Jump to content
  • 0

[Help]MySql Access denied Problem


DragonSwords

Question

Hello guys i want some help cause i have some weird problem with mysql or the databack,so i used a password on MySql

for some security and i also place it(correctly) and the username on Gameserver and login,the LogIn was fine but the gameserver stucks somewere

83971191.png

94689895.png

 

Here the server properties

http://www.4shared.com/document/ZcQ_CNno/server.html?

Link to comment
Share on other sites

11 answers to this question

Recommended Posts

  • 0

you should do same and with game server put there the password of db

 

You act like a damn bot, lol seriously.. He said 2 times that he put damn password.

Link to comment
Share on other sites

  • 0

# ================================================================
#                          Gameserver setting
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = *
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 127.0.0.1

# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1

# If set to true, the login will give an other id to the server (if the requested id is already reserved)
AcceptAlternateID = True

# ================================================================
#                        Database informations
# ================================================================

Driver = com.mysql.jdbc.Driver
#Driver = org.hsqldb.jdbcDriver
#Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

URL = jdbc:mysql://localhost/l2jesios
#URL = jdbc:hsqldb:hsql://localhost/l2jesios
#URL = jdbc:sqlserver://localhost/database=_l2jesios/user=sa/password=

Login = root	
Password = root56

# Maximum database connections (minimum 2, basically 10 if number under 10, default 100)
MaximumDbConnections = 100

# Idle connections expiration time (0 = never expire, default)
MaximumDbIdleTime = 0

# Datapack root directory, default to current directory from which the server is started
# DatapackRoot = E:/Work/tmp/DataPack

# ================================================================
#                             IdFactory
# ================================================================

# Tell server which IdFactory class to use, options are:
# BitSet (default),
# Stack  (another method)
IDFactory = BitSet

# Check for bad ids in the database on server boot up
# Much faster load time without it, but may cause problems
BadIdChecking = True

# ================================================================
#                             serverList
# ================================================================

# Displays [] in front of server name
ServerListBrackets = False

# Displays a clock next to the server name
ServerListClock = False

# If true, the server will be set as GM only
ServerGMOnly = False

# if True, the server will be a test server (listed by testserver clients only)
TestServer = False

# ================================================================
#                      Clients related options
# ================================================================

# Allow delete chars after D days, 0 = feature disabled
DeleteCharAfterDays = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 100

# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
# Default: 730
MinProtocolRevision = 730

# Default: 746
MaxProtocolRevision = 746

#=============================================================
#                       Jail & Punishements
#=============================================================

# Jail is a PvP zone
JailIsPvp = False

# Player punishment for illegal actions
#   1 - broadcast warning to gms only
#   2 - kick player(default)
#   3 - kick & ban player
#   4 - jail player (define minutes of jail with param: 0 = infinite)
DefaultPunish = 2
DefaultPunishParam = 0

# ================================================================
#                          Automatic options
# ================================================================

# AutoLoot, don't lead herbs behavior. False by default.
AutoLoot = False

# AutoLoot from raid boss. False by default.
AutoLootRaid = False

# If False herbs will drop on ground even if AutoLoot is enabled. False by default.
AutoLootHerbs = False

# =================================================================
#                          Items Management
# =================================================================

# If enabled, the server will only update items when saving the character.
# It greatly reduces DB usage and improves performance, but causes item loss during crashes.
# Default: False
LazyItemsUpdate = False

# Allow players to drop items on the ground
AllowDiscardItem = True

# allows creating multiple nonstackable items at one time 
MultipleItemDrop = True

# delete from world dropped reward items after n seconds. 0 - disabled
AutoDestroyDroppedItemAfter = 0

# Time in secs after wich droped herb will be autodestroyed (default: 15 seconds)
AutoDestroyHerbTime = 15

# List of items that will not be destroyed (seperated by ",")
# NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# items on this list will be protected regardless below options
ListOfProtectedItems = 57,5575,6673

# also delete from world misc. items dropped by players (all except equipable items)
# NOTE: work only if AutoDestroyDroppedItemAfter >0
DestroyPlayerDroppedItem = False

# Destroy also equipable items (armor, weapon, jewelry)
# NOTE: Work only if DestroyPlayerDroppedItem = true
DestroyEquipableItem = False

