Hello. We are a comunity and we have dedicated machines for servers. we have mu online/counter strike/dota/lineage/etc...
Server machine have very good network connection/ computer eight-core cpu...
JAVA DEVELOPER MISSING!!
I am admin of the lineage server machine.. the bad news is that my java dev stop activity (family problems) i am looking for one good guy able to edit/create/repair bugs.
Of course the developer will be reward from donations.
ADD ME ON SKYPE: sorin.passion
OR MAIL ME : sorin.passion@gmail.com for more info.
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
dubluw
Hello. We are a comunity and we have dedicated machines for servers. we have mu online/counter strike/dota/lineage/etc...
Server machine have very good network connection/ computer eight-core cpu...
JAVA DEVELOPER MISSING!!
I am admin of the lineage server machine.. the bad news is that my java dev stop activity (family problems) i am looking for one good guy able to edit/create/repair bugs.
Of course the developer will be reward from donations.
ADD ME ON SKYPE: sorin.passion
OR MAIL ME : sorin.passion@gmail.com for more info.
I will be happy, you will be happy too.
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