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[HELP] interlude potion reloading


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Posted

Hello.

 

if i click on a potion (in my example i clicked the greater healing potion) every potion is shown as reloading. (only shown as reloading, i can still use them)

 

example:

 

BMQt9ZQ.png

 

 

 

 

where is the problem here?

7 answers to this question

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Posted

game\data\stats\skills\custom\10000-10099.xml

 

</skill>
<skill id="10001" levels="1" name="Mana Potion">
	<set name="displayId" val="2288" />
	<set name="isMagic" val="2" /> <!-- Static Skill -->
	<set name="itemConsumeId" val="728" />
	<set name="itemConsumeCount" val="1" />
	<set name="magicLvl" val="1" />
	<set name="operateType" val="A1" />
	<set name="reuseDelay" val="500" />
	<set name="target" val="TARGET_SELF" />
	<for>
		<effect name="ManaHeal" noicon="1" val="100" />
	</for>
</skill>

change reuseDelay to 0

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Posted

Don't use Marwan's solution, it is because all your items share the same etcItemGroup. Only elixirs should use same group of items.

and what to change there? can you maybe send me your etcitemgrp ?

 

tag	id	drop_type	drop_anim_type	drop_radius	drop_height	UNK_0	drop_mesh1	drop_mesh2	drop_mesh3	drop_tex1	drop_tex2	drop_tex3	icon[0]	icon[1]	icon[2]	icon[3]	icon[4]	durability	weight	material	crystallizable	type1	mesh_tex_pair_cntm	mesh_tex_pair_m[0]	mesh_tex_pair_cntt	mesh_tex_pair_t[0]	item_sound	equip_sound	stackable	family	grade

 

i cant see something like a group

 

what i need to do

  • 0
Posted

and what to change there? can you maybe send me your etcitemgrp ?

 

tag	id	drop_type	drop_anim_type	drop_radius	drop_height	UNK_0	drop_mesh1	drop_mesh2	drop_mesh3	drop_tex1	drop_tex2	drop_tex3	icon[0]	icon[1]	icon[2]	icon[3]	icon[4]	durability	weight	material	crystallizable	type1	mesh_tex_pair_cntm	mesh_tex_pair_m[0]	mesh_tex_pair_cntt	mesh_tex_pair_t[0]	item_sound	equip_sound	stackable	family	grade

 

i cant see something like a group

 

what i need to do

 

Edit the family to xx numbers. For example: Mana potion = Family 5 Greater Healing Potion = Family 6 and so on.

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