#=============================================================
# Enchant
#=============================================================
# % chance of success to enchant a magic weapon
EnchantChanceMagicWeapon = 0.4
EnchantChanceMagicWeapon15Plus = 0.2
# % chance of success to enchant a non magic weapon
EnchantChanceNonMagicWeapon = 0.7
EnchantChanceNonMagicWeapon15Plus = 0.35
# % chance of success to enchant an armor part (both jewelry or armor)
EnchantChanceArmor = 0.66
# Enchant limit [default = 0]
EnchantMaxWeapon = 0
EnchantMaxArmor = 0
# if EnchantSafeMax is set to for ex '8' the item will be safly enchanted to '8' regardless of
# enchant chance(default = 3 for EnchantSafeMax and default = 4 for EnchantSafeMaxFull)
# EnchantSafeMaxFull is for full body armor (upper and lower), value should be > 0.
EnchantSafeMax = 3
EnchantSafeMaxFull = 4
apo oti katalaba exei gia ta Mage weapon kai ta Fighter weapon
to 0.4 kai 0.2 ti simeni?
oti exoyn 0.4 = 40% mexri to +15 kai apo ekei kai pano 0.2 = 20% ?
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Question
pirama
apo oti katalaba exei gia ta Mage weapon kai ta Fighter weapon
to 0.4 kai 0.2 ti simeni?
oti exoyn 0.4 = 40% mexri to +15 kai apo ekei kai pano 0.2 = 20% ?
11 answers to this question
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