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[HELP] Problem with import of ct 2.3 accessories to interlude


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Posted

Hello guys!

I'm completely new in this.

I've been trying to do what is written in the title for 3 days already. At first I practise Straw hat

What I've got for now:

2z3uej9.jpg

I really need ur advice... Because I am stuck.

This is what I get with renamed *.utx:

99mccw.jpg

Well, probably detailed explanation can help you to help me.

For utx:

1) I extracted .tga from ct 2.3 with umodel -export

2) imported these files to UnrealED and set options close to what I get in UTPT with ct 2.3 .utx:

sqrqj9.jpg

3) saved as *.utx and encoded: l2encdec -e 121 *.utx

For ukx:

1) I extracted FElf_straw_hat_*.psk from ct 2.3 *.ukx

2) used ActiveX Importer for 3ds max

3) saved as .obj

4) created *.ukx with OAUKX_C6

5) encoded it: l2encdec -e 111 *.ukx

Changes in my armorgrp.dat:

1	15000	0	3	5	1	0	ct1Dropitems.drop_straw_hat_m003_a			ct1LineageAccessoryTex.straw_hat_m003_a_t00			ct1Icon.accessory_straw_hat_i00					4294967295	10	13	0	0	0	1	newLineageAccessory.Mfighter_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Ffighter_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Mdarkelf_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Fdarkelf_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Mdwarf_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Fdwarf_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Melf_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Felf_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Mmagic_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Fmagic_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Morc_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Forc_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Mshaman_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		1	newLineageAccessory.Fshaman_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	1		1		0		0		0		0		1	newLineageAccessory.Mfighter_straw_hat_m003_a	1	ct1LineageAccessoryTex.straw_hat_m003_a_t00	LineageEffect.p_u002_a	1		ItemSound.itemdrop_armor_glove	ItemSound.itemequip_armor_cloak	1	0	0	0	0	0	0	0

*Additional question: how can I create 1 big ukx file with all items? AFAIK *.obj is used only for 1 model or not?

Thanks in advance.

Posted

Bad uv..

umm did you go through zmodeler as 3ds yet

tried with and without zmodeler...

Okey, so I got that it was wrong to start with importing ct 2.3 straw hat, so I decided to import jester hat (that is already present in interlude).

Of course I've just copied a string in armorgrp with new id.

I've got problem with coordinates. How to fix this without manual changing of coordinates for every hat in 3ds max?

0cb240a4ee3890aee29e90b35edc09cb.jpg

Posted

The problem is solved. If someone looks for solution here it is: system/hairaccessorylocgrp.dat

 

That only works in pawnviewer

 

any 3d manipulator has rotation tools just align the axis and it should be fine (you can use hairaccesssorylocgrp for a template or get an idea of how much you need to change)

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