paulos13 Posted September 8, 2012 Share Posted September 8, 2012 alloz exw problima me to login ftani kanonika eki pou leei "light" kai otan patas ok dn mpenei exoume kamia lisi? Link to comment Share on other sites More sharing options...
0 paulos13 Posted September 8, 2012 Author Share Posted September 8, 2012 anixta einai ta ports re c.. Link to comment Share on other sites More sharing options...
0 paulos13 Posted September 8, 2012 Author Share Posted September 8, 2012 to accoun fiaxnete kanonika ala otan einai na patiseis ok eki sto "lighT" den mpenei!!!! Link to comment Share on other sites More sharing options...
0 paulos13 Posted September 8, 2012 Author Share Posted September 8, 2012 Protocol checkares? oxi den exo idea ti einai auto Link to comment Share on other sites More sharing options...
0 Devilfenix Posted September 8, 2012 Share Posted September 8, 2012 vres ta protocol k kane to min = 1 kai to max = 999 Link to comment Share on other sites More sharing options...
0 paulos13 Posted September 8, 2012 Author Share Posted September 8, 2012 vres ta protocol k kane to min = 1 kai to max = 999 bro mporis na m e3igiseis pou peripou einai auto to protocol? Link to comment Share on other sites More sharing options...
0 dEvilKinG Posted September 8, 2012 Share Posted September 8, 2012 /config/server.properties και config/loginserver.properties, και βαλε κανονικες IP. Μην πετατε οτι μαλακια σας ερθει, δεν υπαρχει θεμα ουτε με protocols ουτε με ports, ουτως η αλλως LAN ειναι προφανως.. Link to comment Share on other sites More sharing options...
0 paulos13 Posted September 8, 2012 Author Share Posted September 8, 2012 telika ti na kanw ? 8a m pite p einai to protocol? Link to comment Share on other sites More sharing options...
0 Devilfenix Posted September 8, 2012 Share Posted September 8, 2012 /config/server.properties και config/loginserver.properties, και βαλε κανονικες IP. Μην πετατε οτι μαλακια σας ερθει, δεν υπαρχει θεμα ουτε με protocols ουτε με ports, ουτως η αλλως LAN ειναι προφανως.. Αν ξανα προσβαλεις καποιον , τρως -1 απο εμενα , σε εχω δει σε πολλα topics για αυτο κοψε την φορα που εχεις παρει. Link to comment Share on other sites More sharing options...
0 paulos13 Posted September 8, 2012 Author Share Posted September 8, 2012 pedia ti 8a gini me to 8ema moy ? :P Link to comment Share on other sites More sharing options...
0 dEvilKinG Posted September 9, 2012 Share Posted September 9, 2012 pedia ti 8a gini me to 8ema moy ? :P παυλο σου ειπα πιο πανω. Αν ξανα προσβαλεις καποιον , τρως -1 απο εμενα , σε εχω δει σε πολλα topics για αυτο κοψε την φορα που εχεις παρει. δεν προσβαλω κανεναν, κανε και -30 λες να με ενδιαφερει ενα νουμερο; Link to comment Share on other sites More sharing options...
0 Devilfenix Posted September 9, 2012 Share Posted September 9, 2012 pedia ti 8a gini me to 8ema moy ? :P sou eipa dokimase ta protocol pou vriskonte sto server.properties allakse auta edw # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. # Default: 730 MinProtocolRevision = 1 # Default: 746 MaxProtocolRevision = 999 Link to comment Share on other sites More sharing options...
0 'Baggos' Posted September 9, 2012 Share Posted September 9, 2012 /config/server.properties και config/loginserver.properties, και βαλε κανονικες IP. Μην πετατε οτι μαλακια σας ερθει, δεν υπαρχει θεμα ουτε με protocols ουτε με ports, ουτως η αλλως LAN ειναι προφανως.. Μία απάντηση απλή δώσε. config/loginserver.properties και τελείωσε, μη κάνεις θέμα ολόκληρο. Link to comment Share on other sites More sharing options...
0 paulos13 Posted September 9, 2012 Author Share Posted September 9, 2012 oute pali den mpenei ;/ Link to comment Share on other sites More sharing options...
0 Devilfenix Posted September 9, 2012 Share Posted September 9, 2012 oute pali den mpenei ;/ gia kane paste re file ta config tou server na doume ti exeis kanei... Link to comment Share on other sites More sharing options...
