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[Request] voicecommand gia acis!!!


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kalhspera se olous

opws leei o titlos moy psaxnw ena guide gia na balw voicecommand se acis pack, mias kai opws einai twra den yparxei !!!

Σαν τι voicecommand ψάχνεις?

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Posted

kalhspera se olous

opws leei o titlos moy psaxnw ena guide gia na balw voicecommand se acis pack, mias kai opws einai twra den yparxei !!!

Σαν τι voicecommand ψάχνεις?

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Posted

Σαν τι voicecommand ψάχνεις?

auth ti stigmh mesa sto pack den yparxei tpt gia voice command

egw 8elo .online .heal kai basika meta 8a mporesw na balw kai merika alla monos mou!!!

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Posted

Σαν τι voicecommand ψάχνεις?

auth ti stigmh mesa sto pack den yparxei tpt gia voice command

egw 8elo .online .heal kai basika meta 8a mporesw na balw kai merika alla monos mou!!!

  • 0
Posted

auth ti stigmh mesa sto pack den yparxei tpt gia voice command

egw 8elo .online .heal kai basika meta 8a mporesw na balw kai merika alla monos mou!!!

Αυτά είναι υπάρχοντα ήδη εδώ μέσα.

Δεν γνωρίζω από aCis, αλλά τι εννοείς δεν υπάρχει τίποτα για voice command?

Δεν υπάρχει αυτή η διαδρομή στο eclipse?

  • 0
Posted

auth ti stigmh mesa sto pack den yparxei tpt gia voice command

egw 8elo .online .heal kai basika meta 8a mporesw na balw kai merika alla monos mou!!!

Αυτά είναι υπάρχοντα ήδη εδώ μέσα.

Δεν γνωρίζω από aCis, αλλά τι εννοείς δεν υπάρχει τίποτα για voice command?

Δεν υπάρχει αυτή η διαδρομή στο eclipse?

  • 0
Posted

Αυτά είναι υπάρχοντα ήδη εδώ μέσα.

Δεν γνωρίζω από aCis, αλλά τι εννοείς δεν υπάρχει τίποτα για voice command?

Δεν υπάρχει αυτή η διαδρομή στο eclipse?

egw den tin exw...den exw kan to java file
  • 0
Posted

Αυτά είναι υπάρχοντα ήδη εδώ μέσα.

Δεν γνωρίζω από aCis, αλλά τι εννοείς δεν υπάρχει τίποτα για voice command?

Δεν υπάρχει αυτή η διαδρομή στο eclipse?

egw den tin exw...den exw kan to java file
  • 0
Posted
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 75)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -68,6 +68,7 @@
import net.sf.l2j.gameserver.handler.ItemHandler;
import net.sf.l2j.gameserver.handler.SkillHandler;
import net.sf.l2j.gameserver.handler.UserCommandHandler;
+import net.sf.l2j.gameserver.handler.VoicedCommandHandler; 
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.instancemanager.AuctionManager;
import net.sf.l2j.gameserver.instancemanager.BoatManager;
@@ -242,6 +243,7 @@
		_log.config("ItemHandler: Loaded " + ItemHandler.getInstance().size() + " handlers.");
         _log.config("SkillHandler: Loaded " + SkillHandler.getInstance().size() + " handlers.");
         _log.config("UserCommandHandler: Loaded " + UserCommandHandler.getInstance().size() + " handlers.");
+        _log.config("VoicedCommandHandler: Loaded " + VoicedCommandHandler.getInstance().size() + " handlers.");

		if (Config.ALLOW_WEDDING)
			CoupleManager.getInstance();

Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java	(revision 0)
@@ -0,0 +1,81 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler;
+
+import java.util.Map;
+import java.util.logging.Logger;
+
+import javolution.util.FastMap;
+import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminGeoEditor;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.*;
+
+public class VoicedCommandHandler
+{
+	private static Logger _log = Logger.getLogger(ItemHandler.class.getName());
+
+	private static VoicedCommandHandler 		_instance;
+	private Map<String, IVoicedCommandHandler> 	_datatable;
+
+	public static VoicedCommandHandler getInstance()
+	{
+		if (_instance == null)
+			_instance = new VoicedCommandHandler();
+		
+		return _instance;
+	}
+
+	private VoicedCommandHandler()
+	{
+		_datatable = new FastMap<String, IVoicedCommandHandler>();
+		
+	}
+
+	public void registerVoicedCommandHandler(IVoicedCommandHandler handler)
+	{
+		String[] ids = handler.getVoicedCommandList();
+		for (int i = 0; i < ids.length; i++)
+		{
+			if (Config.DEBUG) _log.fine("Adding handler for command "+ids[i]);
+			_datatable.put(ids[i], handler);
+		}
+	}
+
+	public IVoicedCommandHandler getVoicedCommandHandler(String voicedCommand)
+	{
+		String command = voicedCommand;
+		
+		if (voicedCommand.indexOf(" ") != -1)
+			command = voicedCommand.substring(0, voicedCommand.indexOf(" "));
+		
+		if (Config.DEBUG)
+			_log.fine("getting handler for command: "+command+" -> "+(_datatable.get(command) != null));
+		
+		return _datatable.get(command);
+	}
+
+    public int size()
+    {
+        return _datatable.size();
+    }
+}

