Phen Posted October 14, 2012 Posted October 14, 2012 Hello guys! I'm completely new in this. I've been trying to do what is written in the title for 3 days already. At first I practise Straw hat What I've got for now: I really need ur advice... Because I am stuck. This is what I get with renamed *.utx: Well, probably detailed explanation can help you to help me. For utx: 1) I extracted .tga from ct 2.3 with umodel -export 2) imported these files to UnrealED and set options close to what I get in UTPT with ct 2.3 .utx: 3) saved as *.utx and encoded: l2encdec -e 121 *.utx For ukx: 1) I extracted FElf_straw_hat_*.psk from ct 2.3 *.ukx 2) used ActiveX Importer for 3ds max 3) saved as .obj 4) created *.ukx with OAUKX_C6 5) encoded it: l2encdec -e 111 *.ukx Changes in my armorgrp.dat: 1 15000 0 3 5 1 0 ct1Dropitems.drop_straw_hat_m003_a ct1LineageAccessoryTex.straw_hat_m003_a_t00 ct1Icon.accessory_straw_hat_i00 4294967295 10 13 0 0 0 1 newLineageAccessory.Mfighter_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Ffighter_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Mdarkelf_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Fdarkelf_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Mdwarf_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Fdwarf_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Melf_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Felf_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Mmagic_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Fmagic_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Morc_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Forc_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Mshaman_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Fshaman_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 0 0 0 0 1 newLineageAccessory.Mfighter_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_glove ItemSound.itemequip_armor_cloak 1 0 0 0 0 0 0 0 *Additional question: how can I create 1 big ukx file with all items? AFAIK *.obj is used only for 1 model or not? Thanks in advance.
Phen Posted October 17, 2012 Author Posted October 17, 2012 Bump, guys plz, I am pretty sure that someone can help me. I probably miss 1 check box somewhere but I still can't figure it out
DONALD TRUMP 2016 Posted October 18, 2012 Posted October 18, 2012 Bad uv.. umm did you go through zmodeler as 3ds yet
Phen Posted October 21, 2012 Author Posted October 21, 2012 Bad uv.. umm did you go through zmodeler as 3ds yet tried with and without zmodeler... Okey, so I got that it was wrong to start with importing ct 2.3 straw hat, so I decided to import jester hat (that is already present in interlude). Of course I've just copied a string in armorgrp with new id. I've got problem with coordinates. How to fix this without manual changing of coordinates for every hat in 3ds max?
Phen Posted October 22, 2012 Author Posted October 22, 2012 bump... I've asked this on other forums as well and noone has responded so far
Phen Posted October 24, 2012 Author Posted October 24, 2012 The problem is solved. If someone looks for solution here it is: system/hairaccessorylocgrp.dat
DONALD TRUMP 2016 Posted October 26, 2012 Posted October 26, 2012 The problem is solved. If someone looks for solution here it is: system/hairaccessorylocgrp.dat That only works in pawnviewer any 3d manipulator has rotation tools just align the axis and it should be fine (you can use hairaccesssorylocgrp for a template or get an idea of how much you need to change)
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