# save into DB droppped items for restoring after reboot
SaveDroppedItem = False

# Empty table after items are loaded into memory - safety setting
# if server crash before saving items, on next start old items will be restored 
# and players may already picked up some of them - so this will prevent duplicates
EmptyDroppedItemTableAfterLoad = False

# Time interval in minutes to save in DB items on ground, 0 to disable
# NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown
SaveDroppedItemInterval = 0

# delete all saved items form DB On next start
# NOTE: Work only if SaveDroppedItem = false
ClearDroppedItemTable = False

# =================================================================
#                               RATES
# =================================================================

# Rate control, float values
RateXp = 1.
RateSp = 1.
RatePartyXp = 1.
RatePartySp = 1.
RateDropAdena = 1.
RateConsumableCost = 1.
RateDropItems = 1.
RateRaidDropItems = 1.
RateDropSpoil = 1.
RateDropManor = 1

# Quest configuration settings
RateQuestDrop = 1.
RateQuestReward = 1.
RateQuestRewardXP = 1.
RateQuestRewardSP = 1.
RateQuestRewardAdena = 1.

RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1

# Player Drop Rate control, percent (%) values
PlayerDropLimit = 0
PlayerRateDrop = 0
PlayerRateDropItem = 0
PlayerRateDropEquip = 0
PlayerRateDropEquipWeapon = 0

# Karma Drop Rate control, percent (%) values
KarmaDropLimit = 10
KarmaRateDrop = 40
KarmaRateDropItem = 50
KarmaRateDropEquip = 40
KarmaRateDropEquipWeapon = 10

# Pet rate control (float values except for "PetFoodRate", default 1./1/1.)
PetXpRate = 1.
PetFoodRate = 1
SinEaterXpRate = 1.

# Common herbs (default)
RateCommonHerbs = 1.
# Herb of Life (categorie 1)
RateHpHerbs = 1.
# Herb of Mana (categorie 2)
RateMpHerbs = 1.
# Special herbs (categorie 3)
RateSpecialHerbs = 1.

# =================================================================
#                        Allowed features
# =================================================================

AllowFreight = True
AllowWarehouse = True

# If True player can try on weapon and armor in shop
# Each Item tried cost WearPrice adena
AllowWear = True
WearDelay = 5
WearPrice = 10

# "Allow" types - Read variable name for info about ;p.
AllowLottery = True
AllowRace = True
AllowWater = True
AllowCursedWeapons = True
AllowManor = True
AllowBoat = True

# Those "Allow" types are set to False by default :
#  - Fishing will "bug" without geodata (if you activate w/o geodata, fishing is possible everywhere).
AllowFishing = False

# Allow characters to receive damage from falling. CoordSynchronize = 2 is recommended.
# True - enabled.
# False - disabled.
# Auto - True if geodata enabled and False if disabled.
# Default: Auto
EnableFallingDamage = Auto

# ================================================================
#                      Debug, Dev & Test config
# ================================================================

# Don't load quests
NoQuests = False

# Don't load spawntable
NoSpawns = False

# Debug messages (by default False, easily "flood" your GS logs)
Debug = False
Developer = False
PacketHandlerDebug = False

# ================================================================
#         Dead Lock Detector (thread detecting deadlocks)
# ================================================================

# Activate the feature (by default: False)
DeadLockDetector = False

# Check interval in seconds (by default: 20)
DeadLockCheckInterval = 20

# Automatic restart if deadlock case is found (by default: False)
RestartOnDeadlock = False

# =================================================================
#                         Logging features
# =================================================================

# Logging ChatWindow
LogChat = False

# Logging Item handling NOTE: This can be very space consuming.
LogItems = False

# Log GM actions
GMAudit = False

# =================================================================
#                    Community board configuration
# =================================================================

# Activate or no the community board.
EnableCommunityBoard = False

# Show this community board section when you open it.
BBSDefault = _bbshome

# =================================================================
#                        Geodata & ValidatePosition
# =================================================================

# GeoData options: 
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targeting and L2Playable movement. You need to download
#     files for data/geodata folder. Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode files) and all
#     character moves go through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 0

#[True]Loads GeoData buffer's content into physical memory.
#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeodata = True

# Player coordinates synchronization
#   1 - partial synchronization Client --> Server ; don't use it with geodata
#   2 - partial synchronization Server --> Client ; use this setting with geodata
#  -1 - Old system: will synchronize Z only ; default
CoordSynchronize = -1

# =================================================================
# Those next options are for another type of pathfinding, named CellPathFinding. It won't load
# pathnodes from the folder, but make calculs "on the fly", producing more accurate routes but is 
# (maybe 10x) heavier to calculate. Recommended for small servers at least.

