Jump to content

hellbound High Five [retail modded L2J] H5 War For Redemption x15


Recommended Posts

Posted

why so much haters for this stalone who is he and what he did? i see this server is something really serious zero bugs on beta that i never saw in other servers and they expect high number of online, so why you try ruin here mhm? btw i see your posts only in eoa topic with good words so i can understand easily you are some1 from staff of eoa

Posted

I can't belive i start a converstion with a ten years old kid.  :gtfo:

 

when you are lack of intelligence you start insulting :P cause no other way to fight with brain

 

 

 

You are talking about 10y old kids while you are not more than 12.

 

Stop spamming this crap everywhere,if server is good for sure ppl will join w/o your sh1tty advertising.

Posted

Ok i think it has gone far enough, the flaming i mean.

 

First of all, since it has been mentioned before, I employ all people who will play here, not to spam in other servers. Thats not how advertisement is done. From tommorow we will have premium advertising services. The reason for OB is for players to check class balance/ and server features and to check quests/instances/ w/e else that might needs checking/fixing. When we say there arent any major issues, we mean that the issues already reported, are easy for our dev to fix. And its true, that no major issue occured. Nothing to cause harm on our server.

 

So, I challenge all of you, haters or friends, try this project out before you judge it. We appreciate the assistance of all Beta-Testers of course. Though after beta is closed, there will be a 2-days of Closed-Beta, in which we will work non-stop to ensure that a maximized in efficiency and security gameplay will be provided to the community that will join us. I dont have to say once again we are not Stalone/that we are not Eoa/ that we are not Tides of Blood, We Are Lineage][ War For Redemption Project, its quite clear i think. We took ideas/features that we liked in many projects, we implement them in our own.

 

With best regards,

LineWFR - Team.

Guest
This topic is now closed to further replies.



  • Posts

    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
    • The pot calling the kettle black.  '' GX-EXT'' He did some work for a friend and hasn’t finished it to this day—so, the pot calling the kettle black. I find it funny.   '' GX-EXT' IS TRASH PERSONA      
    • Looks that many source is gonna leak?
    • Trevor from gta will wake up! Great share  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..