Jump to content

[HELP] Problem with import of ct 2.3 accessories to interlude


Recommended Posts

Posted

Hello guys!

I'm completely new in this.

I've been trying to do what is written in the title for 3 days already. At first I practise Straw hat

What I've got for now:

2z3uej9.jpg

I really need ur advice... Because I am stuck.

This is what I get with renamed *.utx:

99mccw.jpg

Well, probably detailed explanation can help you to help me.

For utx:

1) I extracted .tga from ct 2.3 with umodel -export

2) imported these files to UnrealED and set options close to what I get in UTPT with ct 2.3 .utx:

sqrqj9.jpg

3) saved as *.utx and encoded: l2encdec -e 121 *.utx

For ukx:

1) I extracted FElf_straw_hat_*.psk from ct 2.3 *.ukx

2) used ActiveX Importer for 3ds max

3) saved as .obj

4) created *.ukx with OAUKX_C6

5) encoded it: l2encdec -e 111 *.ukx

Changes in my armorgrp.dat:

1	15000	0	3	5	1	0	ct1Dropitems.drop_straw_hat_m003_a			ct1LineageAccessoryTex.straw_hat_m003_a_t00			ct1Icon.accessory_straw_hat_i00					4294967295	10	13	0	0	0	1	newLineageAccessory.Mfighter_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Ffighter_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Mdarkelf_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Fdarkelf_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Mdwarf_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Fdwarf_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Melf_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Felf_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Mmagic_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Fmagic_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Morc_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Forc_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Mshaman_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Fshaman_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		0		0		0		0		1	newLineageAccessory.Mfighter_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	LineageEffect.p_u002_a	1		ItemSound.itemdrop_armor_glove	ItemSound.itemequip_armor_cloak	1	0	0	0	0	0	0	0

*Additional question: how can I create 1 big ukx file with all items? AFAIK *.obj is used only for 1 model or not?

Thanks in advance.

Posted

Bump, guys plz, I am pretty sure that someone can help me. I probably miss 1 check box somewhere but I still can't figure it out

Posted

Bad uv..

umm did you go through zmodeler as 3ds yet

tried with and without zmodeler...

Okey, so I got that it was wrong to start with importing ct 2.3 straw hat, so I decided to import jester hat (that is already present in interlude).

Of course I've just copied a string in armorgrp with new id.

I've got problem with coordinates. How to fix this without manual changing of coordinates for every hat in 3ds max?

0cb240a4ee3890aee29e90b35edc09cb.jpg

Posted

The problem is solved. If someone looks for solution here it is: system/hairaccessorylocgrp.dat

 

That only works in pawnviewer

 

any 3d manipulator has rotation tools just align the axis and it should be fine (you can use hairaccesssorylocgrp for a template or get an idea of how much you need to change)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Only 3 days left and we'll start with some events, you can check our Discord for more info!
    • Tired of frantically switching between windows trying to find that specific Warlock who should be casting saves? Forgot which server you left your Warsmith on? This mod solves these problems! What it does: Turns the boring window title into an information panel: Server Name - Character Name [Class] Real-life examples: - ServerName - HardcoreFarm [Spoilerr] (who's been spoiling for 3 months already) - ServerName - ClericHelper [Buffer] (eternal buffer on standby) - ServerName - MainChar [Gladiator] (main character who's always AFK) Why you need this: For multiboxers - to avoid confusing where the DD is and where the healer is For the forgetful - if your memory is like a goldfish For streamers - viewers immediately see who's on screen For adults - when playing at work and need to quickly hide the window DLL only - no Interface files needed Installation (more complicated than making tea): 1. Download the DLL 2. Drop it into the System folder 3. Launch the client 4. Be amazed how you lived without this before! Purchase Conditions: Price: 100$ Payment Method: USDT. How to Buy: Contact me on Telegram: @kiselevwv for a quick response. I will answer all your questions and provide additional information if needed. I guarantee functionality at the moment of sale and prompt assistance with setup after purchase.
    • I agree, l2damage crap to compare to l2java which was the father of pvp servers and till this days people playing there for good time.
    • 📝 Registration — Account Registration Creating a new player account. Usually includes: login password password confirmation email Result: a new record is created in the accounts table (loginserver). 🔑 Change Password — Password Change The player changes the password knowing the current one. Required: current password new password new password confirmation Result: the password field is updated in the accounts table. ♻️ Password Recovery — Password Reset If the player forgot the password. Implementation only via email: the player enters their login, email the system sends an email with a link or code the player opens the link / enters the code sets a new password Result: the password is updated in the accounts table.   All fields are validated (required, format, length, uniqueness, security checks).   Price: 80$   and i can rewrite script for PTS server.   Contacts:   Telegram Discord
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..