Index: java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java	(revision 0)
@@ -0,0 +1,43 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler;
+
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+ * This class ...
+ *
+ * @version $Revision: 1.1.4.2 $ $Date: 2005/03/27 15:30:09 $
+ */
+public interface IVoicedCommandHandler
+{
+	/**
+	 * this is the worker method that is called when someone uses an admin command.
+	 * @param activeChar
+	 * @param command
+	 * @return command success
+	 */
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target);
+
+	/**
+	 * this method is called at initialization to register all the item ids automatically
+	 * @return all known itemIds
+	 */
+	public String[] getVoicedCommandList();
+}

Index: java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java	(revision 75)
+++ java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java	(working copy)
@@ -15,8 +15,13 @@
package net.sf.l2j.gameserver.handler.chathandlers;

import java.util.Collection;
+import java.util.StringTokenizer; 
+import java.util.logging.Logger;

+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IChatHandler;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; 
+import net.sf.l2j.gameserver.handler.VoicedCommandHandler; 
import net.sf.l2j.gameserver.model.BlockList;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
@@ -29,6 +34,7 @@
public class ChatAll implements IChatHandler
{
	private static final int[] COMMAND_IDS = { 0 };
+	private static Logger _log = Logger.getLogger(ChatAll.class.getName());

	/**
	 * Handle chat type 'all'
@@ -36,16 +42,53 @@
	 */
	public void handleChat(int type, L2PcInstance activeChar, String params, String text)
	{
-		CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
-		Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers().values();
-
-		for (L2PcInstance player : plrs)
+		boolean vcd_used = false; 
+		if (text.startsWith("."))
		{
-			if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
-				player.sendPacket(cs);
-		}
+			StringTokenizer st = new StringTokenizer(text); 
+			IVoicedCommandHandler vch; 
+			String command = "";

-		activeChar.sendPacket(cs);
+			      if (st.countTokens() > 1)
+				  {
+				      command = st.nextToken().substring(1);
+				      params = text.substring(command.length() + 2);
+				      vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
+				  }
+				  else
+				  {
+				            					command = text.substring(1);
+				            					if (Config.DEBUG)
+				            						_log.info("Command: " + command);
+				            					vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
+				            				}
+				            				
+				            				if (vch != null)
+				            				{
+				            					vch.useVoicedCommand(command, activeChar, params);
+				            					vcd_used = true;
+				            				}
+				            				else
+				            				{
+				            					if (Config.DEBUG)
+				            						_log.warning("No handler registered for bypass '" + command + "'");
+				            					vcd_used = false;
+				            				}
+				            			}
+				            			
+				            			if (!vcd_used)
+				            			{
+				            				CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
+				            				Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers().values();
+				            	
+				            				for (L2PcInstance player : plrs)
+				            				{
+				            					if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
+				            						player.sendPacket(cs);
+				            				}
+				            				
+				    activeChar.sendPacket(cs);
+				}
	}

	/**

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Posted
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 75)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -68,6 +68,7 @@
import net.sf.l2j.gameserver.handler.ItemHandler;
import net.sf.l2j.gameserver.handler.SkillHandler;
import net.sf.l2j.gameserver.handler.UserCommandHandler;
+import net.sf.l2j.gameserver.handler.VoicedCommandHandler; 
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.instancemanager.AuctionManager;
import net.sf.l2j.gameserver.instancemanager.BoatManager;
@@ -242,6 +243,7 @@
		_log.config("ItemHandler: Loaded " + ItemHandler.getInstance().size() + " handlers.");
         _log.config("SkillHandler: Loaded " + SkillHandler.getInstance().size() + " handlers.");
         _log.config("UserCommandHandler: Loaded " + UserCommandHandler.getInstance().size() + " handlers.");
+        _log.config("VoicedCommandHandler: Loaded " + VoicedCommandHandler.getInstance().size() + " handlers.");

		if (Config.ALLOW_WEDDING)
			CoupleManager.getInstance();

Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java	(revision 0)
@@ -0,0 +1,81 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler;
+
+import java.util.Map;
+import java.util.logging.Logger;
+
+import javolution.util.FastMap;
+import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminGeoEditor;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.*;
+
+public class VoicedCommandHandler
+{
+	private static Logger _log = Logger.getLogger(ItemHandler.class.getName());
+
+	private static VoicedCommandHandler 		_instance;
+	private Map<String, IVoicedCommandHandler> 	_datatable;
+
+	public static VoicedCommandHandler getInstance()
+	{
+		if (_instance == null)
+			_instance = new VoicedCommandHandler();
+		
+		return _instance;
+	}
+
+	private VoicedCommandHandler()
+	{
+		_datatable = new FastMap<String, IVoicedCommandHandler>();
+		
+	}
+
+	public void registerVoicedCommandHandler(IVoicedCommandHandler handler)
+	{
+		String[] ids = handler.getVoicedCommandList();
+		for (int i = 0; i < ids.length; i++)
+		{
+			if (Config.DEBUG) _log.fine("Adding handler for command "+ids[i]);
+			_datatable.put(ids[i], handler);
+		}
+	}
+
+	public IVoicedCommandHandler getVoicedCommandHandler(String voicedCommand)
+	{
+		String command = voicedCommand;
+		
+		if (voicedCommand.indexOf(" ") != -1)
+			command = voicedCommand.substring(0, voicedCommand.indexOf(" "));
+		
+		if (Config.DEBUG)
+			_log.fine("getting handler for command: "+command+" -> "+(_datatable.get(command) != null));
+		
+		return _datatable.get(command);
+	}
+
+    public int size()
+    {
+        return _datatable.size();
+    }
+}

Index: java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/IVoicedCommandHandler.java	(revision 0)
@@ -0,0 +1,43 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler;
+
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+/**
+ * This class ...
+ *
+ * @version $Revision: 1.1.4.2 $ $Date: 2005/03/27 15:30:09 $
+ */
+public interface IVoicedCommandHandler
+{
+	/**
+	 * this is the worker method that is called when someone uses an admin command.
+	 * @param activeChar
+	 * @param command
+	 * @return command success
+	 */
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target);
+
+	/**
+	 * this method is called at initialization to register all the item ids automatically
+	 * @return all known itemIds
+	 */
+	public String[] getVoicedCommandList();
+}

Index: java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java	(revision 75)
+++ java/net/sf/l2j/gameserver/handler/chathandlers/ChatAll.java	(working copy)
@@ -15,8 +15,13 @@
package net.sf.l2j.gameserver.handler.chathandlers;

import java.util.Collection;
+import java.util.StringTokenizer; 
+import java.util.logging.Logger;

+import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IChatHandler;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; 
+import net.sf.l2j.gameserver.handler.VoicedCommandHandler; 
import net.sf.l2j.gameserver.model.BlockList;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
@@ -29,6 +34,7 @@
public class ChatAll implements IChatHandler
{
	private static final int[] COMMAND_IDS = { 0 };
+	private static Logger _log = Logger.getLogger(ChatAll.class.getName());

	/**
	 * Handle chat type 'all'
@@ -36,16 +42,53 @@
	 */
	public void handleChat(int type, L2PcInstance activeChar, String params, String text)
	{
-		CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
-		Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers().values();
-
-		for (L2PcInstance player : plrs)
+		boolean vcd_used = false; 
+		if (text.startsWith("."))
		{
-			if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
-				player.sendPacket(cs);
-		}
+			StringTokenizer st = new StringTokenizer(text); 
+			IVoicedCommandHandler vch; 
+			String command = "";

-		activeChar.sendPacket(cs);
+			      if (st.countTokens() > 1)
+				  {
+				      command = st.nextToken().substring(1);
+				      params = text.substring(command.length() + 2);
+				      vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
+				  }
+				  else
+				  {
+				            					command = text.substring(1);
+				            					if (Config.DEBUG)
+				            						_log.info("Command: " + command);
+				            					vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
+				            				}
+				            				
+				            				if (vch != null)
+				            				{
+				            					vch.useVoicedCommand(command, activeChar, params);
+				            					vcd_used = true;
+				            				}
+				            				else
+				            				{
+				            					if (Config.DEBUG)
+				            						_log.warning("No handler registered for bypass '" + command + "'");
+				            					vcd_used = false;
+				            				}
+				            			}
+				            			
+				            			if (!vcd_used)
+				            			{
+				            				CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
+				            				Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers().values();
+				            	
+				            				for (L2PcInstance player : plrs)
+				            				{
+				            					if (player != null && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
+				            						player.sendPacket(cs);
+				            				}
+				            				
+				    activeChar.sendPacket(cs);
+				}
	}

