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HTML5 New Form Attributes

 

HTML5 has several new attributes for <form> and <input>.

 

New attributes for <form>:

 

 

 autocomplete
    novalidate

 

New attributes for <input>:

 

 

 autocomplete
    autofocus
    form
    formaction
    formenctype
    formmethod
    formnovalidate
    formtarget
    height and width
    list
    min and max
    multiple
    pattern (regexp)
    placeholder
    required
    step

 

<form> / <input> autocomplete Attribute

 

The autocomplete attribute specifies whether a form or input field should have autocomplete on or off.

 

When autocomplete is on, the browser automatically complete values based on values that the user has entered before.

 

Tip: It is possible to have autocomplete "on" for the form, and "off" for specific input fields, or vice versa.

 

Note: The autocomplete attribute works with <form> and the following <input> types: text, search, url, tel, email, password, datepickers, range, and color.

 

Example

 

An HTML form with autocomplete on (and off for one input field):

<form action="demo_form.asp" autocomplete="on">
  First name:<input type="text" name="fname"><br>
  Last name: <input type="text" name="lname"><br>
  E-mail: <input type="email" name="email" autocomplete="off"><br>
  <input type="submit">
</form> 

 

Tip: In some browsers you may need to activate the autocomplete function for this to work.

 

<form> novalidate Attribute

 

The novalidate attribute is a boolean attribute.

 

When present, it specifies that the form-data (input) should not be validated when submitted.

Example

 

Indicates that the form is not to be validated on submit:

<form action="demo_form.asp" novalidate>
  E-mail: <input type="email" name="user_email">
  <input type="submit">
</form> 

 

<input> autofocus Attribute

 

The autofocus attribute is a boolean attribute.

 

When present, it specifies that an <input> element should automatically get focus when the page loads.

Example

 

Let the "First name" input field automatically get focus when the page loads:

First name:<input type="text" name="fname" autofocus>

 

<input> form Attribute

 

The form attribute specifies one or more forms an <input> element belongs to.

 

Tip: To refer to more than one form, use a space-separated list of form ids.

Example

 

An input field located outside the HTML form (but still a part of the form):

<form action="demo_form.asp" id="form1">
  First name: <input type="text" name="fname"><br>
  <input type="submit" value="Submit">
</form>

Last name: <input type="text" name="lname" form="form1">

 

<input> formaction Attribute

 

The formaction attribute specifies the URL of a file that will process the input control when the form is submitted.

 

The formaction attribute overrides the action attribute of the <form> element.

 

Note: The formaction attribute is used with type="submit" and type="image".

Example

 

An HTML form with two submit buttons, with different actions:

<form action="demo_form.asp">
  First name: <input type="text" name="fname"><br>
  Last name: <input type="text" name="lname"><br>
  <input type="submit" value="Submit"><br>
  <input type="submit" formaction="demo_admin.asp"
  value="Submit as admin">
</form> 

 

<input> formenctype Attribute

 

The formenctype attribute specifies how the form-data should be encoded when submitting it to the server (only for forms with method="post")

 

The formenctype attribute overrides the enctype attribute of the <form> element.

 

Note: The formenctype attribute is used with type="submit" and type="image".

Example

 

Send form-data that is default encoded (the first submit button), and encoded as "multipart/form-data" (the second submit button):

<form action="demo_post_enctype.asp" method="post">
  First name: <input type="text" name="fname"><br>
  <input type="submit" value="Submit">
  <input type="submit" formenctype="multipart/form-data"
  value="Submit as Multipart/form-data">
</form> 

 

<input> formmethod Attribute

 

The formmethod attribute defines the HTTP method for sending form-data to the action URL.

 

The formmethod attribute overrides the method attribute of the <form> element.

 

Note: The formmethod attribute can be used with type="submit" and type="image".

Example

 

The second submit button overrides the HTTP method of the form:

<form action="demo_form.asp" method="get">
  First name: <input type="text" name="fname"><br>
  Last name: <input type="text" name="lname"><br>
  <input type="submit" value="Submit">
  <input type="submit" formmethod="post" formaction="demo_post.asp"
  value="Submit using POST">
</form> 

 

<input> formnovalidate Attribute

 

The novalidate attribute is a boolean attribute.

 

When present, it specifies that the <input> element should not be validated when submitted.

 

The formnovalidate attribute overrides the novalidate attribute of the <form> element.

 

Note: The formnovalidate attribute can be used with type="submit".

