Jump to content

Recommended Posts

Posted

Μόνο ο βάζελος μιλάει σοβαρά και τον αποπέρνετε. Αυτός έχει μάνα και ασχολείται, πάει και για κτηνίατρος.

Posted

Έχει διάρροια ο σκύλος σου, και έρχεσαι σε gaming forum να ρωτήσεις τι έχει;

pff

Posted

min milate zwa

 

merikes fores mporei na einai kai logo trofis, isws na min exei kai tipota i apla mporei na min efage kati kalo pou pali kai auto den 8a katali3ei se kati sovaro

 

opos eipe o vazelos koita an uparxei aima, isws na einai tipota molinsi ews kai kati pio sovaro. an den mporeis na vreis ktiniatro katse ligo kai paratirise an exei diafores stin ka8imerinotita tou kai psa3e ta online i apla anafere oles tis leptomeries edw

Posted

Σιγά που δεν μπορεί να βρει κτηνίατρο λολ.

Υπάρχουν τα εξής ενδεχόμενα:

 

1)Να τρολλάρει και να βρήκε μια μαλακία να πει.

2)Να μην έχει σκύλο.

3)Να έχει σκύλο και για να μην τον πηγαίνει αμέσως σε κτηνίατρο, να μην τον νοιάζει τι έχει και στην καλύτερη κιόλας αν ψοφήσει, να κάνει και πάρτυ.

Posted

btw 3exasa na anaferw oti den prepei na to taiseis gia 24 wres kai na tou dineis kruo nero na piei, auto 8a to kanei na stamatisei na exei diareia an einai kati aplo, meta perimene ton ktiniatro na gurisei kai an den exei stamatisei mexri tote pare ena mikro deigma kai parto mazi sou ston ktiniatro, to pio pi8ano einai na sou dwsei ena farmako pou to lene "Metronidazole" kai 8a to voi8isei alla min to taizeis otan einai wra gia to farmako tou

Posted

Σιγά που δεν μπορεί να βρει κτηνίατρο λολ.

Υπάρχουν τα εξής ενδεχόμενα:

 

1)Να τρολλάρει και να βρήκε μια μαλακία να πει.

2)Να μην έχει σκύλο.

3)Να έχει σκύλο και για να μην τον πηγαίνει αμέσως σε κτηνίατρο, να μην τον νοιάζει τι έχει και στην καλύτερη κιόλας αν ψοφήσει, να κάνει και πάρτυ.

24224.gif

Posted

entometa3ei den exei kan skulo o deadpool

Τρολλάρει ρε μαλάκα, δε  γίνεται κτηνίατρος να μη σηκώσει τηλέφωνο.

Posted

you don't say

Βασικά μπορεί να έχει αυτός την ευκοίλια και να χέζει την αυλή. Και αφού δεν σηκώνει το τηλέφωνο ο κτηνίατρος του ήθελε προσωπική γνώμη απο εδώ.

Αίμα του πήγε~

Posted

Βασικά μπορεί να έχει αυτός την ευκοίλια και να χέζει την αυλή. Και αφού δεν σηκώνει το τηλέφωνο ο κτηνίατρος του ήθελε προσωπική γνώμη απο εδώ.

Αίμα του πήγε~

Ena tsirlio... Skatoplimira sou lew

 

  Dwarf Des

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..