Everything posted by Phen
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where are characters faces stored?
systextures/<race>.utx in category face ...._f For example: Human Fighter face Mfighter.utx: Face.Mfighter_m000_t00_f
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how to export ukx with animation?
to export animation u can use umodel For 100% extraction of animations u can use it with such keys: umodel -export -game=l2 -all <name>.ukx U will obtain *.psk. To work with .psk u need ActorX importer for 3ds max.
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[HELP] Problem with import of ct 2.3 accessories to interlude
The problem is solved. If someone looks for solution here it is: system/hairaccessorylocgrp.dat
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[HELP] Problem with import of ct 2.3 accessories to interlude
bump... I've asked this on other forums as well and noone has responded so far
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[HELP] Problem with import of ct 2.3 accessories to interlude
tried with and without zmodeler... Okey, so I got that it was wrong to start with importing ct 2.3 straw hat, so I decided to import jester hat (that is already present in interlude). Of course I've just copied a string in armorgrp with new id. I've got problem with coordinates. How to fix this without manual changing of coordinates for every hat in 3ds max?
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[HELP] Problem with import of ct 2.3 accessories to interlude
Bump, guys plz, I am pretty sure that someone can help me. I probably miss 1 check box somewhere but I still can't figure it out
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[Request] Decrypt freya
Here they are http://www.mediafire.com/download.php?ygbrcryffz82g45
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[HELP] Problem with import of ct 2.3 accessories to interlude
Hello guys! I'm completely new in this. I've been trying to do what is written in the title for 3 days already. At first I practise Straw hat What I've got for now: I really need ur advice... Because I am stuck. This is what I get with renamed *.utx: Well, probably detailed explanation can help you to help me. For utx: 1) I extracted .tga from ct 2.3 with umodel -export 2) imported these files to UnrealED and set options close to what I get in UTPT with ct 2.3 .utx: 3) saved as *.utx and encoded: l2encdec -e 121 *.utx For ukx: 1) I extracted FElf_straw_hat_*.psk from ct 2.3 *.ukx 2) used ActiveX Importer for 3ds max 3) saved as .obj 4) created *.ukx with OAUKX_C6 5) encoded it: l2encdec -e 111 *.ukx Changes in my armorgrp.dat: 1 15000 0 3 5 1 0 ct1Dropitems.drop_straw_hat_m003_a ct1LineageAccessoryTex.straw_hat_m003_a_t00 ct1Icon.accessory_straw_hat_i00 4294967295 10 13 0 0 0 1 newLineageAccessory.Mfighter_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Ffighter_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Mdarkelf_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Fdarkelf_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Mdwarf_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Fdwarf_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Melf_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Felf_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Mmagic_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Fmagic_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Morc_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Forc_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Mshaman_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 1 newLineageAccessory.Fshaman_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 1 1 0 0 0 0 1 newLineageAccessory.Mfighter_straw_hat_m003_a 1 ct1LineageAccessoryTex.straw_hat_m003_a_t00 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_glove ItemSound.itemequip_armor_cloak 1 0 0 0 0 0 0 0 *Additional question: how can I create 1 big ukx file with all items? AFAIK *.obj is used only for 1 model or not? Thanks in advance.