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[Help] Interlude; new Recall type skill client side


IKnowWtf

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Howdy. I'm trying to make a new Return-like skill - everything is fine except the client side. The problem occurs with skill animation and sound, they simply do not appear.

 

Tried to c/p content of Party Recall/Return (ofc with changing the stuff which is need to change, such ID and MP usage, hittime), but no effect. The changes were, obviously, regarding skillgrp.dat, skillname-e.dat and skillsoundgrp.dat. Perhaps there's maybe some other file which need to be edited?  :troll:

 

Except that, everything is fine; Any clues how to pass that problem?

 

Ty in advance.

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Howdy. I'm trying to make a new Return-like skill - everything is fine except the client side. The problem occurs with skill animation and sound, they simply do not appear.

 

Tried to c/p content of Party Recall/Return (ofc with changing the stuff which is need to change, such ID and MP usage, hittime), but no effect. The changes were, obviously, regarding skillgrp.dat, skillname-e.dat and skillsoundgrp.dat. Perhaps there's maybe some other file which need to be edited?  :troll:

 

Except that, everything is fine; Any clues how to pass that problem?

 

Ty in advance.

 

Post the skillgrp line maybe?

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For the return one I tried:

 

7069	1	0	0	-1	1	1.50000000	1	f		icon.skill1050	0	0	0	0	8	10

 

and..

 

7069	1	0	0	-1	1	1.50000000	1	L		icon.skill1050	0	0	0	0	8	10

 

The difference is just about the center letter (f, L), dunno of its purpose.

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The letter is the cast animation. you are missing the thing that calls to the usk. havent done this in a while and i dont have file edit but somewhere it needs to be like skill.1050 (at least i think that was return id?) or something like..

 

7069 1 0 0 -1 1 1.50000000 1 f skill.1050 icon.skill1050 0 0 0 0 8 10

 

ughh wish i had l2 on this pc to actually show a example ;__;

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Tell me then, why the original Return..

 

1050	1	0	105	-1	1	20.00000000	1	i		icon.skill1050	0	0	0	0	8	10
1050	2	0	153	-1	1	1.50000000	1	L		icon.skill1050	0	0	0	0	8	10

 

.. and Party recall ..

 

1255	1	0	257	-1	1	20.00000000	1	i		icon.skill1255	0	0	0	0	8	10
1255	2	0	305	-1	1	3.50000000	1	f		icon.skill1255	0	0	0	0	8	10

 

.. looks exactly the same? The only difference is that their animations are working - in my custom Return/PR they aren't  :-\

 

 

I'll try to do them as a 3th level of those 2 skills and post the result afterwards.

 

~e:

 

1050	1	0	105	-1	1	20.00000000	1	i		icon.skill1050	0	0	0	0	8	10
1050	2	0	153	-1	1	1.50000000	1	L		icon.skill1050	0	0	0	0	8	10
1050	3	0	0	-1	1	1.50000000	1	L		icon.skill1050	0	0	0	0	8	10

 

Creating a 3th level of Return works well. There is animation and sound, but it's not what I wanted anyway.

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Hard to explain. Some id's are binded with the usk effect so sometimes you gotta look inside the usk via hex and you will see all the possible names/id's for effects. so it would always be like uskname.id/name. Like 1050 (recall) is hardcoded BUT you can always find the usk/effect name and add it manually. sowwy if it's kinda confusing but its weird to explain xD

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