Added: a brand-new default dashboard template.
You can now add multiple game/login server builds.
Full support for running both PTS & L2J servers simultaneously, with switching between them.
Payment systems: added OmegaPay and Pally (new PayPal-style API).
Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account.
Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.
Look demo site: demo
MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
To manually override it you got to use command //field_cycle set_step 1 11
1 is the field cycle id for hellbound island from db (fiy 2 & 3 are the seeds in gracia sod and soi) and 11 is the level you want to change it to. Anywhere from 1 to 11 will work for different stages.
Question
janiko
How to execute script,
when character enters on the peace zone to start smthing?
i made this kind script and isn't working, when char is in peacefull zone not pauses timer, can someone help me?
____________________
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.zone.type;
import com.l2jserver.Config;
import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
/**
* A Peace Zone
* @author durgus
*/
public class L2PeaceZone extends L2ZoneType
{
+private L2PcInstance activeChar;
public L2PeaceZone(int id)
{
super(id);
}
@Override
protected void onEnter(L2Character character)
{
if (character.isPlayer())
{
L2PcInstance player = character.getActingPlayer();
if (player.isCombatFlagEquipped() && TerritoryWarManager.getInstance().isTWInProgress())
{
TerritoryWarManager.getInstance().dropCombatFlag(player, false, true);
}
// PVP possible during siege, now for siege participants only
// Could also check if this town is in siege, or if any siege is going on
if (player.getSiegeState() != 0 && (Config.PEACE_ZONE_MODE == 1))
{
return;
}
}
if (Config.PEACE_ZONE_MODE != 2)
{
character.setInsideZone(L2Character.ZONE_PEACE, true);
+if(activeChar != null)
+{
+ activeChar.pauseAdventTime()
+}
}
if (!getAllowStore())
{
character.setInsideZone(L2Character.ZONE_NOSTORE, true);
}
}
@Override
protected void onExit(L2Character character)
{
if (Config.PEACE_ZONE_MODE != 2)
{
character.setInsideZone(L2Character.ZONE_PEACE, false);
}
if (!getAllowStore())
{
character.setInsideZone(L2Character.ZONE_NOSTORE, false);
}
}
@Override
public void onDieInside(L2Character character)
{
}
@Override
public void onReviveInside(L2Character character)
{
}
}
1 answer to this question
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