0 paulos13 Posted September 9, 2012 Author Share Posted September 9, 2012 # ================================================================ # Gameserver setting # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname = * GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname = *********.no-ip.info # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname = 127.0.0.1 # The Loginserver host and port LoginPort = 9014 LoginHost = 127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server (if the requested id is already reserved) AcceptAlternateID = True # ================================================================ # Database informations # ================================================================ Driver = com.mysql.jdbc.Driver #Driver = org.hsqldb.jdbcDriver #Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver URL = jdbc:mysql://localhost/acis #URL = jdbc:hsqldb:hsql://localhost/baggos #URL = jdbc:sqlserver://localhost/database=acis/user=sa/password= Login = root Password = qz7rnc4tc4ru4waoi # Maximum database connections (minimum 2, basically 10 if number under 10, default 100) MaximumDbConnections = 100 # Idle connections expiration time (0 = never expire, default) MaximumDbIdleTime = 0 # Datapack root directory, default to current directory from which the server is started # DatapackRoot = C:/Work/tmp/DataPack # ================================================================ # IdFactory # ================================================================ # Tell server which IdFactory class to use, options are: # BitSet (default), # Stack (another method) IDFactory = BitSet # Check for bad ids in the database on server boot up # Much faster load time without it, but may cause problems BadIdChecking = True # ================================================================ # serverList # ================================================================ # Displays [] in front of server name ServerListBrackets = False # Displays a clock next to the server name ServerListClock = False # If true, the server will be set as GM only ServerGMOnly = False # if True, the server will be a test server (listed by testserver clients only) TestServer = False # ================================================================ # Clients related options # ================================================================ # Allow delete chars after D days, 0 = feature disabled DeleteCharAfterDays = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 1000000 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. # Default: 730 MinProtocolRevision = 1 # Default: 746 MaxProtocolRevision = 999 #============================================================= # Jail & Punishements #============================================================= # Jail is a PvP zone JailIsPvp = False # Player punishment for illegal actions # 1 - broadcast warning to gms only # 2 - kick player(default) # 3 - kick & ban player # 4 - jail player (define minutes of jail with param: 0 = infinite) DefaultPunish = 2 DefaultPunishParam = 0 # ================================================================ # Automatic options # ================================================================ # AutoLoot, don't lead herbs behavior. False by default. AutoLoot = False # AutoLoot from raid boss. False by default. AutoLootRaid = False # If False herbs will drop on ground even if AutoLoot is enabled. False by default. AutoLootHerbs = False # ================================================================= # Items Management # ================================================================= # If enabled, the server will only update items when saving the character. # It greatly reduces DB usage and improves performance, but causes item loss during crashes. # Default: False LazyItemsUpdate = False # Allow players to drop items on the ground AllowDiscardItem = True # allows creating multiple nonstackable items at one time MultipleItemDrop = True # delete from world dropped reward items after n seconds. 0 - disabled AutoDestroyDroppedItemAfter = 0 # Time in secs after wich droped herb will be autodestroyed (default: 15 seconds) AutoDestroyHerbTime = 15 # List of items that will not be destroyed (seperated by ",") # NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # items on this list will be protected regardless below options ListOfProtectedItems = 57,5575,6673 # also delete from world misc. items dropped by players (all except equipable items) # NOTE: work only if AutoDestroyDroppedItemAfter >0 DestroyPlayerDroppedItem = False # Destroy also equipable items (armor, weapon, jewelry) # NOTE: Work only if DestroyPlayerDroppedItem = true DestroyEquipableItem = False # save into DB droppped items for restoring after reboot SaveDroppedItem = False # Empty table after items are loaded into memory - safety setting # if server crash before saving items, on next start old items will be restored # and players may already picked