Lipon exw dokimasi olous tous tropous na kanw ton server m online kai dn exw kataferi tpt..... merikes fores m lei : ip updated kai meta disconecting i dn mporo na kanw login otan allazw tin ip. enas filos m mporouse xwris na exi sta8eri ip na ton kani online me tin ip tou kai molis ekane rr to pc tou allaze tin ip stis ri8misis kai o server ginotan online. An kapios mpori as m pi pos mporo na kanw tin server online.......
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Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Lipon exw dokimasi olous tous tropous na kanw ton server m online kai dn exw kataferi tpt..... merikes fores m lei : ip updated kai meta disconecting i dn mporo na kanw login otan allazw tin ip. enas filos m mporouse xwris na exi sta8eri ip na ton kani online me tin ip tou kai molis ekane rr to pc tou allaze tin ip stis ri8misis kai o server ginotan online. An kapios mpori as m pi pos mporo na kanw tin server online.......
Ty
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