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Posted

Since so many people asked - here it is!

Just get a regular l2walker version, I used the 10.7.1 and use those settings in your set.ini :

 

LoginServerIP=85.14.217.57

LoginServerPort=2090

ProtocolVersion=656

 

Hosts file :

127.0.0.1 vip.tt2xz.com

127.0.0.1 vip1.tt2xz.com

127.0.0.1 vip2.tt2xz.com

127.0.0.1 vip3.tt2xz.com

127.0.0.1 vip4.tt2xz.com

127.0.0.1 vip5.tt2xz.com

127.0.0.1 vip6.tt2xz.com

127.0.0.1 vip7.tt2xz.com

127.0.0.1 vip.towalker.com

127.0.0.1 vip1.towalker.com

127.0.0.1 vip2.towalker.com

127.0.0.1 vip3.towalker.com

127.0.0.1 vip4.towalker.com

127.0.0.1 vip5.towalker.com

127.0.0.1 vip6.towalker.com

127.0.0.1 vip7.towalker.com

 

 

Programs needed : l2asrv and token.exe

1. Put this line into your options.ini from token.exe

  Token=5F3B352E5D39342D33313D3D2D257854215E5B24

 

2. start l2asrv

 

3. start l2walker with token.exe

 

4. type in your Login/PSW and feel free to bot

 

Edit: There you go :

http://www.file-upload.net/download-896005/oldskool.rar.html

http://www.files.to/get/288891/dagpw0fwfs

 

Enjoy ;)

 

 

Posted

I just uploaded my working version

http://www.files.to/get/288891/dagpw0fwfs

 

Use it on your own risk!

Just open the l2asrv.exe, then the token.exe and the walker will load. Type in your ID/PSW and it should be working. Don't forget to change your hosts before, as I already said before.

 

Enjoy

Posted

just post the link to the first post(edit the first post), so that everyone will be able to get it ready.

 

Btw, do u want me to write a La2Brute Force guide for gold?

Posted

Whats wrong with Rapidshare, Megaupload, Filefront?

The conformation question is in german here -.-

 

nevermind il check out the other topic made bout this

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  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
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