# If False, pathnode files (GeoPathFinding method) are used. 
# If True, CellPathFinding method is used, and next options are available to configure it.
# Default: False
CellPathFinding = False

# Pathfinding array buffers configuration
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2

# Weight for nodes without obstacles far from walls
LowWeight = 0.5

# Weight for nodes near walls
MediumWeight = 2

# Weight for nodes with obstacles
HighWeight = 3

# Angle paths will be more "smart", but in cost of higher CPU utilization
AdvancedDiagonalStrategy = True

# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
# Default: LowWeight * sqrt(2) 
DiagonalWeight = 0.707

# Maximum number of LOS postfilter passes, 0 will disable postfilter.
# Default: 3
MaxPostfilterPasses = 3

# Path debug function.
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
# Number of the items show node cost * 10
# Potions display path after first stage filter
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
# This function is FOR DEBUG PURPOSES ONLY !
DebugPath = False

# =================================================================
#                                Misc
# =================================================================

# Basic protection against L2Walker
L2WalkerProtection = False

# Enforces gameguard query on character login
GameGuardEnforce = False

# delete invalid quest from player
AutoDeleteInvalidQuestData = False

# Forces full item inventory packet to be sent for any item change
# Note: This can increase network traffic 
ForceInventoryUpdate = False

# Zone Setting
#   0 = Peace All the Time
#   1 = PVP During Siege for siege participants
#   2 = PVP All the Time
ZoneTown = 0

# Show "data/html/servnews.htm" when a character enters world.
ShowServerNews = False

# Disable tutorial on new player game entrance.
# Default: False
DisableTutorial = False

 

#=============================================================
#                         Loginserver
#=============================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106

# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = *

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Security to leave this option as default (True)
ShowLicence = True

#=============================================================
#                    Database informations
#=============================================================

# Database info
Driver = com.mysql.jdbc.Driver
#Driver = org.hsqldb.jdbcDriver
#Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

URL = jdbc:mysql://localhost/l2jesios
#URL = jdbc:hsqldb:hsql://localhost/l2jesios
#URL = jdbc:sqlserver://localhost/database=l2jesios/user=sa/password=

Login = root
Password = xodrobalasgr

MaximumDbConnections = 100

# Usable values: "true" - "false", use this option to choose whether accounts will be created automatically or not.
AutoCreateAccounts = True

# The delay in minutes after which the login updates the gameservers IP's (useful when their ip is dynamic)
IpUpdateTime = 15

#=============================================================
#                        Security
#=============================================================

# Log all events from loginserver (account creation, failed/success login, etc) 
LogLoginController = False

# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth = True

# FloodProtection. time in ms
EnableFloodProtection = True

FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 50

#=============================================================
#        Test server, shoudnt be touched in live server
#=============================================================

