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[help="easy"]error multysell


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90297532.png

trww afto to error otan kanw reload kai to npc den m diauazei estila ston stinky madnes alla gia na min ton  zalizw gt rwtaw sinexia xD ipa na zalisw ligo esas

bypass -h npc_%objectId%_Multisell  19944

to id p ekana tou multi einai to 19944 auto m vgazei error oti den to diavazei

<?xml version='1.0' encoding='utf-8'?>
<list maintainEnchantment="false">
   <!--gemstone-->
   <item id="1">
      <ingredient id="57" count="50000">
      <production id="2130" count="25">
   </item>
   <!--lifestone-->
   <item id="3">
      <ingredient id="3470" count="1">
      <production id="8762" count="1">
   </item>
</list>

auto einai to mlt sell m p mporei na einai to lathos :x?

7 answers to this question

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Posted

try auto

 

<?xml version='1.0' encoding='utf-8'?>
<list maintainEnchantment="false">
   <!--gemstone-->
   <item id="1">
      <ingredient id="57" count="50000" />
      <production id="2130" count="25" />
   </item>
   <!--lifestone-->
   <item id="3">
      <ingredient id="3470" count="1" />
      <production id="8762" count="1" />
   </item>
</list>

  • 0
Posted

Δοκίμασε αυτό

 

<?xml version='1.0' encoding='utf-8'?>

<list maintainEnchantment="true">

  <item id="1">
    <ingredient id="57" count="500000"/>
    <production id="2130" count="25"/>
  </item>

  <item id="2">
    <ingredient id="57" count="500000"/>
    <production id="8762" count="1"/>
  </item>

</list>

 

και multisell code

 

"bypass -h npc_%objectId%_multisell 19944"

  • 0
Posted

molis pataw sto button gia na me paei sto mltsell m leei you ll be kicked kai kati legal actions gm informed

  • 0
Posted

molis pataw sto button gia na me paei sto mltsell m leei you ll be kicked kai kati legal actions gm informed

 

pes mas ti exeis akrivos sto html...logika lathos bypass

  • 0
Posted

Δοκίμασε αυτό

 

<?xml version='1.0' encoding='utf-8'?>

<list maintainEnchantment="true">

  <item id="1">
    <ingredient id="57" count="500000"/>
    <production id="2130" count="25"/>
  </item>

  <item id="2">
    <ingredient id="57" count="500000"/>
    <production id="8762" count="1"/>
  </item>

</list>

 

και multisell code

 

"bypass -h npc_%objectId%_multisell 19944"

crystalia tnx fixed me to diko s na se kalaaaaaaa!!!!!!!
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  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
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