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Posted

2012.10.1 20:46:31

OS : Windows7(32) 6.1 (Build: 7600)

CPU : AuthenticAMD  AMD Athlon II X3 450 Processor @ 3215 MHz 4094MB RAM

Video : NVIDIA GeForce GTX 650 (623)

PosCode : LS8(415) 96307:-10941:-3322 3/1 [791]

 

USkeletalMeshInstance::SetLODLevel <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- RenderTranslucentActorToProxy <- FDynamicActor::RenderStencilAlphaActor <- FDynamicActor::Render <- RenderActor <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- GRenDev = fd890000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Exception:

Code [EXCEPTION_ACCESS_VIOLATION]

Address [0x202320E9]

Offset From Base [0x002320E9]

 

 

how to deal with this ???

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