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Posted

Hello:

 

I have been editing zaken_m00 on 3dsmax using this guide http://www.maxcheaters.com/forum/index.php?topic=99061.0 . I just erased his full body to see how it looks, but in game looks like that (badly rendered and turned):

 

shot00000ws.jpg

 

I know that there are some differences between editing a moob and editing an armor, my question is: Which ones are those differences so I can make my zaken look correctly? I have done that with armor without problems, but not with moobs.

 

Thanks

Posted

Im an not triying to do anything special with it. I just wanted to did an modification on the mesh to see if it looks good, but it didnt ^^. Yea I supposed that I have to take a look at rotation to fix the turned problem, what about the rendering one? I have to render it on 3dsmax to make it look correctly?

Posted

Im an not triying to do anything special with it. I just wanted to did an modification on the mesh to see if it looks good, but it didnt ^^. Yea I supposed that I have to take a look at rotation to fix the turned problem, what about the rendering one? I have to render it on 3dsmax to make it look correctly?

 

No, if the sword is on texture 2 but the face is on texture 1 you gotta redo its uvw

Posted

No, if the sword is on texture 2 but the face is on texture 1 you gotta redo its uvw

 

Sorry grr but I dont get what u mean with redoing the uvw...

 

U alredy solved me that post, my problem is realted with that? : http://maxcheaters.com/forum/index.php?topic=258434.msg2398772#msg2398772

 

Thanks in advice grr

Posted

Material 1 is on texture 1, material 2 is on texture 2. OAUKX only allows you to have 1 texture slot. So you gotta 'combine' the 2 uvw of the 2 textures into 1 to make it look right

 

Now I had it :) It would be great if you give me any clue of how I can combine the 2x textures in one ^^"

Posted

Add the 'UVW unwrap', then go to 'Edit UVW'.

You should see that window and it will look like a total mess. press the dropdown that says 'all id's' then go to texture 1 2 3 or however many and resize them so they all fit in the square.

 

Render the UVW (i like png) and go to photoshop. Pick the textures you want to combine and then match them to the UV (the imaginary polys) in photoshop until they fit. Textures only show where the little lines are at, not the black background. It should work after you finish unless i missed a step ;__;

sowwy havent done this in months but its kinda what i remember xD

 

27686338.png

55790238.png

width=1024 height=588http://imageshack.us/a/img526/7628/16341592.png[/img]

width=1024 height=613http://imageshack.us/a/img10/5323/48325623.png[/img]

Posted

Here I am again  ;D

 

I had everything u said  except something. When I have the Edit UVW window openned, how can I export the UVW on photoshop? I should export all IDS at same time or one by one?

 

58095834.png

 

Thanks :)

Posted

I dont find the option that u menthioned at top:

 

48232558.png

 

Please, try to be more specific since im so so interested in that  and im about to give up :S

 

Thanks anyway ^-^

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