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[Request] Rebirth System


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In frozen is rebirth system but you can't select skills

bypass -h custom_rebirth_requestrebirth

don't working. I need rebirth like in l2gold you can choose skills to rebirth.

I think you understand me, because my english is not very good, so please help me, THANKS!

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write down what U HAVE DONE ALREADY and in which part u have got a problem. Lines of code would be awesome

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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.entity;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.HashMap;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.datatables.sql.ItemTable;
import com.l2jfrozen.gameserver.datatables.xml.ExperienceData;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.CreatureSay;
import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
import com.l2jfrozen.util.CloseUtil;
import com.l2jfrozen.util.database.L2DatabaseFactory;

/**
* <strong>This 'Custom Engine' was developed for L2J Forum Member 'sauron3256' on November 1st, 2008.</strong><br>
* <br>
* <strong>Quick Summary:</strong><br>
* This engine will grant the player special bonus skills at the cost of reseting him to level 1.<br>
* The -USER- can set up to X Rebirths, the skills received and their respective levels, and the item and price of each
* rebirth.<br>
* PLAYER's information is stored in an SQL Db under the table name: REBIRTH_MANAGER.<br>
* 
* @author <strong>Beetle and Shyla</strong>
*/
public class L2Rebirth
{

/** The current instance - static repeller. */
private static L2Rebirth _instance = null;

/** Basically, this will act as a cache so it doesnt have to read DB information on relog. */
private HashMap<Integer, Integer> _playersRebirthInfo = new HashMap<Integer, Integer>();

/**
 * Creates a new NON-STATIC instance.
 */
private L2Rebirth()
{
//Do Nothing ^_-
}

/**
 * Receives the non-static instance of the RebirthManager.
 *
 * @return single instance of L2Rebirth
 */
public static L2Rebirth getInstance()
{
	if(_instance == null)
	{
		_instance = new L2Rebirth();
	}
	return _instance;
}

/**
 * This is what it called from the Bypass Handler. (I think that's all thats needed here).
 *
 * @param player the player
 * @param command the command
 */
public void handleCommand(L2PcInstance player, String command)
{
	if(command.startsWith("custom_rebirth_requestrebirth"))
	{
		displayRebirthWindow(player);
	}
	else if(command.startsWith("custom_rebirth_confirmrequest"))
	{
		requestRebirth(player);
	}
}

/**
 * Display's an HTML window with the Rebirth Options.
 *
 * @param player the player
 */
public void displayRebirthWindow(L2PcInstance player)
{
	try
	{
		int currBirth = getRebirthLevel(player); //Returns the player's current birth level

		//Don't send html if player is already at max rebirth count.
		if(currBirth >= Config.REBIRTH_MAX)
		{
			player.sendMessage("You are currently at your maximum rebirth count!");
			return;
		}

		//Returns true if BASE CLASS is a mage.
		boolean isMage = player.getBaseTemplate().classId.isMage();
		//Returns the skill based on next Birth and if isMage.
		L2Skill skill = getRebirthSkill((currBirth + 1), isMage);

		String icon = "" + skill.getId();//Returns the skill's id.

		//Incase the skill is only 3 digits.
		if(icon.length() < 4)
		{
			icon = "0" + icon;
		}

		skill = null;
		icon = null;

	}
	catch(Exception e)
	{
		e.printStackTrace();
	}
}

/**
 * Checks to see if the player is eligible for a Rebirth, if so it grants it and stores information.
 *
 * @param player the player
 */
public void requestRebirth(L2PcInstance player)
{
	//Check the player's level.
	if(player.getLevel() < Config.REBIRTH_MIN_LEVEL)
	{
		player.sendMessage("You do not meet the level requirement for a Rebirth!");
		return;
	}

	else if(player.isSubClassActive())
	{
		player.sendMessage("Please switch to your Main Class before attempting a Rebirth.");
		return;
	}

	int currBirth = getRebirthLevel(player);
	int itemNeeded = 0;
	int itemAmount = 0;

	if(currBirth >= Config.REBIRTH_MAX)
	{
		player.sendMessage("You are currently at your maximum rebirth count!");
		return;
	}

	//Get the requirements
	int loopBirth = 0;
	for(String readItems : Config.REBIRTH_ITEM_PRICE) {
		String[] currItem = readItems.split(",");
		if (loopBirth == currBirth) {
			itemNeeded = Integer.parseInt(currItem[0]);
			itemAmount = Integer.parseInt(currItem[1]);
			break;
		}
		loopBirth++;
	}