up some of them - so this will prevent duplicates EmptyDroppedItemTableAfterLoad = False # Time interval in minutes to save in DB items on ground, 0 to disable # NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown SaveDroppedItemInterval = 0 # delete all saved items form DB On next start # NOTE: Work only if SaveDroppedItem = false ClearDroppedItemTable = False # ================================================================= # RATES # ================================================================= # Rate control, float values RateXp = 1. RateSp = 1. RatePartyXp = 1. RatePartySp = 1. RateDropAdena = 1. RateConsumableCost = 1. RateDropItems = 1. RateRaidDropItems = 1. RateDropSpoil = 1. RateDropManor = 1 # Quest configuration settings RateQuestDrop = 1. RateQuestReward = 1. RateQuestRewardXP = 1. RateQuestRewardSP = 1. RateQuestRewardAdena = 1. RateKarmaExpLost = 1 RateSiegeGuardsPrice = 1 # Player Drop Rate control, percent (%) values PlayerDropLimit = 0 PlayerRateDrop = 0 PlayerRateDropItem = 0 PlayerRateDropEquip = 0 PlayerRateDropEquipWeapon = 0 # Karma Drop Rate control, percent (%) values KarmaDropLimit = 10 KarmaRateDrop = 40 KarmaRateDropItem = 50 KarmaRateDropEquip = 40 KarmaRateDropEquipWeapon = 10 # Pet rate control (float values except for "PetFoodRate", default 1./1/1.) PetXpRate = 1. PetFoodRate = 1 SinEaterXpRate = 1. # Common herbs (default) RateCommonHerbs = 1. # Herb of Life (categorie 1) RateHpHerbs = 1. # Herb of Mana (categorie 2) RateMpHerbs = 1. # Special herbs (categorie 3) RateSpecialHerbs = 1. # ================================================================= # Allowed features # ================================================================= AllowFreight = True AllowWarehouse = True # If True player can try on weapon and armor in shop # Each Item tried cost WearPrice adena AllowWear = True WearDelay = 5 WearPrice = 10 # "Allow" types - Read variable name for info about ;p. AllowLottery = True AllowRace = True AllowWater = True AllowCursedWeapons = True AllowManor = True AllowBoat = True # Those "Allow" types are set to False by default : # - Fishing will "bug" without geodata (if you activate w/o geodata, fishing is possible everywhere). AllowFishing = False # Allow characters to receive damage from falling. CoordSynchronize = 2 is recommended. # True - enabled. # False - disabled. # Auto - True if geodata enabled and False if disabled. # Default: Auto EnableFallingDamage = Auto # ================================================================ # Debug, Dev & Test config # ================================================================ # Don't load quests NoQuests = False # Don't load spawntable NoSpawns = False # Debug messages (by default False, easily "flood" your GS logs) Debug = False Developer = False PacketHandlerDebug = False # ================================================================ # Dead Lock Detector (thread detecting deadlocks) # ================================================================ # Activate the feature (by default: False) DeadLockDetector = False # Check interval in seconds (by default: 20) DeadLockCheckInterval = 20 # Automatic restart if deadlock case is found (by default: False) RestartOnDeadlock = False # ================================================================= # Logging features # ================================================================= # Logging ChatWindow LogChat = False # Logging Item handling NOTE: This can be very space consuming. LogItems = False # Log GM actions GMAudit = False # ================================================================= # Community board configuration # ================================================================= # Activate or no the community board. EnableCommunityBoard = False # Show this community board section when you open it. BBSDefault = _bbshome # ================================================================= # Geodata & ValidatePosition # ================================================================= # GeoData options: # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData used to check Line Of Sight (LOS) targeting and L2Playable movement. You need to download # files for data/geodata folder. Monsters can pass walls but not aggro through them. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode files) and all # character moves go through geodata checks (if a mob passes a wall, pathing is wrong). GeoData = 0 #[True]Loads GeoData buffer's content into physical memory. #[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory. ForceGeodata = True # Player coordinates synchronization # 1 - partial synchronization Client --> Server ; don't use it with geodata # 2 - partial synchronization Server --> Client ; use this setting with geodata # -1 - Old system: will synchronize Z only ; default CoordSynchronize = -1 # ================================================================= # Those next options are for another type of pathfinding, named CellPathFinding. It won't load # pathnodes from the folder, but make calculs "on the fly", producing more accurate routes but is # (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files (GeoPathFinding method) are used. # If True, CellPathFinding method is used, and next options are available to configure it. # Default: False CellPathFinding = False # Pathfinding array buffers configuration PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2 # Weight for nodes without obstacles far from walls LowWeight = 0.5 # Weight for nodes near walls MediumWeight = 2 # Weight for nodes with obstacles HighWeight = 3 # Angle paths will be more "smart", but in cost of higher CPU utilization AdvancedDiagonalStrategy = True # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True # Default: LowWeight * sqrt(2) DiagonalWeight = 0.707 # Maximum number of LOS postfilter passes, 0 will disable postfilter. # Default: 3 MaxPostfilterPasses = 3 # Path debug function. # Nodes known to pathfinder will be displayed as adena, constructed path as antidots. # Number of the items show node cost * 10 # Potions display path after first stage filter # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter # This function is FOR DEBUG PURPOSES ONLY ! DebugPath = False # ================================================================= # Misc # ================================================================= # Basic protection against L2Walker L2WalkerProtection = False # Enforces gameguard query on character login GameGuardEnforce = False # delete invalid quest from player AutoDeleteInvalidQuestData = False # setting false can improve server performance on high rate servers PreciseDropCalculation = True # Forces full item inventory packet to be sent for any item change # Note: This can increase network traffic ForceInventoryUpdate = False # Zone Setting # 0 = Peace All the Time # 1 = PVP During Siege for siege participants # 2 = PVP All the Time ZoneTown = 0 # Show "data/html/servnews.htm" when a character enters world. ShowServerNews = False # Disable tutorial on new player game entrance. # Default: False DisableTutorial = False # ------------------------------- # Level Up Areas # ------------------------------- # Custom Level Zones. (.lvl20) Lvl20CommandAllow = True # Enter your spawn Location. lvl20_X = 82821 lvl20_Y = 148598 lvl20_Z = -3469 Level20Messenge = You are in 20 Level Area. # Custom Level Zones. (.lvl40) Lvl40CommandAllow = True # Enter your spawn Location. lvl40_X = 82821 lvl40_Y = 148598 lvl40_Z = -3469 Level40Messenge = You are in 40 Level Area. # Custom Level Zones. (.lvl60) Lvl60CommandAllow = True # Enter your spawn Location. lvl60_X = 82821 lvl60_Y = 148598 lvl60_Z = -3469 Level60Messenge = You are in 60 Level Area. # Custom Level Zones. (.lvl75) Lvl75CommandAllow = True # Enter your spawn Location. lv75_X = 82821 lvl75_Y = 148598 lvl75_Z = -3469 Level75Messenge = You are in 75 Level Area. # ---------------------------- # PvP Zones Areas # ---------------------------- # PvP1 Zone. (.pvp1) Pvp1CommandAllow = True # Enter your spawn Location. pvp1_X = 82821 pvp1_Y = 148598 pvp1_Z = -3469 PvP1Messenge = You are in PvP1 Area. # PvP2 Zone. (.pvp2) Pvp2CommandAllow = True # Enter your spawn Location. pvp2_X = 82821 pvp2_Y = 148598 pvp2_Z = -3469 PvP2Messenge = You are in PvP2 Area. # ------------------------------- # Farm Zones Areas # ------------------------------- # Farm Zone 1. (.farm1) Farm1CommandAllow = True # Enter your spawn Location. farm1_X = 82821 farm1_Y = 148598 farm1_Z = -3469 Farm1 = You are in Farm 1 Area. # Farm Zone 2. (.farm2) Farm2CommandAllow = True # Enter your spawn Location. farm2_X = 82821 farm2_Y = 148598 farm2_Z = -3469 Farm2Messenge = You are in Farm 2 Area. # Farm Zone 3 (.farm3) Farm3CommandAllow = True # Enter your spawn Location. farm3_X = 82821 farm3_Y = 148598 farm3_Z = -3469 Farm3Messenge = You are in Farm 3 Area. # Farm Zone 4 (.farm4) Farm4CommandAllow = True # Enter your spawn Location. farm4_X = 82821 farm4_Y = 148598 farm4_Z = -3469 Farm4Messenge = You are in Farm 4 Area. # ------------------------------- # Main Town Cmd # ------------------------------- # Main Town. (.maintown) MainTownCommandAllow = True # Enter your spawn Location. maintown_X = 82821 maintown_Y = 148598 maintown_Z = -3469 MainTownMessenge = You are in Town of Giran. # ------------------------------- # Go Near To Olympiad Manager # ------------------------------- # Olympiad Manager. (.gooly) GoOlyCommandAllow = True # Enter your spawn Location. gooly_X = 82821 gooly_Y = 148598 gooly_Z = -3469 GoOlyMessenge = You are near of Olympiad Manager. to external den to kanoniko mou Link to comment Share on other sites More sharing options...
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paulos13
alloz exw problima me to login ftani kanonika eki pou leei "light" kai otan patas ok dn mpenei exoume kamia lisi?
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