Debug = False
Developer = False
PacketHandlerDebug = False

Link to comment
Share on other sites

  • 0

ops those are from the test i did to find what wrong with gameserver...i did try it with the same password but still the same the login works but not the gameserver with the same password...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • ready server for sale, also available for testing with ready and beautiful npc zone pvp with custom 2 epic core orfen lvl2 with all maps ready all quests work at 100% ready comm  board with buffer teleport gm shop service anyone interested send me a pm many more that I forget  Exp/Sp : x30 (Premium: x40)    Adena : x7 (Premium: x10)   Drop : x7 (Premium: 10)   Spoil : x7 (Premium: 10)   Seal Stones : x7 (Premium: 10)   Raid Boss EXP/SP : x10   Raid Boss Drop : x3 (Premium: x5)   Epic Boss Drop : x1 Enchants   Safe Enchant : +3   Max Enchant : +16   Normal Scroll of Enchant Chance : 55%   Blessed Scroll of Enchant Chance : 60% Game Features   GMShop (Max. B-Grade)   Mana Potions (1000 MP, 10 sec Cooldown)   NPC Buffer (Include all buffs, 2h duration)   Auto-learn skills (Except Divine Inspiration)   Global Gatekeeper   Skill Escape: 15 seconds or /unstuck   1st Class Transfer (Free)   2nd Class Transfer (Free)   3rd Class Transfer (700 halisha mark)   Subclass (Items required from Cabrio / Hallate / Kernon / Golkonda + Top B Weapon + 984 Cry B)   Subclass 5 Subclasses + Main (Previous subclasses to level 75 to add new one)   Noblesse (Full Retail Quest)   Buff Slots: 24 (28 with Divine Inspiration LVL 4)   Skill Sweeper Festival added (Scavenger level 36)   Skill Block Buff added   Maximum delevel to keep Skills: 10 Levels   Shift + Click to see Droplist   Global Shout & Trade Chat   Retail Geodata and Pathnodes   Seven Signs Retail   Merchant and Blacksmith of Mammon at towns   Dimensional Rift (Min. 3 people in party to enter - Instance)   Tyrannosaurus drop Top LS with fixed 50% chance   Fast Augmentation System (Using Life Stones from Inventory)   Chance of getting skills (Normal 1%, Mid 3%, High 5%, Top 10%)   Wedding System with 30 seconds teleport to husband/wife Olympiad & Siege   Olympiad circle 14 days. (Maximum Enchant +6)   Olympiads time 18:00 - 00:00 (GMT +3)   Non-class 5 minimum participants to begin   Class based disabled   Siege every week.   To gain the reward you need to keep the Castle 2 times. Clans, Alliances & Limits   Max Clients/PC: 2   Max Clan Members: 36   Alliances allowed (Max 1 Clans)   24H Clan Penalties   Alliance penalty reset at daily restart (3-5 AM)   To bid for a Clan Hall required Clan Level 6 Quests x3   Alliance with the Ketra Orcs   Alliance with the Varka Silenos   War with Ketra Orcs   War with the Varka Silenos   The Finest Food   A Powerful Primeval Creature   Legacy of Insolence   Exploration of Giants Cave Part 1   Exploration of Giants Cave Part 2   Seekers of the Holy Grail   Guardians of the Holy Grail   Hunt of the Golden Ram Mercenary Force   The Zero Hour   Delicious Top Choice Meat   Heart in Search of Power   Rise and Fall of the Elroki Tribe   Yoke of the Past     Renegade Boss (Monday to Friday 20:00)   All Raid Boss 18+1 hours random respawn   Core (Jewel +1 STR +1 DEX) Monday, Wednesday and Friday 20:00 - 21:00 (Maximum level allowed to enter Cruma Tower: 80)   Orfen (Jewel +1 INT +1 WIT) Monday to Friday, 20:00 - 21:00 (Maximum level allowed to enter Sea of Spores: 80)   Ant Queen Monday and Friday 21:00 - 22:00 (Maximum level allowed to enter Ant Nest: 80)   Zaken Monday,Wednesday,Friday 22:00 - 23:00 (Maximum level allowed to enter Devil's Isle: 80)   Frintezza Tuesday, Thursday and Sunday 22:00 – 23:00 (Need CC of 4 party and 7 people in each party min to join the lair, max is 8 party of 9 people each)   Baium (lvl80) Saturday 22:00 – 23:00   Antharas Every 2 Saturdays 22:00 - 23:00 Every 2 Sundays (alternating with Valakas) 22:00 – 23:00   Valakas Every 2 Saturdays 22:00 - 23:00 Every 2 Sundays (alternating with Antharas) 22:00 – 23:00   Subclass Raids (Cabrio, Kernon, Hallate, Golkonda) 18hours + 1 random   Noblesse Raid (Barakiel) 6 hours + 15min random   Varka’s Hero Shadith 8 hours + 30 mins random (4th lvl of alliance with Ketra)   Ketra’s Hero Hekaton 8 hours + 30 mins random (4th lvl of alliance with Varka)   Varka’s Commander Mos 8 hours + 30 mins random (5th lvl of alliance with Ketra)   Ketra’s Commander Tayr 8 hours + 30 mins random (5th lvl of alliance with Varka)
    • Have a great day! Unfortunately, we can not give you the codes at the moment, but they will be distributed as soon as trial is back online, thanks for understanding! Other users also can reply there for codes, we will send them out some time after.
    • Ok mates i would like to play a pridestyle server (interluide, gracie w/ever) Is there any such server online and worth playing?
    • L2 BATTLE OF RAGNAROK - DISCORD LOGO Battle of Ragnarok - Discord      
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock