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Posted

Lineage Squared Stackclass Server... Stacksub, Evolved.

pWtD0.jpg

 

Quick-Link... Getting Started: How to Connect to L²SQ

 

This is a completely new and novel Substack system. Unlike all the other stack sub servers, here you can play all classes in the game from just a single character (Kamaels included!). Players start by choosing their characters appearance, and once in-game choose their first two classes. There are two restrictions to class selection, you can any have two classes active and they must be of the same race (1 + 1 Same-Race). The beauty of our system is that it does not overwhelm you; its functionality and complexity are concealed in the simplicity of its design.

 

 

Domain: L²SQ Main Site

Forum: L²SQ Forums

 

Server Features

Unique Character Creation Process

Unique Stackclass System

Each Stackclass Combination has its own Bars

Superb Server Files; Everything Works

Complete Geodata

International Community

Active/Pro/Multilingual Staff

Unsurpassed Technical Support

Zero Lag; Seamless Gameplay

Anti-Bot/Anti-Hack Software

DDoS Protection/Mitigation

Balanced Donations

Sex-Change via Donations

Race/Name Change via Donation (Coming Soon!)

Kamaels available through Retail Subclass Quest

All Characters can Craft/Crystallize

Perfectly Balanced Classes

Any Party Member can Invite

Any Clan Member can Withdraw from CWH (Permissions set in .clan)

26+4 Buff Slots, 15 Song/Dance Slots

Retail-Like Buff Times, except Song/Dance Durations +50%

No Add'l MP Consumption for Song/Dances

Songs/Dances are Alt + Click Removable

Automatic Class Changes

In-Game Clan Recruiting Board (Coming Soon!)

Intelligent “All-at-Once” and "Insta-Learn" Skill System

Automated CP/HP/MP Potions (.autoPotion)

Many other Unique and Intelligent Player Features (.cfg)

Non-Epic Raid Boss Status/Teleports (Loads of PvP)

Normal Raid Respawn: 12 Hours +/- 1 Hour

Epic Raid Respawn: Retail +/- 1 Hour

All Raids have a 2 Hour Window, ensuring constant PvP at Epics

All Raids 40+ Give CRP

Updated Hellbound Content (Loads of PvP)

Custom Skill Certifications

Custom Team-Oriented Olympiad System (1v1, 3v3, 6v6)

Custom Party Matching Window (Alt + B)

Custom x10 Simultaneous Craft Option (100 A.Bones -> 10 CBP)

Custom Endgame PvP/Fame-Farming Zones in SoA (Loads of PvP)

Fame acts as a form of PvP Currency; Gained/Loss in Clanwars

Vesper Upgrades 3x with Fame (Vesper -> Masterwork -> Noble -> Noble Masterwork)

 

The Class Selection Window (Alt + B, then click on 'Favorite')

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Custom Party Matching Window (Alt + B, then click on 'Homepage')

width=1024 height=743http://i46.tinypic.com/znub8k.jpg[/img]

 

Clan Ranking/Recruitment Board (Coming Soon!)

ljAaw.png

 

Brought to you by,

 

The Pac Project

Expect Great(er) Things

Posted

In B4 "too low", 10x is absurdly fast in High Five... Vitality + Nevits = ~45x.

 

And then there's XP Runes available on the market...

Thanks.

Is there a quest NPC for the class quests? Or I'll have to do them by my own?

Posted

I believe thats mentioned in the server features, but here I can better explain... No class change quests needed; you already told us what classes you wanted to be during the character creation process. You start out as 3rd class. ;)

 

Watch the video once more, all choices are 3rd class and for good reason.

 

Basically, at Lineage Squared... Everything that was lame about the game has been altered/removed.

Posted

I believe thats mentioned in the server features, but here I can better explain... No class change quests needed; you already told us what classes you wanted to be during the character creation process. You start out as 3rd class. ;)

 

Watch the video once more, all choices are 3rd class and for good reason.

 

Basically, at Lineage Squared... Everything that was lame about the game has been altered/removed.

You know what sucks?

