I need check player for non allowed skill but only skill in this list.
227,231,232,233,234,235,236,251,252,253,258 (Heavy, Light and Robe)
Example:
if characters class id=55(Bounty Hunter) get the skillid=227(LightArmor) is correct, but character change class to 36(Abyss Walker) get the skillid=233(LightArmor) and check this skill and delete non allowed skill in this case 227(LightArmor) is remove. how to do this?
Question
StarSCreams
Hi!!
I need check player for non allowed skill but only skill in this list.
227,231,232,233,234,235,236,251,252,253,258 (Heavy, Light and Robe)
Example:
if characters class id=55(Bounty Hunter) get the skillid=227(LightArmor) is correct, but character change class to 36(Abyss Walker) get the skillid=233(LightArmor) and check this skill and delete non allowed skill in this case 227(LightArmor) is remove. how to do this?
sorry for my english.
i have this for learn normal skill
public boolean isSkillPossible(Player player, Skill skill, AcquireType type) { Clan clan = null; List<SkillLearn> skills; switch(type) { case NORMAL: skills = _normalSkillTree.get(player.getActiveClassId()); break; case COLLECTION: skills = _collectionSkillTree; break; case TRANSFORMATION: skills = _transformationSkillTree.get(player.getRace().ordinal()); break; case FISHING: skills = _fishingSkillTree.get(player.getRace().ordinal()); break; case TRANSFER_CARDINAL: case TRANSFER_EVA_SAINTS: case TRANSFER_SHILLIEN_SAINTS: int transferId = type.transferClassId(); if(player.getActiveClassId() != transferId) return false; skills = _transferSkillTree.get(transferId); break; case CLAN: clan = player.getClan(); if(clan == null) return false; skills = _pledgeSkillTree; break; case SUB_UNIT: clan = player.getClan(); if(clan == null) return false; skills = _subUnitSkillTree; break; case CERTIFICATION: skills = _certificationSkillTree; break; default: return false; } return isSkillPossible(skills, skill); } private boolean isSkillPossible(Collection<SkillLearn> skills, Skill skill) { for(SkillLearn learn : skills) if(learn.getId() == skill.getId() && learn.getLevel() <= skill.getLevel()) return true; return false; } public boolean isSkillPossible(Player player, Skill skill) { for(AcquireType aq : AcquireType.VALUES) if(isSkillPossible(player, skill, aq)) return true; return false; }1 answer to this question
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