Jump to content
  • 0

Help adapting java code


Question

Posted

Here are the codes that i want to import to my pack (l2jhellas):

 

Index: java/com/l2jserver/gameserver/model/actor/instance/L2RaidBossInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2RaidBossInstance.java (revision 0)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2RaidBossInstance.java (revision 0)
@@ -86,4 +86,8 @@
                if (player != null)
                {
+                                               int _barakielId = 25325;
+                                               if (getNpcId() == _barakielId)
+                                               {
+                                                       player.setNoble(true);
+                                                   player.sendMessage("You have gained Noblesse status by killing Barakiel!");
+                                                }
                        broadcastPacket(new SystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL));
                        if (player.getParty() != null)

&

Earthquake eq = new Earthquake(activeChar.getX(), activeChar.getY(), activeChar.getZ(), 14, 3);
    	         activeChar.broadcastPacket(eq);    	         
    	         Broadcast.toAllOnlinePlayers(eq);

can you rewrite it for l2jhellas pls? i got error with (activeChar.getX(), activeChar.getY(), activeChar.getZ(), 14, 3);

&

int _barakielId = 25325;

+                                              if (getNpcId() == _barakielId)

+                                              {

+                                                      player.setNoble(true);

+                                                  player.sendMessage("You have gained Noblesse status by killing Barakiel!");

+                                                }

6 answers to this question

Recommended Posts

  • 0
Posted

wrong code eitherway ;)

the nobless thingy

if(getNpcId() == 25325)
    	{
    		if(((L2PcInstance) killer).isNoble())
    		{
    			((L2PcInstance) killer).sendMessage("You are already nobless");
    		}
    		else
    		{
    			((L2PcInstance) killer).sendMessage("You are granted with nobless status!");
    			((L2PcInstance) killer).setNoble(true);
    	}

 

as far for the second one

Earthquake eq = new Earthquake(killer.getX(), killer.getY(), killer.getZ(), 14, 3);
    	         activeChar.broadcastPacket(eq);    	         
    	         Broadcast.toAllOnlinePlayers(eq);

 

Post feedback here ;)

  • 0
Posted

wrong code eitherway ;)

the nobless thingy

if(getNpcId() == 25325)
    	{
    		if(((L2PcInstance) killer).isNoble())
    		{
    			((L2PcInstance) killer).sendMessage("You are already nobless");
    		}
    		else
    		{
    			((L2PcInstance) killer).sendMessage("You are granted with nobless status!");
    			((L2PcInstance) killer).setNoble(true);
    	}

 

as far for the second one

Earthquake eq = new Earthquake(killer.getX(), killer.getY(), killer.getZ(), 14, 3);
    	         activeChar.broadcastPacket(eq);    	         
    	         Broadcast.toAllOnlinePlayers(eq);

 

Post feedback here ;)

Noblesse code works fine, about earthquake i get error : Earthquake eq = new Earthquake(killer.getX(), killer.getY(), killer.getZ(), 14, 3); (killer cannot be resolved)

  • 0
Posted

Noblesse code works fine, about earthquake i get error : Earthquake eq = new Earthquake(killer.getX(), killer.getY(), killer.getZ(), 14, 3); (killer cannot be resolved)

I though you were going to put it in l2raidboss instance where do you want to put that code?(btw forgot to replace this one activeChar.broadcastPacket(eq); to killer.broadcastPacket(eq); but since it's in a wrong place w/e)

  • 0
Posted

I though you were going to put it in l2raidboss instance where do you want to put that code?(btw forgot to replace this one activeChar.broadcastPacket(eq); to killer.broadcastPacket(eq); but since it's in a wrong place w/e)

I though you were going to put it in l2raidboss instance where do you want to put that code?(btw forgot to replace this one activeChar.broadcastPacket(eq); to killer.broadcastPacket(eq); but since it's in a wrong place w/e)

i want to put it in L2PcInstance after quake system.

  • 0
Posted

i want to put it in L2PcInstance after quake system.

i want to put it in L2PcInstance after quake system.

 

this will do it then!

Earthquake eq = new Earthquake(getX(),getY(), getZ(), 14, 3);
    broadcastPacket(eq);    	         
    Broadcast.toAllOnlinePlayers(eq);

  • 0
Posted

this will do it then!

Earthquake eq = new Earthquake(getX(),getY(), getZ(), 14, 3);
    broadcastPacket(eq);    	         
    Broadcast.toAllOnlinePlayers(eq);

thnx dude :) lock this topic problem solved !

 

Guest
This topic is now closed to further replies.


  • Posts

    • 🎉 L2Mid is back! After a 3-year pause, we’re launching a new Interlude server based on the original Interlude client (old school 😉).   What to expect • The classic Interlude spirit • Old friends, rival clans, and returning legends • A season focused on pure nostalgia   This may be our final Interlude server. (maybe 😉) 🗓️ Opening: December 5, 2025 at 20:00 (GMT+2)   https://l2mid.com
    • Hello, i was wondering if there's a guide on how to add the enchanting armor glow system from  Ertheia or Lindvior to hi5?
    • I imported this file using Unreal Engine 2 Runtime, modified it, saved it back, and then placed it on the client. When I run the game and wear this back accessory, the client crashes!     2025.10.28 03:52:59 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel  Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3697 MHz 1023MB RAM Video : NVIDIA GeForce GT 730 (3064) PosCode : TS4(273) -119:-62:-1474 4/1 [0] SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel: Serial size mismatch: Got 383399, Expected 383403 History: LoadObject <- (SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel 8376427==8376427/8376498 7993028 383403) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop   I don't know what the reason is. Can you help me?
    • Good day, Sorry if I am posting in wrong category. Just wanted to ask if it is possbile to get this ->  For interlude server with classic client? I don't want any fancy interfaces, just this simple thing. Thank you for your answers.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock