This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
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P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
Rio
Here are the codes that i want to import to my pack (l2jhellas):
Index: java/com/l2jserver/gameserver/model/actor/instance/L2RaidBossInstance.java =================================================================== --- java/com/l2jserver/gameserver/model/actor/instance/L2RaidBossInstance.java (revision 0) +++ java/com/l2jserver/gameserver/model/actor/instance/L2RaidBossInstance.java (revision 0) @@ -86,4 +86,8 @@ if (player != null) { + int _barakielId = 25325; + if (getNpcId() == _barakielId) + { + player.setNoble(true); + player.sendMessage("You have gained Noblesse status by killing Barakiel!"); + } broadcastPacket(new SystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL)); if (player.getParty() != null)&
can you rewrite it for l2jhellas pls? i got error with (activeChar.getX(), activeChar.getY(), activeChar.getZ(), 14, 3);
&
int _barakielId = 25325;
+ if (getNpcId() == _barakielId)
+ {
+ player.setNoble(true);
+ player.sendMessage("You have gained Noblesse status by killing Barakiel!");
+ }
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