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Posted

Hello. I made a hat, but I don't know how to edit the armorgrp lines.

I have a hatutx.utx in SysTextures and a hat.ukx in Animation folder.

Here is an item in armorgrp.dat which already exists:

 

1	8563	0	3	6	4	0	Dropitems.drop_magic_cap_m003_a			LineageAccessoryTex.magic_cap_m003_a_t00				0	0	0	0	0	1	0	0	icon.accessory_magic_cap_i00					-1	10	13	0	0	0		1		10	1	LineageAccessory.Mfighter_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Ffighter_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Mdarkelf_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Fdarkelf_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Mdwarf_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Fdwarf_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Melf_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Felf_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Mmagic_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Fmagic_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Morc_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Forc_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Mshaman_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Fshaman_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.mkamael_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00					1		0	255																1								1	LineageAccessory.fkamael_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00					1		0	255																1								1	LineageAccessory.Mfighter_magic_cap_m003_a	1	LineageAccessoryTex.magic_cap_m003_a_t00		0				0			LineageEffect.p_u002_a	1					ItemSound.itemdrop_armor_glove	ItemSound.itemequip_armor_cloak	1	0	0	0	0	0	0	0	0

 

What should I edit exactly? (except for the ID)

Thanks in advance.

Posted

1	8563	0	3	6	4	0	Dropitems.drop_magic_cap_m003_a			LineageAccessoryTex.magic_cap_m003_a_t00				0	0	0	0	0	1	0	0	icon.accessory_magic_cap_i00					-1	10	13	0	0	0		1		10	1	LineageAccessory.Mfighter_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Ffighter_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Mdarkelf_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Fdarkelf_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Mdwarf_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Fdwarf_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Melf_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Felf_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Mmagic_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Fmagic_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Morc_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Forc_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Mshaman_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.Fshaman_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00				1		0	255																1								1	LineageAccessory.mkamael_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00					1		0	255																1								1	LineageAccessory.fkamael_magic_cap_m003_a				1	LineageAccessoryTex.magic_cap_m003_a_t00					1		0	255																1								1	LineageAccessory.Mfighter_magic_cap_m003_a	1	LineageAccessoryTex.magic_cap_m003_a_t00		0				0			LineageEffect.p_u002_a	1					ItemSound.itemdrop_armor_glove	ItemSound.itemequip_armor_cloak	1	0	0	0	0	0	0	0	0

 

LineageAccessory.Mfighter_magic_cap_m003_a

LineageAccessory == Package.UKX(placed in Animation Folder)

MFighte_magic_cap_m003_a == model.psk(placed in Package.ukx)

LineageAccessoryTex.magic_cap_m003_a_t00

LineageAccessoryTex ==Package .UTX(placed in systextures Folder)

magic_cap_m003_a_t00 == texture that is usd by model(placed in Package.utx)

 

That is a simple path(for engine.dll) for wich files to use,

 

So if you get this, you'l understand that what you need to do, is to path your

Package.ukx, model.psk

PackageUTX, Texture

LineageAccessory to YourPackage.YourmodelName

To see the name of psk you might use UTpackage tool, or L2UKX beta 2.

You alose can use Utpackage tool to view name of texture.

 

Considiring the fact that i don't saw the name of your texture inside of utx package, i can only guess what it might be - hat.

And if you'r making hats you might need to know that if you want that when you equip your custom accessory the hairstyle changes, you need to write name of wich one you want in your obj, so it would have in UKX, somthing like this - Hat.MFighter_hat_m003.

So m003, after _, would tell engine to set hairstyle to 003.

 

Thats your code

1	8563	0	3	6	4	0	Dropitems.drop_hat			hatTutx.hat				0	0	0	0	0	1	0	0	icon.accessory_magic_cap_i00					-1	10	13	0	0	0		1		10	1	hat.Mfighter_hat				1	hatTutx.hat				1		0	255																1								1	hat.Ffighter_hat				1	hatTutx.hat				1		0	255																1								1	hat.Mdarkelf_hat				1	hatTutx.hat				1		0	255																1								1	hat.Fdarkelf_hat				1	hatTutx.hat				1		0	255																1								1	hat.Mdwarf_hat				1	hatTutx.hat				1		0	255																1								1	hat.Fdwarf_hat				1	hatTutx.hat				1		0	255																1								1	hat.Melf_hat				1	hatTutx.hat				1		0	255																1								1	hat.Felf_hat				1	hatTutx.hat				1		0	255																1								1	hat.Mmagic_hat				1	hatTutx.hat				1		0	255																1								1	hat.Fmagic_hat				1	hatTutx.hat				1		0	255																1								1	hat.Morc_hat				1	hatTutx.hat				1		0	255																1								1	hat.Forc_hat				1	hatTutx.hat				1		0	255																1								1	hat.Mshaman_hat				1	hatTutx.hat				1		0	255																1								1	hat.Fshaman_hat				1	hatTutx.hat				1		0	255																1								1	hat.mkamael_hat				1	hatTutx.hat					1		0	255																1								1	hat.fkamael_hat				1	hatTutx.hat					1		0	255																1								1	hat.Mfighter_hat	1	hatTutx.hat		0				0			LineageEffect.p_u002_a	1					ItemSound.itemdrop_armor_glove	ItemSound.itemequip_armor_cloak	1	0	0	0	0	0	0	0	0

Edited as you needed, only might be that texture name is different then yours.

 

Posted

Thank you very much. It seems that I can't find the .psk even with UTPT. Maybe it doesn't exist? And if it doesn't exist what should be written in its place? Oh the texture is hat_sp.

 

If i try hat.hat for the ukx i get critical error

... SkeletalMesh Hat.Hat: Serial size mismatch: Got 13938, Expected 13942

History: LoadObject <- (SkeletalMesh Hat.Hat 14108==14108/14142 170 13942) <- ULinkerLoad::Preload <- ...

 

lightfusion see your PMs ;]

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