with low chance (7-12%)

No Weight/grade limit. Buff limit: 50 Subclass limit: 3

Custom Chat filter with karma as punishment (pk chars drop)

Killing spree pvp system with aura hero

Offline trade system

Dedicated server 24/7 online 99% uptime

Friendly and multilanguage staff

 

Do you want to know more about our features? Click here NOW!

 

olympiad.png

 

Olympiad time: 18:00 - 00:00

Olympiad period: 1 week

Max Enchant in Olympiad Games: 0

Restricted items: GOD Hair Style & Empowered Tattoo

Augment use allowed

 

webbi.png

Our website

Our forum

 

contactma.png

 

Skype: L2Gladiator

Facebook: L2Gladiator

Contact: http://l2gladiator.com

 

We would like you to join in and give a feedback about features, rates, items, balance...

 

Laggs fixed Thanks in advice

 

aightt lets see

 

 

EDIT AFTER TESTED: GOD NO WHY YOUR DOING THIS TO ME?  :y u no?:

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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