Not many people online. No buffs, no parties.. ;p

 

But server is freaking awesome, all I can say.

It can be seen that the admin/staff has done a wonderful job on that project.

Posted

You know what sucks?

Not many people online. No buffs, no parties.. ;p

 

But server is freaking awesome, all I can say.

It can be seen that the admin/staff has done a wonderful job on that project.

Yes, it does suck, however rather than sitting around we are actively investing heavily into advertisement and spreading the word about our server... How ever low the population is, it will only get bigger; you said it yourself... This project is awesome, the only barrier now is players simply need to know that this is out there...

 

They also have to join ;) A community can't grow if people don't join it; and this community will grow, it's too amazing not to... The only question is will you already be established before it does, or will you be the last to go?

 

Moreover, although the population is low by your standards (we do hit 400+ daily, and 500-600 on weekends) we also have re-designed two zones which encourages those 400+ that are above 78 into the same region; Hellbound.

 

The thing to understand about L2SQ is that it is not simply a "different way to stack a sub". We have a mindset, a philosophy behind that mindset, and the passion required throughout our team to drive both forward. Basically, we are taking what had always been lame about this game and, mindfully, altering or otherwise removing it. Things such as 8-hour long class change quests, poorly conceived drop tables and the beyond terrible fame farming mechanic are just a few samples of my meaning... To summarize the joke that is the L2 fame farm:

 

"man... jus go 2 siege afk 2 hour make sandwich come back loads of fame put pvp on dragonik gunn pwn noobs is weri guud serber mens))"

 

Not here; no chance. If NCSoft won't learn from its past successes/failures, then we (the players) must do it for them.

 

It can be safely asserted that the best, most (and perhaps only?) conducive zone for PvP ever made by NCSoft was Hellbound. The consolidation of a servers population created a tense and limited environment; there is only one Green Spot, after all... Two factors that, when too many individuals are present, will inevitably lead to conflict. This is just as true in world of Lineage as it is in the real one... Indeed, the scarcity of farm spots in Hellbound was so limited that, if left unchecked, could quickly lead to intra-clan conflict over who should get to farm what, where, and for how long? You can't beat that... In most instances you can't even plan for that!

 

Now, the simple notion that scarcity leads to inter-group conflict and extreme scarcity can lead to intra-group conflict should not come as a surprise to anyone... Instead, what should be surprising is that after the success of Hellbound, NCSoft decides next to do the exact opposite.

 

"If putting everyone in the same spot works well, then spreading everyone out should work even better!"

 

In comes SV, in comes Lizardmen, in comes Nuker-friendly/Archer-resistant zones. In comes SoA where your rather forced into one zone based on class and not the other.

 

Fail, fail, fail. The fact that Hellbound was a one time PvP-friendly end-game occurrence suggests that it was more by chance than by design; an accident, a fluke. Even if it wasn't an accident on NCSofts part, but rather intentional, all this does is square the circle regarding their complete reversal in terms of their clear commitment to the segregation of a servers population in the subsequent chronicles, chronicle after chronicle.

 

You don't get to mass PvP when you design a zone so that only archers go there; it just won't happen. Not ever.

 

At L2SQ, we've changed nothing that most agree NCSoft had done correctly, nor did we change any zones normally frequented by players in the High Five chronicle... They made one hell of a game, after all. We have however, updated almost the entire (once obsolete) region of Hellbound while keeping its feel very true to the old one; we've revamped SoA so as to consolidate rather than segregate, and re-implemented the fame-farming mechanic... Something that NCSoft should have, but never did. We have also improved upon it, by making fame exchangeable during clan wars, and finally combined this new SoA and this new fame to make the ultimate in end-game zones...

 

One where you stop farming gear and start farming PvP... One where you must always keep one eye over your shoulder, because someone WILL be coming to take your spot, the only question is when.

 

Consolidate the population; give real incentive to PvP; reduce the suck inherent to NCSofts lack of vision and follow-through.

 

These are our goals at Lineage Squared, now help us realize them.

  • 1 month later...

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