- 0
Hellbound CT1.5 THEMENTAL ConfigS????
-
Posts
-
By Tinker123aa · Posted
all your doubts ask chatgpt, also ask what you could do yourself hahaha -
This post originally appeared on MmoGah. Odin: Valhalla Rising is an ambitious open-world MMORPG developed with Unreal Engine 4, offering breathtaking visuals and immersive gameplay. I will share everything you need to know before starting it. Re-rolling In Odin, re-rolling isn't a practical strategy. Unlike most gacha games, where it's common to reset for better initial pulls, Odin focuses heavily on long-term growth. The earlier you begin playing and developing your character, the more advantages you'll gain over time. Instead of spending your efforts on re-rolling for ideal equipment, it's better to dive in and start progressing right away. Server Selection Before starting your character, selecting a server is a crucial step. Since Odin doesn't support cross-server gameplay, coordinating with your friends, family, or guildmates is essential to ensure everyone creates their characters on the same server. Take the time to plan with your group beforehand. After deciding on a server, your next major choice will be picking a class. Class Breakdown Odin features four primary starting classes: Warrior, Sorceress, Rogue, and Priest. Each class comes with its own distinct playstyle and unique strengths, so choose wisely, as your selection is permanent. However, even free-to-play players can create up to three characters on one server, giving you the flexibility to try different options and find the one that matches your preferences. Quest and Leveling Once your character is created, your initial objective is to work through the main questline. This acts as both a tutorial and a method for early leveling. Odin simplifies the process with a convenient quest button that handles navigation, starts dialogues, and even enables auto-combat. This user-friendly feature allows beginners to grasp the basics of the game without feeling overloaded. Auto Combat and No Kill-steal Mode Auto combat is an essential feature in Odin, enabling your character to battle monsters autonomously. This system allows you to effortlessly gain experience and loot, even while you're busy studying, cooking, or unwinding. To optimize its use, activate the no-kill-steal mode. This setting prevents your character from targeting monsters already engaged by other players, helping you avoid conflicts or potential PvP situations. However, if a quest becomes difficult to complete due to overcrowded areas, you can temporarily disable this mode to overcome the obstacle and move forward. Item Management and Potions Don't overlook the importance of consumable items, especially health potions. These can be purchased, along with buffs, from general merchants in villages, and they play a crucial role in improving your combat efficiency and ensuring your survival. Always aim to keep a full stock of HP potions and carry buffs that boost attack, defense, or regeneration in batches of 5-10 for convenience. Once you've acquired your consumables, assign them to your quick slots located at the bottom center of the screen. Swiping down activates these slots, and items like potions will automatically be used when necessary, so you don't need to worry about them mid-battle. Keep a close eye on your potion reserves, as running out during a tough fight could leave you vulnerable before reaching a safe area. In the early stages of the game, it's better to return to town for a restock if supplies are low rather than risking unnecessary defeats. You can also enable notifications to alert you when your health or potion count drops too low—a handy feature for staying prepared if your attention is elsewhere. Leveling and AFK Farming Once you've mastered the fundamentals, the next step is to focus on leveling up and enhancing your character. Gaining levels is your primary source of progression early on, as it not only improves your stats but also unlocks crucial game features and new abilities. At this stage, simply sticking to the main questline provides a reliable and efficient way to gain experience. Additionally, Odin includes a highly convenient idle feature called AFK mode. This allows your character to keep farming for resources and experience even when the game is closed, with a maximum duration of 8 hours per day. It's an excellent option for making progress while you're asleep, commuting, or otherwise occupied. Gear Upgrades When the time comes to improve your gear, the initial focus should be on upgrading from normal-grade equipment to high-grade items. These provide significantly better stats and can be enhanced further to increase their effectiveness. Enhancing requires enhancement stones and gold, but it's important to stay within the safe enhancement limit. Attempting upgrades beyond this limit carries the risk of destroying your gear if the enhancement fails. Stick to safe enhancements until you've gained more experience and accumulated spare equipment to mitigate potential losses. Skill Purchases When you've accumulated enough gold, it's time to invest in skills. These are crucial for enhancing your combat abilities and provide key benefits tailored to your class, whether it's increasing damage output, improving healing capabilities, or adding valuable utility. Before purchasing, ensure your character meets the level prerequisites for each skill. Your ultimate goal will be progressing through and completing the main questline in Midgard as you continue to develop your character. Unlocking Jotenheim Finishing this milestone grants you access to the next region, Jetunheim, unlocking a variety of new content and challenges. This marks your first significant achievement in the game and is an essential early objective to strive for as you progress. Joining a Guild Joining a guild is a highly beneficial step in Odin. Guilds not only provide opportunities for social interaction and group activities but also offer passive bonuses that can significantly enhance your gameplay. Even if you're not particularly active socially, being part of any guild is advantageous. The guild feature becomes accessible after completing Chapter 4, Quest 19 of the main story. Guilds provide various perks, including buffs that scale with the guild's level. Additionally, you can earn guild coins by contributing through donations, quest completions, or regular logins. These coins can be exchanged for valuable rewards, such as epic-grade armor. The more you actively contribute to your guild, the greater the overall benefits for both you and the guild itself. Joining early and staying involved will undoubtedly strengthen your progression in the game. Conclusion Here is the end of this beginners' guide. I hope these tips will help you level fast in Odin.
