IKnowWtf Posted January 2, 2013 Posted January 2, 2013 Howdy. I'm trying to make a new Return-like skill - everything is fine except the client side. The problem occurs with skill animation and sound, they simply do not appear. Tried to c/p content of Party Recall/Return (ofc with changing the stuff which is need to change, such ID and MP usage, hittime), but no effect. The changes were, obviously, regarding skillgrp.dat, skillname-e.dat and skillsoundgrp.dat. Perhaps there's maybe some other file which need to be edited? :troll: Except that, everything is fine; Any clues how to pass that problem? Ty in advance.
DONALD TRUMP 2016 Posted January 2, 2013 Posted January 2, 2013 Howdy. I'm trying to make a new Return-like skill - everything is fine except the client side. The problem occurs with skill animation and sound, they simply do not appear. Tried to c/p content of Party Recall/Return (ofc with changing the stuff which is need to change, such ID and MP usage, hittime), but no effect. The changes were, obviously, regarding skillgrp.dat, skillname-e.dat and skillsoundgrp.dat. Perhaps there's maybe some other file which need to be edited? :troll: Except that, everything is fine; Any clues how to pass that problem? Ty in advance. Post the skillgrp line maybe?
IKnowWtf Posted January 2, 2013 Author Posted January 2, 2013 For the return one I tried: 7069 1 0 0 -1 1 1.50000000 1 f icon.skill1050 0 0 0 0 8 10 and.. 7069 1 0 0 -1 1 1.50000000 1 L icon.skill1050 0 0 0 0 8 10 The difference is just about the center letter (f, L), dunno of its purpose.
DONALD TRUMP 2016 Posted January 2, 2013 Posted January 2, 2013 The letter is the cast animation. you are missing the thing that calls to the usk. havent done this in a while and i dont have file edit but somewhere it needs to be like skill.1050 (at least i think that was return id?) or something like.. 7069 1 0 0 -1 1 1.50000000 1 f skill.1050 icon.skill1050 0 0 0 0 8 10 ughh wish i had l2 on this pc to actually show a example ;__;
IKnowWtf Posted January 2, 2013 Author Posted January 2, 2013 Tell me then, why the original Return.. 1050 1 0 105 -1 1 20.00000000 1 i icon.skill1050 0 0 0 0 8 10 1050 2 0 153 -1 1 1.50000000 1 L icon.skill1050 0 0 0 0 8 10 .. and Party recall .. 1255 1 0 257 -1 1 20.00000000 1 i icon.skill1255 0 0 0 0 8 10 1255 2 0 305 -1 1 3.50000000 1 f icon.skill1255 0 0 0 0 8 10 .. looks exactly the same? The only difference is that their animations are working - in my custom Return/PR they aren't :-\ I'll try to do them as a 3th level of those 2 skills and post the result afterwards. ~e: 1050 1 0 105 -1 1 20.00000000 1 i icon.skill1050 0 0 0 0 8 10 1050 2 0 153 -1 1 1.50000000 1 L icon.skill1050 0 0 0 0 8 10 1050 3 0 0 -1 1 1.50000000 1 L icon.skill1050 0 0 0 0 8 10 Creating a 3th level of Return works well. There is animation and sound, but it's not what I wanted anyway.
DONALD TRUMP 2016 Posted January 2, 2013 Posted January 2, 2013 Hard to explain. Some id's are binded with the usk effect so sometimes you gotta look inside the usk via hex and you will see all the possible names/id's for effects. so it would always be like uskname.id/name. Like 1050 (recall) is hardcoded BUT you can always find the usk/effect name and add it manually. sowwy if it's kinda confusing but its weird to explain xD
IKnowWtf Posted January 2, 2013 Author Posted January 2, 2013 I solved it by using BSOE caller to get the effect. Ty for explanation tho. Lock.
MixMasteR Posted January 3, 2013 Posted January 3, 2013 I solved it by using BSOE caller to get the effect. Ty for explanation tho. Lock. Locked.
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