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Lineage 2 War 300x PvP Server START 03/03/2013 AT 16 Hours NO Custom


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Server Informations

Below are the settings from our server. We welcome suggestions! Any questions or suggestions please our forum.

Web : www.lineage2war.com

Forum : www.lineage2war.com/forum

 

    Rate Xp: 300x

    Rate Sp: 300x

    Rate Party Xp: 1x

    Rate Party Sp: 1x

    Rate Drop Adena: 200x

    Rate Drop Items: 15x

    RateRaidDropItems: 25x

    RateDropSpoil: 25x

    RateQuestDrop: 10x

    RateQuestReward: 10x

 

 

Enchant:

 

    Safe Enchant : +3

    Weapon Max Enchant : +16

    Armor Max Enchant : +10

 

 

Server Features:

 

    No Custom ITEMS!

    GM Shop to Grade - A

    Grade (S) Farm

    Auto-Learn Skills

    Auto-Pickup

    Balanced Classes

    Wedding System

    Clan Hall System

    Castle Siege System

    Sub-Class Free

    Noblesse Quest (Caradine lv65)

    Max Subclasses = 3

    Max Subclass level = 80

    All Noblesse Skills

    All Hero Skills

    All Raid Bosses + Grand Bosses + Frintezza

    Retail-Like Enchant Skills System

    Every Buff / Dance / Song / 2 Hour

    C4 / C5 / Interlude Skills

    Interlude Skills 100% Working

    All C4 / C5 / Interlude Monsters

    All C4 / C5 / Interlude Locations

    Cursed Weapons Zariche and Akamanah

 

Custom Npcs:

 

    Custom Buffer

    Master Shop

    Classes Manager

 

Farm Zone:

 

    Iris Lake / Coins (S) / Adenas

 

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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