Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
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In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
Question
hopakos
Kalispera sas kai pali,8elw ama einai dunaton kapios na mou eksigisei ligo gia to pos na valw npc noblesse manager,
Gia arxi vrika ena etimo (den to eftiaksa egw) to opio einai to eksis :
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.NoblesseManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
/*********************************
* @author Gladicek *
* Custom Npc 'Noblesse Manager' *
********************************/
public class NoblesseManager extends Quest
{
// Npc
private static final int NpcId = 49296; // Custom Npc
// Item
private static final int ItemId = 6673; // Festival Adena
private static final int NOBLESS_TIARA = 7694;
// Level check
private static final int LEVEL = 75;
public NoblesseManager(int questId, String name, String descr)
{
super(questId, name, descr);
addStartNpc(NpcId);
addFirstTalkId(NpcId);
addTalkId(NpcId);
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
QuestState st = player.getQuestState(getName());
if (st == null)
{
Quest q = QuestManager.getInstance().getQuest(getName());
st = q.newQuestState(player);
}
return "49296.htm";
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = event;
final QuestState st = player.getQuestState(getName());
if (event.equalsIgnoreCase("noblesse"))
{
if (st.getQuestItemsCount(ItemId) >= 10 && player.getLevel() >= LEVEL) // 10x Festival Adena and "LEVEL" check
{
st.takeItems(ItemId,10);
player.setNoble(!player.isNoble());
st.giveItems(NOBLESS_TIARA,1);
player.sendPacket(new UserInfo(player));
player.sendMessage("Congratulations! You are now Noblesse!");
return null;
}
else
return "49296-no.htm";
}
else if (event.equalsIgnoreCase("49296-1.htm"))
{
if (player.isNoble())
{
return "49296-already.htm";
}
}
return htmltext;
}
public static void main(String[] args)
{
new NoblesseManager(-1, "NoblesseManager", "custom");
_log.info("NoblesseManager: Loaded successfully.");
}
}
DEN EINAI DIKO MOU, Aplos 8elw na katalavw pos 8a to valw ston server mou kai metepita na katalavw epitelous pos na xirizome ta .java file
Einai ka8ara 8ema education.
Opios mporei na mou kanei ena reply apo guide 8a ton euxaristousa para poly.
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