Jump to content

Recommended Posts

Posted

if youre gonna make d/s 60 minutes you might just well add them to buffer

i suggets retail like d/s time or max 5 minutes to make it more interesting

also i cant find info about mp

please let there not be any mana pots

??

Posted

we made our server so people can enjoy most of it from retail gameplay experience

  • There will be no mana potions, so recharges will be usefull, and not some dead server class.
  • About Dances and Songs, the objective is for players that like playing with those classes, having fun, and enjoying their gameplay, and not dead classes

Posted

we made our server so people can enjoy most of it from retail gameplay experience ;)

  • There will be no mana potions, so recharges will be usefull, and not some dead server class.
  • About Dances and Songs, the objective is for players that like playing with those classes, having fun, and enjoying their gameplay, and not dead classes  8)

 

People look at the website first then server, how can you attract community with that website? : S (i am conscious that server is not so great ,i bet balance is not that great just like every l2j but im sure that u do ur best) ,and btw u need very very good advertise if u want good community... ,advertising is not just walk to forums and post ur server...

Posted

we made our server so people can enjoy most of it from retail gameplay experience

  • There will be no mana potions, so recharges will be usefull, and not some dead server class.
  • About Dances and Songs, the objective is for players that like playing with those classes, having fun, and enjoying their gameplay, and not dead classes

 

yeah im tottaly into that

what i dont understand

there arent any d/s on buffer right

but d/s from players last 60 minutes

thats what i understood from the description...why not just add them to the npc if theyre 60 minute duration, better change d/s duration to 2 min

Posted

People look at the website first then server, how can you attract community with that website? : S (i am conscious that server is not so great ,i bet balance is not that great just like every l2j but im sure that u do ur best) ,and btw u need very very good advertise if u want good community... ,advertising is not just walk to forums and post ur server...

 

we are currently aware of the situation, and its being build and improved at the moment, its not finished. Custom servers make the unbalance, because of many buffs and many enchants on armor and weapon sets. About the advertising we arent going to be far away from the crowd, if you know what i mean, we will be divulging our server from many votesites, and surely and entirely posting is not the solution for getting known. And since server is only going to be up soon, we still dont have a release time predicted. Time makes perfection.

Posted

yeah im tottaly into that

what i dont understand

there arent any d/s on buffer right

but d/s from players last 60 minutes

thats what i understood from the description...why not just add them to the npc if theyre 60 minute duration, better change d/s duration to 2 min

 

Agreed and accepted, but changed to 20 minutes, since 2 minutes was more retail style (very low time).

Posted

Agreed and accepted, but changed to 20 minutes, since 2 minutes was more retail style (very low time).

 

There are just 3 people who said that they would like lower dance/songs time ,make a poll about this when u going to finish website and get at least 100 online on website at the same time xD ,for a mid-rate 60 min sounds better than 20 (cop and cov should be 20 min and 60 min from castle/coliseum) [which mean u need to make another buffer with some special buffs added + more time on coliseum and u have to set buffs custom on castle too] xD

 

EDIT: Server should be PVP-CRAFT not retail mid rate :3 ,is my oppinion

Posted

make it a max 5 minutes

theyre gonna get bored with 20 min duration

even 2 min would be ok cause they can keep them perma up when they get some enchants on d/s but lets say 5 min cause i guess not all players understand how it works and should be ok even for new players

Posted

dafuq, im playing highrate almost, why should i spend time with songers/dancers in a 35x server? think logically (is not that i dont like them, i like them, but in a 10x at least not 35)

 

you need like whole world to vote no 5 people from maxcheaters  :)

 

Take a example from here http://anderia.su

 

good yes? :D

 

Posted

dafuq, im playing highrate almost, why should i spend time with songers/dancers in a 35x server? think logically (is not that i dont like them, i like them, but in a 10x at least not 35)

 

you need like whole world to vote no 5 people from maxcheaters  :)

 

Take a example from here http://anderia.su

 

good yes? :D

 

rujava with derpy +16 items from bews/beas from donation and shit

the generic russian derp

Guest
This topic is now closed to further replies.


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock