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[Request] Extender For L2 ROl project {Make all characters able to Drop items}


kiku

Question

Im making a Roll project i need something to make player drop when he is killed by another player if is posible high rate of drop and almost all items.

 

-You could use Pk status for do that  its posibe?  Also can be usefull make all characters PK satus for ever *this second option more simple

-I would like too , make player wait a time before return to village

 

if someone can help me please,

 

Im working with this Pack: http://maxcheaters.com/forum/index.php?topic=42387.0

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Update please i could pay for the work im serious i will pay only if you make me the exp via paypal , or bank transfer

contact me any who think that he could do the job

 

ofc  you can suck my dick if you gonna say me typical max cheater scamer phrase "payme 20€ before start work ...."

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1. You sound like a dumbass.

 

2. No one except Smeli has worked on c1 since 2007; This means no one has structure research on objects user\cinventory\citem etc.

That'd probably be some  nuisance research work - to iterate thru the shareditemindex just to drop some damn items (Assuming smeli's pack is still chaos as fuck and nothing is structured).

 

3. Besides me - i doubt there's ANYONE active anymore that can actually work with extenders in L2Off. English scene atleast.

 

 

So why should anyone - do it for you? And for what 40E?

L2Off != L2J.

 

Seek out smeli, and bug him - no one else with knowledge would bother with c1-

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1. You sound like a dumbass.

 

2. No one except Smeli has worked on c1 since 2007; This means no one has structure research on objects user\cinventory\citem etc.

That'd probably be some  nuisance research work - to iterate thru the shareditemindex just to drop some damn items (Assuming smeli's pack is still chaos as -beep- and nothing is structured).

 

3. Besides me - i doubt there's ANYONE active anymore that can actually work with extenders in L2Off. English scene atleast.

 

 

So why should anyone - do it for you? And for what 40E?

L2Off != L2J.

 

Seek out smeli, and bug him - no one else with knowledge would bother with c1-

 

sorry my bad language i was trying avoid massive pm of scamers.

 

Thanks you for the info i didnt know that .

 

well as i know still other spanish guy who have great knowledge he call himself "disciple of eva" he work editing c1 but just for hobby he trying balance class add new thinks ... fix bugs improve AI etc...

http://disciplesofeva.blogspot.com.es/2011_08_01_archive.html back to the point he is very busy guy and will not help me even for 200€

 

so u think could be so hard add pk status permanent to all players  for example ? its for rol and survial proyect

 

ill try ask smeli but i think he will say somethink like "do it youserlf lazy"  then ill try get all information to do it from him i could count with ur help in that chase ?

 

 

 

 

 

 

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Forcing a PK status != players dropping items.

 

 

Altho if you just want players to always drop items - one could perhaps just hook User::Die, set PK Flag \ Attack Flag - call the original function and set back to original values.

 

That would be fairly simple - even for any cosmestic effects that would happen.

 

 

Your end result would be the same - players drop items when dying no matter what.

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Yes i want players able to drop in all chases so you can do for me that  "hook function"?

and how will work i mean what file you need to start?

 

full extender source

http://www.mediafire.com/?zqedav1ad08jpq3

 

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Already have most info in the ext already - Learn and stop being lazy as smeli would say.

 

 

typedef void (__thiscall *USER_DIED) (DWORD * pUser);

static USER_DIED Die = (USER_DIED)0x004ef010;

 

typedef void (__thiscall *USER_KARMA) (DWORD * pUser, DWORD iKarma);

static USER_KARMA SetKarma = (USER_KARMA)0x004ea990;

defined in L2Server.h

 

WriteMemory32(0x602E70, DieHook);

 

void DieHook( DWORD *pUser)

{

 

SetKarma(pUser,999);

Die(pUser);

SetKarma(pUser,0);

}

 

Simple hook, simple fast way to test without worrying about structs and anything.

 

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