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[Help]No-ip Freya
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I would like to emphasize that I am selling the tool used to generate geodata for the client you are developing, not the geodata itself; therefore, I consider the price reasonable. As for your view that the price is high and shows a lack of respect for the customer—that is your own opinion. Thank you. I have also purchased his products, and—just as you said—he is skilled and provides very enthusiastic support. If you feel he is deserving, then you should continue buying from him.
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By pannicattack · Posted
Ημουν μικρος οταν τον επαιξα, οριακα δεν ηξερα τι ειναι το Lineage, θυμαμαι πηγαιναμε στα νετ με τους φιλους και προσπαθουσαμε να κανουμε log-in αλλα πολλες φορες δεν μπορουσαμε γιατι ο server ηταν heavy σε load και πολλες φορες προλαβαιναμε να παιξουμε μονο κανα τεταρτακι η εικοσαλεπτο απ την μια ωρα που βαζαμε για να ανοιξουμε pc, ωστοσο εχω πολλες αναμνησεις να βλεπω τους μεγαλυτερους τοτε να παιζουν και εγω να καθομαι διπλα και να χαζευω gameplay, Λιγα πραγματα που ξερω (δεν ξερω αν ισχυουν) ειναι οτι τον σερβερ τον ειχε ανοιξει η αλυσιδα TheWeb, επισης οτι ηταν δυο οι σερβερ, ενας rpg low rate και ενας pvp με higher rates, περα απο αυτο δεν μπορεσα να βρω καμια αλλη χρησιμη πληροφορια, ουτε στα forum του theweb.gr ουτε στo l2.thegame.gr (waybackmachine) οποτε ερχομαι εδω που ειμαι σιγουρος οτι θα υπαρχουν σιγουρα καποιοι που επαιξαν εκει και δεν ηταν οσο πιτσιρικας οσο ημουν εγω που δεν καταλαβαινε τι γινοταν. Γενικοτερα οποιος ξερει οτιδηποτε για τον thegame ας το πει, ακομη κι ας ειναι μια μικρη ιστορια που ακουσε πριν πολλα χρονια, ακομη κι αν ειναι μια μικρη πληροφορια για κατι που θυμαται μεσα στο παιχνιδι, οπως πως λεγανε τους admins, κανα σκηνικο ιντερνετ καφε και μπουνιδια, οοοοοτι μα οτιδηποτε κι αν ειναι αυτο αρκει να εχει να κανει με τον TheGame (εννοειται εαν εχετε φωτογραφιες η βιντεο να τα linkαρετε) μερικες δικες μου αποριες ειναι: απο τι chronicle αρχισε και μεχρι που εφτασε? ποια χρονια ηταν το peak του και σε ποιο chronicle? επισης μεχρι πιο chronicle εξελιχθηκε? γιατι εκλεισε αφου τοτε ηταν στο peak το να πηγαινει ο κοσμος στα ιντερνετ καφε και να παιζει λ2, τι features ειχε σαν σερβερ? επι ποσο ηταν? custom πραγματα κτλπ? η ηταν ενας bone stock server? να'στε καλα! -
Yeah... the price for the project at this stage is the kind of disrespect to the customer I was talking about. As for deMEV, he’s overpriced too, but he’s one of the very few people in the L2 market who is available almost 24/7.
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Thank you all for your interest in my post. I confirm that I did indeed use L2MapConv to develop my tool, adding my own customizations. If you are already a customer of deMEV, please continue to support him; I believe his products are excellent—I have purchased from him myself, and he is truly talented. Below is the Giran 22_22 geodata file generated using my tool; feel free to take a look. Thanks again to everyone for your comments. https://drive.google.com/file/d/1owpXCGEAhAO6TjjBJTYuVFqeUDu9RNoI/view?usp=drive_link
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MixHarder
Hello! 8a h8ela na rwtiso pou vazo thn no-ip h kai thn kanonikia ip gia na kano onlien ton server mou sto freya ?
Server :
# --------------------------------------------------------------------------- # Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Where's the Login server this gameserver should connect to # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases. # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) GameserverHostname = * # Default: 7777 GameserverPort = 7777 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jgs (default) # URL = jdbc:hsqldb:hsql://localhost/l2jgs # URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password = URL = jdbc:mysql://localhost/l2jgs # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc Server Settings # --------------------------------------------------------------------------- # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = True # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. #DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server. # Default: 100 MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect. # Delimiter is ; # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 216 AllowedProtocolRevisions = 216 # --------------------------------------------------------------------------- # Misc Player Settings # --------------------------------------------------------------------------- # Character name template. # Examples: # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* # The above setting will allow names with first capital letter, next three small letters, # and any letter (case insensitive) or number, like OmfgWTF1 # CnameTemplate = [A-Z][a-z]* # The above setting will allow names only of letters with first one capital, like Omfgwtf # Default .* (allows any symbol) CnameTemplate = .* # This setting restricts names players can give to their pets. # See CnameTemplate for details PetNameTemplate = .* # Maximum number of characters per account. # Default: 7 (client limit) CharMaxNumber = 7Ipconfig:
Login Server:
Epishs kai mai allh erwtish otan beno mesa sotn server me ton paixth mou . leei 'Welcome to L2jServer Project!' auto apo pou to alazw?
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