-
By Banshee Garnet · Posted
You can actually make a pseudomount code in your server, that way it can be displayed.. a friend made it for the l2off and i extended it a bit.. if u have l2off i might be able to help u on that -
By Utchiha-Market · Posted
Discord : utchiha_market Telegram : https://t.me/utchiha_market Auto Buy Store : https://utchihamkt.mysellauth.com/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
-
-
Topics
Question
Deadly
WHAT I MUST CHANGE TO MAKE MY SERVER O-N-L-I-N-E
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jfree.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! Preconfigured by TheMentaL
# ================================================================
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname=0.0.0.0
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=127.0.0.1
# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)
InternalNetworks=
# Define optional networks and router IPs
# IP (200.100.200.100) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks=
# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
MaximumDbConnections=50
# Datapack root directory, defaults to current directory from which the server is started
#DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL
# Define character name template
# These ones are regular expressions, visit http://www.regular-expressions.info for details
# Note: Checking lengths are done server side, but keep it in pattern for future purposes
# Character name ( Default [A-Za-z0-9\-]{3,16} )
CnameTemplate=[A-Za-z0-9\-]{3,16}
# Pet name ( Default [A-Za-z0-9\-]{3,16} )
PetNameTemplate=[A-Za-z0-9\-]{3,16}
# Clan and ally name ( [A-Za-z0-9 \-]{3,16} )
ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16}
# Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )
TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}
# Maximum number of chars per account - 0 = illimited - default = 7
CharMaxNumber = 7
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=100
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 828
MaxProtocolRevision = 831
#---------------------------------------------
# Safe Reboot configuration
#---------------------------------------------
# This will prevent some exploit during restart/shutdown process
SafeReboot = True
# To use following options, SafeReboot must be set to True
# Time in seconds before server complete shutdown/reboot, when
# following striction take effect
SafeRebootTime = 10
# Disable item enchant
SafeRebootDisableEnchant=True
# Disable players teleportations
SafeRebootDisableTeleport=False
# Disable craft and crystallize
SafeRebootDisableCreateItem=False
# Disable trades and shops
SafeRebootDisableTransaction=False
# Disable actions between players
SafeRebootDisablePcIteraction=False
# Disable actions on NPC
SafeRebootDisableNpcIteraction=False
# Network traffic optimization: minimum time between sending char's hp/mp status update packet.
NetworkTrafficOptimization = False
NetworkTrafficOptimizationMs = 1100
# Flood Protection
# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
# warning not tested made a quickhack for squeezed :)
FloodProtection = False
PacketLimit = 500
PacketTimeLimit = 1100
# ================================================================
# JMX Administration
# ================================================================
# Port to connect with l2jmx, -1 to disable jmx completely
admin_portJMX=-1
# Port to connect to jmx via HTTP, -1 to disable
# disable it if it is not local test
# http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging)
# It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url !
admin_portHTTP=-1
# password for keystore_file, the keystore file should be in config folder.
# Comment it or remove the keystore file if you doesn't want to activate secure socket.
#keystore_password=password
# keystore file
# this file is used to store a SSL certificate for your jmx server.
# You have to create it with keytool like this :
# $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost"
# Change myKeystore, myPassword and myhost for your own needs
# You have to give this file to all people that will use l2jmx
#keystore=keystore.jks
# ================================================================
# Legacy Mode for CT1
# ================================================================
LegacyCT1Mode = False
CT1AndCT15Mode = False
# ================================================================
# General login server setting !!! Preconfigured by TheMentaL
# ================================================================
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostname=0.0.0.0
LoginServerPort=2106
GMMinLevel=100
# The port, ip on which login will listen for GameServers
LoginHostname=127.0.0.1
LoginPort=9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If false, the licence (after the login) will not be shown
ShowLicence = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
# Useable values: "True" - "False", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=True
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# (0 = disable)
IpUpdateTime=0
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=False
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50
#Ban management
# number of attempt before a user is banned when he fails his login
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.