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Posted

I have recorded the whole process of makin (speeded up it)

The problem is shown at the end of the video about 6:00

 

 

Can someone tell me what am i doing wrong or there's another way, cause if i use OAUKX shield mesh quality is really bad or it's not seen at all :(

If you can make it good, post me a guide or smth...

Posted

I've got no idea what u did there, nor which program u use.

But, can't u reduce the ''space'' from 3D ''back'' ? (the side which looks at the char )

So it goes a little bit more near to the char?

Posted

The origin point is way off. Recalculate your Geometry origin.

Edit: But ofc it may be from the client side .dat configuration as i look better the origin looks to be fine in 3ds.

Posted

oh i didnt bother looking at the entire video but (well kinda did but saw the rainbow and i was like ewww im not watching this)...

 

its kinda hard to explain but in a nutshell that unreal ukx's are not compatible with l2 causing that to happen (like thats the reason why people dont include multiple weapons in 1 ukx)

 

You can try OAUKX (always works for me), but may require more 'manual' editing in 3dsmax

Only issue to oaukx is that it only makes 1 file at a time and the model must be exported as a 3ds then reimported then exported as a obj

Posted

oh i didnt bother looking at the entire video but (well kinda did but saw the rainbow and i was like ewww im not watching this)...

 

its kinda hard to explain but in a nutshell that unreal ukx's are not compatible with l2 causing that to happen (like thats the reason why people dont include multiple weapons in 1 ukx)

 

You can try OAUKX (always works for me), but may require more 'manual' editing in 3dsmax

Only issue to oaukx is that it only makes 1 file at a time and the model must be exported as a 3ds then reimported then exported as a obj

Can you show a proper use of that? If i use it, my mesh gets fugged up

 

take a look at dat beauty...

Shot00000.png

....

Posted

Were you using oaukx? chronicle? have you tried it without texture

Yes, i am using OAUKX_C6_V1_1_.0_beta3 and it was working normally few months earlier, but can't remember how i did it to work.. Interlude, haven't tryed without texture.

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