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    • Up / still looking /@Pufa bro your prices are to big 
    • As i was going through some old files i found this code that i made a while ago its pretty simple and can be improved for sure but i got no interest on it anymore .   The code checks what type of life stone it is Mid High Top etc. and augments the weapon based on the augment rate of your server if its a skill it will disarm weapon and show you the name and type of skill .   for example player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name);   you also have to register it on your net.sf.l2j.gameserver.handler.ItemHandler.java   registerHandler(new FastAugmentation());   and on your items xml file e.g gameserver/data/xml/items/8700-8799.xml   add this add this <set name="handler" val="FastAugmentation" /> It should be like this <item id="8762" type="EtcItem" name="Top-Grade Life Stone: level 76"> <set name="material" val="LIQUID" /> <set name="weight" val="2" /> <set name="price" val="4800000" /> <set name="handler" val="FastAugmentation" /> <set name="is_stackable" val="true" /> <cond msgId="113"> <player level="76" /> </cond> </item>   it can be easily adapted for any l2j pack the code above is for aCis 398? if not mistaken   BACKUPCODE package net.sf.l2j.mods.itemhandlers; import net.sf.l2j.gameserver.data.xml.AugmentationData; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.SayType; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Playable; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.serverpackets.CreatureSay; import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage; import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; /** * @author RKolibri */ public class FastAugmentation implements IItemHandler { @Override public void useItem(Playable playable, ItemInstance item, boolean forceUse) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); Augmentation topLs = AugmentationData.getInstance().generateRandomAugmentation(76, 3); Augmentation highLs = AugmentationData.getInstance().generateRandomAugmentation(76, 2); Augmentation midLs = AugmentationData.getInstance().generateRandomAugmentation(76, 1); Augmentation noGradeLs = AugmentationData.getInstance().generateRandomAugmentation(76, 0); InventoryUpdate iu = new InventoryUpdate(); int ls = item.getItemId(); if (weapon == null) { player.sendMessage("You have to equip a weapon first."); return; } if (weapon.getItem().getCrystalType().getId() <= 3) { player.sendMessage("Fast Augmentation available only for A and S grade Weapons!"); return; } if (weapon.isHeroItem()) { player.sendMessage("Hero weapons can't be augmented!"); return; } if (weapon.isAugmented()) { removeAug(playable); } else { player.destroyItem("Consume", item.getObjectId(), 1, null, false); Augmentation augmentation; if (ls == 8762) { augmentation = topLs; } else if (ls == 8752) { augmentation = highLs; } else if (ls == 8742) { augmentation = midLs; } else if (ls == 8732) { augmentation = noGradeLs; } else { return; } weapon.setAugmentation(augmentation); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); if (weapon.getAugmentation().getSkill() == null) { player.sendMessage("No luck try again!"); } else { checkAugmentResult(playable); } } } public static boolean removeAug(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); InventoryUpdate iu = new InventoryUpdate(); weapon.getAugmentation().removeBonus(player); weapon.removeAugmentation(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); return true; } private static void checkAugmentResult(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); String name = weapon.getAugmentation().getSkill().getName(); boolean isChance = weapon.getAugmentation().getSkill().isChance(); boolean isActive = weapon.getAugmentation().getSkill().isActive(); boolean isPassive = weapon.getAugmentation().getSkill().isPassive() && !isChance; InventoryUpdate iu = new InventoryUpdate(); String type; if (isChance) { type = "CHANCE"; } else if (isActive) { type = "ACTIVE"; } else if (isPassive) { type = "PASSIVE"; } else { return; } player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name); player.broadcastPacket(new SocialAction(player, 3)); player.disarmWeapon(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); } public static void sendMessage(final Player player, final String message) { player.sendPacket(new ExShowScreenMessage(message, 3000, ExShowScreenMessage.SMPOS.TOP_CENTER, true)); player.sendMessage(message); } }   Pastebin   Have fun and enjoy Author : RKolibri Credits : RKolibri  
    • L2Server IOBufferCount=160000 L2Npc IOBufferCount=4000 Any wrong?
    • Valakas Necklace/Antharas Earring/Baium Ring/DB+16 Focus MW/HD+16 MW/Adena/Tod's on L2 Dex [Union-Interlude x50]   Stock: L2 Dex Union-Interlude x50: ~500kkk DB+16 Focus MW- 200 euro HD+16 MW- 200 euro Valakas Necklace- 500 euro Antharas Earring- 250 euro Baium Ring- 125 euro   Price: 1kkk-2,5euro Payments via paypal or normal bank If you buying a lot adena will be special bonus for you or price very good Message Me or pm here (I use Discord, Skype or E-mail) Contact (discord): alexm5710 Other servers where I sold some adena: http://www.maxcheaters.com/topic/114805-wts-adena-on-l2-ws-x5-h5-off-100kk-5-eurovesper-heavy-leather-robe-set/ http://www.maxcheaters.com/topic/112348-wts-adena-on-l2-dreams-destiny-x10-gf-100kk-5-euro/ You can see people who can recommend Me in my signature and there: TuCafe, Seen, SwaeK47, PillowCase, trolluser, Archer80, srslyziom, Doomsay, akemushi, pietro789, suimasu, tyr309, ozoum, dupazbita, Nimloth, EyesOnly, Silverl, luiss, maleduine, fraarra, zacks, adamantine, esmevan, siwy66, Her0s, dritzzpwnz, miragle, compact, xintholas, Lordavenger, Cryto, Hulda, RafaQQ, romano, denis1992, thetick, mazzam, Sebartus, svxpl, frenchie88, Blox, carax, Rhagabash, dexterro, Perfection, Sbasna, Swatas, Taranette, Unbearable, yearzero1212, Maya, pisqosz, everdream, Shakal, sebahd, ledadi, djmixedad, tru3lov3, Georgio, bergoulan, SomedayStatic, Optimus, Kalhpa, gam, KristetUtseende, xram, Lard, tsin, maico, nekt, Shawtex, gamgian, fanatic012, Etic, Vanity, scrap512, drewn, osvaldas22, fishstick, joello, negeras, Kawa, pmadeja, Anderaos, Fairy, SecretSilence, Ixp, icoDD, 404notfound, floomp, tfvc, fakekowa, KidsWithGuns, bogoss, melibea2, Shakal, IiIZeroIiI, dega34, don-j, erezym, AlmostGood, requiem11, ares123, hyzek, saborzeus, coco14, Leifounet, Porketta, Greenweenie, bunicuta, PARADISE, CattleBruiser, Shamil, aida, shinjun, Armadon, yevonxxx, DrOncho
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