Example

 

A form with two submit buttons (with and without validation):

<form action="demo_form.asp">
  E-mail: <input type="email" name="userid"><br>
  <input type="submit" value="Submit"><br>
  <input type="submit" formnovalidate value="Submit without validation">
</form> 

 

<input> formtarget Attribute

 

The formtarget attribute specifies a name or a keyword that indicates where to display the response that is received after submitting the form.

 

The formtarget attribute overrides the target attribute of the <form> element.

 

Note: The formtarget attribute can be used with type="submit" and type="image".

Example

 

A form with two submit buttons, with different target windows:

<form action="demo_form.asp">
  First name: <input type="text" name="fname"><br>
  Last name: <input type="text" name="lname"><br>
  <input type="submit" value="Submit as normal">
  <input type="submit" formtarget="_blank"
  value="Submit to a new window">
</form> 

<input> height and width Attributes

 

The height and width attributes specify the height and width of an <input> element.

 

Note: The height and width attributes are only used with <input type="image">.

 

Tip: Always specify both the height and width attributes for images. If height and width are set, the space required for the image is reserved when the page is loaded. However, without these attributes, the browser does not know the size of the image, and cannot reserve the appropriate space to it. The effect will be that the page layout will change during loading (while the images load).

Example

 

Define an image as the submit button, with height and width attributes:

<input type="image" src="img_submit.gif" alt="Submit" width="48" height="48"> 

 

<input> list Attribute

 

The list attribute refers to a <datalist> element that contains pre-defined options for an <input> element.

Example

 

An <input> element with pre-defined values in a <datalist>:

<input list="browsers">

<datalist id="browsers">
  <option value="Internet Explorer">
  <option value="Firefox">
  <option value="Chrome">
  <option value="Opera">
  <option value="Safari">
</datalist> 

 

<input> min and max Attributes

 

The min and max attributes specify the minimum and maximum value for an <input> element.

 

Note: The min and max attributes works with the following input types: number, range, date, datetime, datetime-local, month, time and week.

Example

 

<input> elements with min and max values:

Enter a date before 1980-01-01:
<input type="date" name="bday" max="1979-12-31">

Enter a date after 2000-01-01:
<input type="date" name="bday" min="2000-01-02">

Quantity (between 1 and 5):
<input type="number" name="quantity" min="1" max="5">

 

<input> multiple Attribute

 

The multiple attribute is a boolean attribute.

 

When present, it specifies that the user is allowed to enter more than one value in the <input> element.

 

Note: The multiple attribute works with the following input types: email, and file.

Example

 

A file upload field that accepts multiple values:

Select images: <input type="file" name="img" multiple>

 

<input> pattern Attribute

 

The pattern attribute specifies a regular expression that the <input> element's value is checked against.

 

Note: The pattern attribute works with the following input types: text, search, url, tel, email, and password.

 

Tip: Use the global title attribute to describe the pattern to help the user.

Example

 

An input field that can contain only three letters (no numbers or special characters):

Country code: <input type="text" name="country_code" pattern="[A-Za-z]{3}" title="Three letter country code">

 

<input> placeholder Attribute

 

The placeholder attribute specifies a short hint that describes the expected value of an input field (e.g. a sample value or a short description of the expected format).

 

The hint is displayed in the input field when it is empty, and disappears when the field gets focus.

 

Note: The placeholder attribute works with the following input types: text, search, url, tel, email, and password.

Example

 

An input field with a placeholder text:

<input type="text" name="fname" placeholder="First name">

 

<input> required Attribute

 

The required attribute is a boolean attribute.

 

When present, it specifies that an input field must be filled out before submitting the form.

 

Note: The required attribute works with the following input types: text, search, url, tel, email, password, date pickers, number, checkbox, radio, and file.

OperaSafariChromeFirefoxInternet Explorer

Example

 

A required input field:

Username: <input type="text" name="usrname" required>

 

<input> step Attribute

 

The step attribute specifies the legal number intervals for an <input> element.

 

Example: if step="3", legal numbers could be -3, 0, 3, 6, etc.

 

Tip: The step attribute can be used together with the max and min attributes to create a range of legal values.

 

Note: The step attribute works with the following input types: number, range, date, datetime, datetime-local, month, time and week.

OperaSafariChromeFirefoxInternet Explorer

Example

 

An input field with a specified legal number intervals:

<input type="number" name="points" step="3">

HTML5 <input> Tag

Tag 	Description
<form> 	Defines an HTML form for user input
<input> 	Defines an input control

 

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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); 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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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