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How to execute script,

when character enters on the peace zone to  start smthing?

 

i made this kind script and isn't working, when char is in peacefull zone not pauses timer, can someone help me?

 

 

____________________

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package com.l2jserver.gameserver.model.zone.type;

 

import com.l2jserver.Config;

import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;

import com.l2jserver.gameserver.model.actor.L2Character;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import com.l2jserver.gameserver.model.zone.L2ZoneType;

 

/**

* A Peace Zone

* @author durgus

*/

public class L2PeaceZone extends L2ZoneType

{

  +private L2PcInstance activeChar;

 

  public L2PeaceZone(int id)

  {

      super(id);

  }

 

  @Override

  protected void onEnter(L2Character character)

  {

      if (character.isPlayer())

      {

        L2PcInstance player = character.getActingPlayer();

        if (player.isCombatFlagEquipped() && TerritoryWarManager.getInstance().isTWInProgress())

        {

            TerritoryWarManager.getInstance().dropCombatFlag(player, false, true);

        }

       

        // PVP possible during siege, now for siege participants only

        // Could also check if this town is in siege, or if any siege is going on

        if (player.getSiegeState() != 0 && (Config.PEACE_ZONE_MODE == 1))

        {

            return;

        }

      }

     

      if (Config.PEACE_ZONE_MODE != 2)

      {

        character.setInsideZone(L2Character.ZONE_PEACE, true);

        +if(activeChar != null)

        +{

        +  activeChar.pauseAdventTime()

        +} 

       

      }

     

      if (!getAllowStore())

      {

        character.setInsideZone(L2Character.ZONE_NOSTORE, true);

      }

  }

 

  @Override

  protected void onExit(L2Character character)

  {

      if (Config.PEACE_ZONE_MODE != 2)

      {

        character.setInsideZone(L2Character.ZONE_PEACE, false);

      }

     

      if (!getAllowStore())

      {

        character.setInsideZone(L2Character.ZONE_NOSTORE, false);

      }

  }

 

  @Override

  public void onDieInside(L2Character character)

  {

  }

 

  @Override

  public void onReviveInside(L2Character character)

  {

  }

}

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