	/**

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    • The server has been online and stable for over 2 months now, and we’re still going strong! No wipes, no shortcuts ~ just continuous work, daily fixes, events, and improvements to ensure the best possible experience.   Great News! 🔥 CHAPTER II IS COMING — GRACIA FINAL 🔥 On February 16, L2Elixir enters a new era. The server will be officially updated to Gracia Final, opening Chapter II of our journey. Expect new content, improvements, and surprises that will refresh the gameplay while keeping the classic Gracia Final spirit alive.   More challenges, more competition, and more reasons to log in.   📅 Update Date: February 16 ⚔️ Chapter II: Gracia Final This is not a reset. This is evolution.   Prepare yourselves — Chapter II begins soon.   Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs    
    • Server owners, Top.MaxCheaters.com is now live and accepting Lineage 2 server listings. There is no voting, no rankings manipulation, and no paid advantages. Visibility is clean and equal, and early listings naturally appear at the top while the platform grows. If your server is active, it should already be listed. Submit here 👉https://Top.MaxCheaters.com This platform is part of the MaxCheaters.com network and is being built as a long-term reference point for the Lineage 2 community. — MaxCheaters.com Team
    • Hello! We are Genesis, small team that works on new Lineage 2 project. Our goal with this project is to create a fresh new place to play — built around real community feedback, with no aggressive pay-to-win donations and with carefully thought-out quality-of-life improvements, balance changes etc. We believe that even tho we all love this game, everyone has at least one or two things they would like to change in the game to make it more enjoyable. Thats why we want the comunity feedback to shape our server. Main information about the server: • Interlude Classic version • Rates: EXP x4 SP x2 Loot x2, Spoil x2 (not set in stone, might be changed) • Local & Server-Side Dualbox Protection • Complete, Clear Website with Integrated Account Panel (Game account creation, direct communication with support, bug reporting, voting and reward system) • Launcher – External Game Login System: manage all your accounts inside the launcher, “Play” button logs you directly into the game server Here are list of few changes we already added/decided to add to the server: • Reworked Client to fit interlude Era with upgraded Classic Ui • Custom Antibot system • Custom AntiDualBox System • Offline shops • Offline shop with buffs (available only in towns) • Mass Sweeper added to the game • Newbie buffs available all the way to lvl 76 (nothing crazy, but its free) • Slight balance change to Destroyer damage with Polearm and Cancel spell from SPS • PvP zones on every Epic spawn spot • Overbuffing blocked • And more! Since we put big focus on community feedback and suggestions, we are looking for people for our internal tests, that will discuss whether current changes „fit” into the game and maybe suggest some changes themselves. If what you’ve just read sounds interesting to you, if you want to help creating server fitted for you, join our server Discord. Help us to understand what Lineage 2 players in 2026 actually expect and need — so we can meet those expectations and avoid becoming just another server that dies a natural death.     Even if you’re not interested in playing right now, but you are a long-time Lineage 2 player, feel free to join our community. We would greatly appreciate your experience and feedback to help us improve and develop our project. Join the growing L2Genesis community: https://discord.gg/mcuHsQzNCm Also check our website: https://l2genesis.com/
    • I messaged you privately. If you want me to help, message me privately.  
    • Hello guys I’m new here, also I’m new on those things I  don’t know anything about programming but I need some help about many things …I want to open a faction server  Firstly , I want to make a classic but with interlude staff like skills items level etc ..so is there any project server interlude -classic ..is there any interlude -classic client ?  what other server doing ?  can I go with interlude and add a patch-interface that will work for all people whos gonna join the server,  that will have inventory stats bars etc from classic , lobby create character ..etc and L2Fonts  for title and names also chat letters  like classic ?  I read about Lucera 2 has an interlude -classic client is it correct ? I also read about a multi protocol ..   also I saw that there is a lot of classic chronicles like 2.0 2.5 2.6 2.7 2.9.5 3.0  what are the differences    I know that the 3.0 add kamael which I don’t want    in conclusion.. I want full interlude staff but classic things    what should I do with client , server files  which is the way to go and with what files    if someone can answer me to all  sorry for my bad English 
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