	//Their is an item required
	if(itemNeeded != 0)
	{
		//Checks to see if player has required items, and takes them if so.
		if(!playerIsEligible(player, itemNeeded, itemAmount))
			return;
	}

	//Check and see if its the player's first Rebirth calling.
	boolean firstBirth = currBirth == 0;
	//Player meets requirements and starts Rebirth Process.
	grantRebirth(player, (currBirth + 1), firstBirth);
}

/**
 * Physically rewards player and resets status to nothing.
 *
 * @param player the player
 * @param newBirthCount the new birth count
 * @param firstBirth the first birth
 */
public void grantRebirth(L2PcInstance player, int newBirthCount, boolean firstBirth)
{
	try
	{
		double actual_hp = player.getCurrentHp();
		double actual_cp = player.getCurrentCp();

		int max_level = ExperienceData.getInstance().getMaxLevel();

		if(player.isSubClassActive())
		{
			max_level = Config.MAX_SUBCLASS_LEVEL;
		}

		//Protections
		Integer returnToLevel = Config.REBIRTH_RETURN_TO_LEVEL;
		if (returnToLevel < 1) 
			returnToLevel = 1; 
		if (returnToLevel > max_level) 
			returnToLevel = max_level;

		//Resets character to first class.
		player.setClassId(player.getBaseClass());

		player.broadcastUserInfo();

		final byte lvl = Byte.parseByte(returnToLevel+"");

		final long pXp = player.getStat().getExp();
		final long tXp = ExperienceData.getInstance().getExpForLevel(lvl);

		if(pXp > tXp)
		{
			player.getStat().removeExpAndSp(pXp - tXp, 0);
		}
		else if(pXp < tXp)
		{
			player.getStat().addExpAndSp(tXp - pXp, 0);
		}

		//Remove the player's current skills.
		for(L2Skill skill : player.getAllSkills())
		{
			player.removeSkill(skill);
		}
		//Give players their eligible skills.
		player.giveAvailableSkills();

		//restore Hp-Mp-Cp
		player.setCurrentCpDirect(actual_cp);
		player.setCurrentMpDirect(player.getMaxMp());
		player.setCurrentHpDirect(actual_hp);
		player.broadcastStatusUpdate();

		//Updates the player's information in the Character Database.
		player.store();

		if(firstBirth)
		{
			storePlayerBirth(player);
		}
		else
		{
			updatePlayerBirth(player, newBirthCount);
		}

		//Give the player his new Skills.
		grantRebirthSkills(player);


		//Displays a congratulation message to the player.
		displayCongrats(player);
		returnToLevel = null;
	}
	catch(Exception e)
	{
		e.printStackTrace();
	}
}

/**
 * Special effects when the player levels.
 *
 * @param player the player
 */
public void displayCongrats(L2PcInstance player)
{
	//Victory Social Action.
	player.setTarget(player);
	player.broadcastPacket(new SocialAction(player.getObjectId(), 3));
	player.sendMessage("Congratulations " + player.getName() + ". You have been REBORN!");
	player.sendMessage("You got the passive skill!");
}

/**
 * Check and verify the player DOES have the item required for a request. Also, remove the item if he has.
 *
 * @param player the player
 * @param itemId the item id
 * @param itemAmount the item amount
 * @return true, if successful
 */
public boolean playerIsEligible(L2PcInstance player, int itemId, int itemAmount)
{
	String itemName = ItemTable.getInstance().getTemplate(itemId).getName();
	L2ItemInstance itemNeeded = player.getInventory().getItemByItemId(itemId);

	if(itemNeeded == null || itemNeeded.getCount() < itemAmount)
	{
		player.sendMessage("You need atleast " + itemAmount + "  [ " + itemName + " ] to request a Rebirth!");
		return false;
	}

	//Player has the required items, so we're going to take them!
	player.getInventory().destroyItemByItemId("Rebirth Engine", itemId, itemAmount, player, null);
	player.sendMessage("Removed " + itemAmount + " " + itemName + " from your inventory!");

	itemName = null;
	itemNeeded = null;

	return true;
}

/**
 * Gives the available Bonus Skills to the player.
 *
 * @param player the player
 */
public void grantRebirthSkills(L2PcInstance player)
{
	//returns the current Rebirth Level
	int rebirthLevel = getRebirthLevel(player);
	//Returns true if BASE CLASS is a mage.
	boolean isMage = player.getBaseTemplate().classId.isMage();

