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DDoS Protection for Game Servers

 

Bee2Host BeeGuard is not a one size fits all kind of solution that you find with most companies that provide DDoS protection. We have tailored two different types of DDoS Mitigation solutions. One to handle attacks specifically for websites and another to accommodate game servers and route the clean traffic back to your originating IP.Bee2Host  BeeGuard works with any web host in the world, regardless of OS and location. We protect all TCP/UDP type game servers and have been especially successful protecting Minecraft and Lineage][ servers

What is a DDoS attack and how it can affect your business

 

A distributed denial-of-service attack (DDoS attack) is an attempt to make a machine or network resource unavailable to its intended users. Once an individual has remotely activated an attack, a significant number of infected computers start bombarding the target machine with external communications requests causing server overload. This will result in target server reset or extreme consumption of resources. In both cases the server will fail to communicate properly with end users. Unfortunately, such attacks are currently widely spread and quite affordable to perpetrators.

 

Distributed Denial of Service Attacks can have a significant impact on your company, resulting in enormous bandwidth bills, revenue loss and customer churn. In particular, the highest-value customers have the lowest tolerance for outages. Most hosting providers will block access to data at your server until the bill for exceeded bandwidth is paid. In some cases, service can be terminated immediately if the attack on your server is judged to be a threat to entire hosting provider's network.

Bee2Host BeeGuard

— DDoS Protection for Game Servers

Options for DDoS Protection

Promo Code : DDOS get 60% discount!!!

 

BeeGuard Light Bandwidth  1000GB Up to 10Gib/s      http://bee2host.com/billing/index.php/order/beeguard-light

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Features of Bee2Host BeeGuard:

 

    Proxy tunneling technology.

    Unlimited attack size and length with DDoS protection up to 10Gbps.

    Protection against TCP, UDP and HUB based attacks.

    HOIC/LOIC web protection analysis of HTTP GET/POST requests.

    (human monitoring behavior)

    Real SYN TCP DDoS protection thru our custom filtering solutions.

    Web caching for web protection.

    Unlimited domains added per proxy IP.

    You can choose best location for your DDoS Proxy USA or Europe.

    High filtering capacity.

    100Mbps port to your originating server.

    1 Dedicated IP (extra IPs $10/mo).

    SSL Support for web sites.

    Ability to quickly upgrade to next bandwidth plan.

    Ability to upgrade on dedicated proxy, high availability, with unmetered bandwidth.

    Lowest pricing on the market for top notch quality.

    Don’t get caught unprotected! Sign up now!

 

  • 7 months later...
Posted

i use this company for 5 months and they are not scammers so if you dont know DONT post your shit

i got dedi there with protection

 

Their "protection" can hold 4-5 ip per second.. so 5 players on your server max..

 

GOOD JOB

  • 5 months later...

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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