Jump to content

Recommended Posts

Posted

Welcome on L][Titanium

www.l2titanium.com

Launched 07.10.2012

 

Server Rates:

Exp: x5000

Sp: x5000

Party Sp/Exp: x5000

Adena Drop: x1

Drop: x1

 

 

Enchant Rates:

Weapon max enchant: +16

Armor max enchant: +16

Jewels max enchant: +16

 

Safe: +4

 

Normal Scroll: 60%

Blessed Scroll: 80%

Crystal Scroll: 100% (Max +10)

 

Titan Scroll: 75%

Ancient Titan: 100% (Max: +10)

 

*Titan Scrolls are used for our Custom Gear!

 

Element Stones: 50%

 

 

Features:

Auto Learn Skills/Forgotten Skills

Auto Pick up

Cursed weapons working

DualBox allowed

Flawless Geodata & Pathnodes

Max Subclasses: 3

Max Subclass level: 85

Max Alliances: 3

Buffs: 24 + 4 (Divine Inspiration)

Songs/Dances: 15

Buff time: 2h

Working Raid Bosses

Maximum Crit Rate: 400

Magic Failures: on

Max Fame: 1.000.000

Fame from Castle per 5 min: 300

Fame from Fortress per 5 min: 150

Blood Alliance give 10.000 Clan Rep

PvP Reward

 

Number of clan members needed to increase clan level:

ClanLevel6 = 15

Clan Level 7 = 15

Clan Level 8 = 15

Clan Level 9 = 30

Clan Level 10 = 30

Clan Level 11 = 30

 

 

Custom PvP System

With the custom Voiced Command ".pvpinfo" you can check your and other players pvp stats and also check their pvp rank! With each Rank up and Legal PvP  you get a few Blue Eva.

So just go on and try it out! If you die the ".pvpinfo" window will pop up and you can click on a new window "Details" by doing that you can see with what gear and with how much HP/CP left your enemy killed you!

 

Legal PvPs:

Legal PvPs are the pvps which you get from each player after a limited time. Which means if you kill the same person 2 or more times within 5 minutes you will receive only 1 reward! If you kill Clan/Party/Same IP you will not get a reward!

 

 

Olympiad System

Heroes: Every 1st and 15th of the month

Times: 18:00 - 00:00 GMT +2

Max Enchant: +6

Restriction from Custom Items

Player needed to start: 5

 

 

Custom commands

.deposit - turns adena into gold bar

.withdraw - turns gold bar into adena

.join - joins current event

.leave - leaves current event

.changepassword - changes password

.pvpinfo - shows your pvp stats

 

Custom NPC

Global Gatekeeper

GM Shop

Event Shop

Custom Shop

Newbie Shop

Buffer

Augmenter

Wedding Manager

Top Stats Manager

Noblesse Manager

 

 

Main Events:

Team vs Team

Advanced Team vs Team

Death Match

Last man Standing

Lucky Chests

Domination

Mass Domination

Capture the Flag

 

Mini Events:

1v1 - 5 FFA - 3 FFA

5v5 - 2v2 - 2v2v2 - 5v5v5 - 9v9

Korean Style: 5v5 - 4v4 - 9v9 - 3v3

10v10 - 20v20

 

Click here for more information:

http://www.l2titanium.com/index.php?...d=52&Itemid=50

 

Custom Items

Ixion Armorset/Weaponset

Titanium Armorset/Weaponset

Custom Jewel Set

Custom Scrolls

 

For more Custom Items information open the following link:

http://www.l2titanium.com/index.php?...d=56&Itemid=55

 

We hope to to see you on our server soon!

 

Last updated: 18.11.2012

Posted

custom armors/weapons = crap server

You probably just read Customs and stopped looking. In L][Titanium Customs have some restrictions. First of all, to reduce their existence they are not tradeable! Then you need Fame in order to obtain them (Can't just farm with bots/multiply chars and trade parts/items to main!). Then they are restricted from oly, which means you can use in oly only retail items and they are as +6 items! Last but not least, they have the same stats as Elegia {PvP} +6 which means +16 Elegia equals to +12 Custom. Getting custom over +10 is a real pain in the ass, which balances everything, at least in my point of view!