	//Simply return since no bonus skills are granted.
	if(rebirthLevel == 0)
		return;

	  //Load the bonus skills unto the player.
	  CreatureSay rebirthText = null;
	  for(int i = 0; i < rebirthLevel; i++)
	  {
	   L2Skill bonusSkill = getRebirthSkill((i + 1), isMage);
	   player.addSkill(bonusSkill, false);
	  }
}
/**
 * Return the player's current Rebirth Level.
 *
 * @param player the player
 * @return the rebirth level
 */
public int getRebirthLevel(L2PcInstance player)
{
	int playerId = player.getObjectId();

	if(_playersRebirthInfo.get(playerId) == null)
	{
		loadRebirthInfo(player);
	}

	return _playersRebirthInfo.get(playerId);
}

/**
 * Return the L2Skill the player is going to be rewarded.
 *
 * @param rebirthLevel the rebirth level
 * @param mage the mage
 * @return the rebirth skill
 */
public L2Skill getRebirthSkill(int rebirthLevel, boolean mage)
{
	L2Skill skill = null;

	//Player is a Mage.
	if(mage)
	{	
		int loopBirth = 0;
		for(String readSkill : Config.REBIRTH_MAGE_SKILL) {
			String[] currSkill = readSkill.split(",");
			if (loopBirth == (rebirthLevel-1)) {
				skill = SkillTable.getInstance().getInfo(Integer.parseInt(currSkill[0]), Integer.parseInt(currSkill[1]));
				break;
			}
			loopBirth++;
		}
	}
	//Player is a Fighter.
	else
	{
		int loopBirth = 0;
		for(String readSkill : Config.REBIRTH_FIGHTER_SKILL) {
			String[] currSkill = readSkill.split(",");
			if (loopBirth == (rebirthLevel-1)) {
				skill = SkillTable.getInstance().getInfo(Integer.parseInt(currSkill[0]), Integer.parseInt(currSkill[1]));
				break;
			}
			loopBirth++;
		}
	}
	return skill;
}

/**
 * Database caller to retrieve player's current Rebirth Level.
 *
 * @param player the player
 */
public void loadRebirthInfo(L2PcInstance player)
{
	int playerId = player.getObjectId();
	int rebirthCount = 0;

	Connection con = null;
	try
	{
		ResultSet rset;
		con = L2DatabaseFactory.getInstance().getConnection(false);
		PreparedStatement statement = con.prepareStatement("SELECT * FROM `rebirth_manager` WHERE playerId = ?");
		statement.setInt(1, playerId);
		rset = statement.executeQuery();

		while(rset.next())
		{
			rebirthCount = rset.getInt("rebirthCount");
		}

		rset.close();
		statement.close();
		statement = null;
		rset = null;

	}
	catch(Exception e)
	{
		e.printStackTrace();
	}
	finally
	{
		CloseUtil.close(con);
		con = null;
	}
	_playersRebirthInfo.put(playerId, rebirthCount);
}

/**
 * Stores the player's information in the DB.
 *
 * @param player the player
 */
public void storePlayerBirth(L2PcInstance player)
{
	Connection con = null;
	try
	{
		con = L2DatabaseFactory.getInstance().getConnection(false);
		PreparedStatement statement = con.prepareStatement("INSERT INTO `rebirth_manager` (playerId,rebirthCount) VALUES (?,1)");
		statement.setInt(1, player.getObjectId());
		statement.execute();
		statement = null;

		_playersRebirthInfo.put(player.getObjectId(), 1);

	}
	catch(Exception e)
	{
		e.printStackTrace();
	}
	finally
	{
		CloseUtil.close(con);
		con = null;
	}
}

/**
 * Updates the player's information in the DB.
 *
 * @param player the player
 * @param newRebirthCount the new rebirth count
 */
public void updatePlayerBirth(L2PcInstance player, int newRebirthCount)
{
	Connection con = null;
	try
	{
		int playerId = player.getObjectId();

		con = L2DatabaseFactory.getInstance().getConnection(false);
		PreparedStatement statement = con.prepareStatement("UPDATE `rebirth_manager` SET rebirthCount = ? WHERE playerId = ?");
		statement.setInt(1, newRebirthCount);
		statement.setInt(2, playerId);
		statement.execute();
		statement = null;

