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Help with skill pch


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Hello , i try  add new skills and i get an error when i try create pch files  . Somebody can help me with this please?

 

 

I uploadet here a printscrean also skill data with only skill i want add + manual_pch..

 

ajul2d.png

Thanks

 

skill_begin	skill_name = [s_mordor_dryad_root]	/* [PyroMaker] */	skill_id = 9962	level = 1	operate_type = A2	magic_level = 75	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 0	mp_consume2 = 0	cast_range = 1000	effective_range = 1500	skill_hit_time = 0	skill_cool_time = 0	skill_hit_cancel_time = 0	reuse_delay = 0	activate_rate = 75	lv_bonus_rate = 1	basic_property = dex	abnormal_time = 10	abnormal_lv = 3	abnormal_type=root	attribute = attr_hold	effect_point = -655	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect=ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end

 

Here is manual data ....    http://pastebin.com/cuMa2v7c

2 answers to this question

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Posted

Petre's scriptmanager builds from manual_pch for precompiled header ID's.

 

This in short means that ab_root or whatever the definition for abnormals in manual_pch is - is not present in yours.

 

 

This doesn't mean you can add new abnormals this way - you still need l2server support of course.

But update your manual_pch - and also make sure it's not a custom abnormal if you dont have the support for it.

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