 

Like this I tried to achieve that players who dislike Custom because of them unbalancing a server and players who like custom because of the Visual effect, will both like this server which will increase the population! Also Customs are pretty hard to get and they are a bit better than Elegia so that there is at least a small reason in order to hunt for them!

 

Regards,

DeathSpank

Posted

this...

 

I won't remove custom, destroy the whole server structure, destroy the economy, wipe, just so a few players who dislike Customs can join.

This and...

 

You probably just read Customs and stopped looking. In L][Titanium Customs have some restrictions. First of all, to reduce their existence they are not tradeable! Then you need Fame in order to obtain them (Can't just farm with bots/multiply chars and trade parts/items to main!). Then they are restricted from oly, which means you can use in oly only retail items and they are as +6 items! Last but not least, they have the same stats as Elegia {PvP} +6 which means +16 Elegia equals to +12 Custom. Getting custom over +10 is a real pain in the ass, which balances everything, at least in my point of view!

 

Like this I tried to achieve that players who dislike Custom because of them unbalancing a server and players who like custom because of the Visual effect, will both like this server which will increase the population! Also Customs are pretty hard to get and they are a bit better than Elegia so that there is at least a small reason in order to hunt for them!

 

Regards,

DeathSpank

 

... this.

Posted

its up to you! i just said that if you remove custom armor/weapon i will join!

 

GL with your server!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hi, I'm selling Interface sources. I was working with one of bigger Essence projects (for ±1 year) delivering them Interface source KR. Per this period gathered knowledge about UE, UE Scripting, saw a lot of tools and their progression. So finally I decided that I can open up my own sales topic. I'm selling source for any protocol - If I don't have source, I will need you to provide whole system folder or for Essence/main - provide me protocol number. Sources are acquired by my OWN decompiler - written in Java, so we're not using popular UEExplorer upgraded by anyone. Decompiler extracts already compile ready sources. It outputs clean code, however constants are mapped 60-70%. Why only 60-70%? Well tl;dr when you compile any sources, they take at that time constant value and place it instead of = CONST_NAME to = THAT_CONST_NAME_VALUE, so it's not possible to have const name instead of value. Example of output: https://pastebin.com/cjyXcJvT for bigger .uc class (557p). p.s pastebin messed up encoding, but KR symbols are preserved - you won't see "?" symbols, rather you will see proper original korean text. I will give you guide as well, how not to mess it up with your editor VS Code/Notepad++ or what you use it to make them preserve it. You will get source + my compiler wrapper (written in java) - works on Windows/Mac/Linux - it has small GUI but supports CLI. Small notice, who thinks 'this is decompiled source' - basically all sources that are on sale are made by decompiling .u and applying changes. I think powerhouse few years ago was ArtToKill/kick (kick added support for INT64 to the publicly available compiler sources) etc. So no - there are no straight from 'creator' sources anywhere, all sellers offer the same - just the quality is different. UEExplorer upgraded was a big step, however, it introduces still a lot of nesting, if statements wrapping incorrectly which could lead to bugs. There are many things how to identify poor quality sources, as if the seller tries to sell 'out-of-box' when they see it compiles - sad news, some bugs are in the logic due to seller focusing only on 'it compiles' rather than issues that their decompiler is not capable so solve. On request I can restore ±100% const mapping.   Later I can attach compiled .u to try. Price is 400EUR. Payment methods USDT (Crypto). I'm still in debate with myself, wether to start selling XDat Editor with structures and ClientDat with 100% all files openings (no unk namings) and improved experience (such as comments support in .dat files, mass sync, improved performance and so on). P.s. If you ask me to give you some project's custom interface - the price may vary - there are couple things per project that need to be hand checked and adjusted (for example Innadril completely changes tokens which then I need to adjust my program to their token Ids). So it might take more time = more money. P.s.s. I have more things in the garage, like my own dsetup source that can allow you 'unlocking' system with your desired encrypting - you don't need to wait till 'patched' systems start appearing and so on, but I think at this time everyone who needs it make them selves it. AAC crypt removals and so on, BuildZone, everything that 'unlocks' client, however, I don't plan to make them on sale as mentioned, everyone can do them.  
    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..