		_playersRebirthInfo.put(playerId, newRebirthCount);
	}
	catch(Exception e)
	{
		e.printStackTrace();
	}
	finally
	{
		CloseUtil.close(con);
		con = null;
	}
}
}

 

as i understand in npc need put this custom_rebirth_requestrebirth to popout window with skill choose, but this don't working, working only custom_rebirth_confirmrequest

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Ασφάλεια Δεδομένων Λαμβάνονται εύλογα τεχνικά και οργανωτικά μέτρα για την προστασία των δεδομένων, ωστόσο καμία πλατφόρμα δεν είναι απολύτως ασφαλής. 9. Τροποποιήσεις Η παρούσα πολιτική μπορεί να τροποποιηθεί χωρίς προηγούμενη ειδοποίηση. Η συνέχιση χρήσης του forum συνιστά αποδοχή των αλλαγών. ✅ Σημείωση Οποιοδήποτε παράνομο περιεχόμενο δεν επιτρέπεται πουθενά στο forum, ανεξαρτήτως ρόλου, πρόσβασης ή status (VIP / Donator / Staff). 📌 FORUM RULES (English – Legal Compliant) By accessing or using this forum, you agree to comply with the following rules. Violations may result in warnings, restrictions, or permanent account termination. 1. Spam & Abuse Spam is strictly prohibited. One-word, low-effort, off-topic, or consecutive posts are not allowed. Bumping is allowed only in the Marketplace, once every 24 hours. Replying to topics older than 6 months is not permitted. Posts such as “wrong section”, “request lock”, etc. are not allowed — use the Report Section instead. 2. 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The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. 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PRIVACY POLICY – English Version This Privacy Policy explains how the forum collects, uses, and protects user data, in accordance with the General Data Protection Regulation (GDPR – EU 2016/679). 1. Data Collection The forum may collect the following data: Username Email address IP address Login timestamps User-generated content (posts, topics, private messages) No sensitive personal data is intentionally collected. 2. Use of Data Data is used solely for: Forum operation and security Account management Improving user experience Preventing abuse, fraud, or illegal activity Legal and regulatory compliance 3. User-Generated Content All content posted on the forum is created by users. Users are solely responsible for any personal data they choose to publish. 4. Cookies Cookies are used only for: Session management Essential functionality Security purposes No third-party advertising or tracking cookies are used. 5. AI & Automated Processing The forum may use automated or AI-assisted tools to: Detect spam Identify rule violations or illegal content ➡️ All enforcement decisions are subject to human review. 6. Data Sharing Personal data is: Not sold Not shared with third parties Except where required by law or competent authorities. 7. User Rights (GDPR) Users have the right to: Access their personal data Request correction or deletion Request restriction of processing Request account deletion 8. Data Security Reasonable technical and organizational measures are implemented to protect data. However, no online platform can guarantee absolute security. 9. Policy Updates This policy may be updated at any time without prior notice. Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
    • Reporting Illegal or Rule-Violating Content (post here)
    • If anyone is reading this, until we find the 488 protocol system that works with AuthD + Authgated from High Five (HF), just use L2Filter included in the leak as the login server to be able to play. hAuthd does not works with this chronicle, @Hint. do you happen to know about this?   Be aware of the system you use! If UseEMailAccount is set as true in l2.ini, your user_info table linked to your account must have email column not NULL with a valid e-mail, and you will use that e-mail to login instead of the account name. (Post merged)   OKAY! Nevermind about the above, I just figured it out, AuthD and Authgated from HF requires GameGuard to be enabled and UseEMailAccount set to false. Enable GameGuard at server side as per Fyyre instructions,  Add the missing GameGuard files in your client system: https://mega.nz/file/xZMWQBjK#triEj7My9B9roiLqAKk32HOLcLmPynoOm-QhBI_Ligw   (Post merged)   This client is missing SysTextures L2Font.utx and causes tutorial images to be black, download it here if you want to fix it: https://mega.nz/file/0B91WBiI#uJQqHDx4sSxocbYpxL3Sz4VKFulf95NS-sPDKvROB18
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